Player Matchup

Izanami
Izanami
 
Izanami
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Bigcheesenips
Athena
Level 162
God Stats
23W - 19L
1,656 SR
Queue Stats
232W - 218L
1,669 Elo+
Solo
Tiamat
Tiamat
ExquisitePeas
Tiamat
Level 158
God Stats
2W - 3L
1,429 SR
Queue Stats
119W - 77L
1,597 Elo+
Party 1
Ratatoskr
Ratatoskr
MargotFrank
Ratatoskr
Level 128
God Stats
2W - 4L
1,382 SR
Queue Stats
38W - 40L
1,538 Elo+
Party 1
Bellona
Bellona
ZachBryan
Bellona
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 68L
1,580 Elo+
Party 1
Team Averages
Level 138
1,494 SR
1,577 Elo+

VS

Team Averages
Level 156
1,535 SR
1,576 Elo+
Ne Zha
Ne Zha
Elrouxdevil
Ne Zha
Level 157
God Stats
4W - 6L
1,501 SR
Queue Stats
142W - 139L
1,606 Elo+
Solo
Sol
Sol
MonoBlueEnjoyer
Sol
Level 157
God Stats
0W - 2L
1,354 SR
Queue Stats
72W - 68L
1,568 Elo+
Party 2
Amaterasu
Amaterasu
Ragsssss
Amaterasu
Level 128
God Stats
1W - 1L
1,755 SR
Queue Stats
77W - 60L
1,557 Elo+
Party 2
Anhur
Anhur
Rigz011
Anhur
Level 159
God Stats
6W - 21L
1,534 SR
Queue Stats
118W - 143L
1,515 Elo+
Solo
Sylvanus
Sylvanus
TypicalJava
Sylvanus
Level 178
God Stats
1W - 2L
1,533 SR
Queue Stats
69W - 53L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
2 / 1 / 0
3,862
772
1,875
2,599
708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 2
3,889
778
888
3,917
1,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 0 / 1
4,088
818
1,389
1,940
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
MargotFrank
Ratatoskr
6
2 / 0 / 3
3,604
721
1,393
2,761
732
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
ZachBryan
Bellona
7
2 / 1 / 1
4,107
821
3,203
4,150
1,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
0 / 2 / 0
3,182
636
1,210
4,042
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

6
0 / 2 / 0
3,208
642
1,671
1,751
341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Ragsssss
Amaterasu
6
1 / 3 / 0
3,411
682
2,411
5,204
3,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Rigz011
Anhur
2
0 / 1 / 0
2,504
501
594
698
137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
TypicalJava
Sylvanus
7
1 / 1 / 0
3,672
734
2,380
3,186
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
2
2
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
0
2
W
0
0
2
1
L
Ne Zha
0
2
0
0
W
3
0
1
3.5
W
Ratatoskr
MargotFrank
Ratatoskr
2
0
3
3.5
L
0
2
0
0
L
Amaterasu
Ragsssss
Amaterasu
1
3
0
0.33
L
Anhur
Rigz011
Anhur
0
1
0
0
L
Sylvanus
TypicalJava
Sylvanus
1
1
0
1
W
Bellona
ZachBryan
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,748
Damage
8,266
15,367
Taken
14,881
6,152
Mitigated
6,045
6,215
Healing
3,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,875
1,213
0
988
2,599
708
15
1,254
1,345
0
23,872
W
888
458
0
1,730
3,917
1,668
0
926
2,951
6,730
0
L
Ne Zha
1,210
476
0
353
4,042
1,157
0
949
2,901
0
17,163
W
1,389
237
0
994
1,940
1,048
0
785
976
15,493
1,500
W
Ratatoskr
MargotFrank
Ratatoskr
1,393
271
0
776
2,761
732
0
401
2,242
0
11,874
L
1,671
330
0
178
1,751
341
0
245
1,428
12,079
0
L
Amaterasu
Ragsssss
Amaterasu
2,411
1,252
0
1,858
5,204
3,054
0
0
4,929
0
14,666
L
Anhur
Rigz011
Anhur
594
490
0
11
698
137
0
279
419
0
1,283
L
Sylvanus
TypicalJava
Sylvanus
2,380
1,214
0
1,243
3,186
1,356
0
465
2,572
13,083
6,040
W
Bellona
ZachBryan
Bellona
3,203
1,410
0
1,727
4,150
1,996
0
0
3,937
0
18,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,550
Gold Earned
15,977
162
Minions Killed
139
0
Camps Cleared
0
541,617
Distance Traveled
438,292
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,862
772
44
9
0
87,742
0
W
Athena
3,889
778
11
2
0
109,847
1
L
Ne Zha
3,182
636
33
7
0
112,660
0
W
Tiamat
4,088
818
46
9
0
119,499
1
W
Ratatoskr
3,604
721
22
4
0
127,469
0
L
Sol
3,208
642
35
7
0
103,505
0
L
Amaterasu
3,411
682
28
6
0
101,021
0
L
Anhur
2,504
501
2
0
0
17,106
0
L
Sylvanus
3,672
734
41
8
0
104,000
0
W
Bellona
4,107
821
39
8
0
97,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role