Player Matchup

Achilles
Achilles
 
Achilles
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AllThaHype
Cthulhu
Level 156
God Stats
33W - 25L
1,582 SR
Queue Stats
346W - 338L
1,519 Elo+
Solo
Ra
Ra
Chimchimaru
Ra
Level 104
God Stats
9W - 10L
1,422 SR
Queue Stats
289W - 272L
1,481 Elo+
Solo
Nut
Nut
SPACEINVADERXD
Nut
Level 157
God Stats
2W - 4L
1,558 SR
Queue Stats
350W - 326L
1,494 Elo+
Solo
Artemis
Artemis
myPPstinks
Artemis
Level 109
God Stats
12W - 6L
1,570 SR
Queue Stats
213W - 199L
1,525 Elo+
Solo
Team Averages
Level 127
1,526 SR
1,504 Elo+

VS

Team Averages
Level 130
1,602 SR
1,499 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Ch4rli0s0
Mulan
Level 42
God Stats
5W - 2L
1,500 SR
Queue Stats
40W - 40L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
I3MPIR3I
Zhong Kui
Level 158
God Stats
5W - 1L
1,647 SR
Queue Stats
76W - 69L
1,518 Elo+
Solo
Nemesis
Nemesis
itsjustme702
Nemesis
Level 119
God Stats
2W - 0L
1,785 SR
Queue Stats
147W - 137L
1,494 Elo+
Solo
Atlas
Atlas
wartaco924
Atlas
Level 184
God Stats
6W - 9L
1,579 SR
Queue Stats
133W - 139L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 2 / 0
5,153
515
4,976
6,760
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
AllThaHype
Cthulhu
9
2 / 2 / 3
5,355
536
4,460
7,683
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 0
5,255
526
2,761
5,315
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 0
4,805
481
2,464
8,212
3,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
myPPstinks
Artemis
10
1 / 5 / 3
5,258
526
4,580
7,667
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 2 / 5
5,230
523
4,676
5,201
1,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
Ch4rli0s0
Mulan
12
4 / 0 / 1
6,928
693
5,433
9,241
5,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
I3MPIR3I
Zhong Kui
13
6 / 0 / 2
7,278
728
5,573
5,361
3,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
itsjustme702
Nemesis
12
5 / 0 / 4
6,704
670
3,761
5,156
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
8
1 / 3 / 5
5,027
503
2,591
9,696
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
17
17
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Neith
 
Neith
1
2
5
1.75
L
Cthulhu
AllThaHype
Cthulhu
2
2
3
1.75
W
Mulan
Ch4rli0s0
Mulan
4
0
1
4.5
L
0
3
0
0
W
Zhong Kui
I3MPIR3I
Zhong Kui
6
0
2
7
L
0
5
0
0
W
Nemesis
itsjustme702
Nemesis
5
0
4
7
L
Artemis
myPPstinks
Artemis
1
5
3
0.5
W
Atlas
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,241
Damage
22,034
35,637
Taken
34,655
13,787
Mitigated
16,400
10,912
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,976
2,005
0
2,730
6,760
2,339
0
1,749
5,011
0
29,252
W
Neith
 
Neith
4,676
1,242
0
1,251
5,201
1,167
0
1,123
3,876
0
30,893
L
Cthulhu
AllThaHype
Cthulhu
4,460
249
104
580
7,683
3,854
0
1,587
6,096
24,480
1,340
W
Mulan
Ch4rli0s0
Mulan
5,433
715
0
3,372
9,241
5,887
0
0
9,241
0
45,588
L
2,761
404
572
1,981
5,315
1,668
0
2,724
2,591
37,694
0
W
Zhong Kui
I3MPIR3I
Zhong Kui
5,573
905
0
4,589
5,361
3,977
0
2,339
2,982
49,301
1,685
L
2,464
1,059
0
3,209
8,212
3,627
0
0
8,212
0
26,091
W
Nemesis
itsjustme702
Nemesis
3,761
1,182
0
643
5,156
1,897
0
378
4,754
0
47,688
L
Artemis
myPPstinks
Artemis
4,580
1,016
0
1,736
7,667
2,299
0
1,714
5,953
0
30,739
W
Atlas
2,591
448
0
2,023
9,696
3,472
0
2,627
6,651
12,957
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,826
Gold Earned
31,167
276
Minions Killed
330
0
Camps Cleared
0
1,033,576
Distance Traveled
1,014,360
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,153
515
63
6
0
237,751
2
W
Neith
5,230
523
49
5
0
194,781
0
L
Cthulhu
5,355
536
47
5
0
197,794
2
W
Mulan
6,928
693
85
9
0
195,441
3
L
Ra
5,255
526
65
7
0
216,367
3
W
Zhong Kui
7,278
728
97
10
0
188,327
0
L
Nut
4,805
481
51
5
0
180,553
0
W
Nemesis
6,704
670
86
9
0
247,908
2
L
Artemis
5,258
526
50
5
0
201,111
0
W
Atlas
5,027
503
13
1
0
187,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role