Player Matchup

Cliodhna
Cliodhna
Silver IV
DanesSwan
Cliodhna
Silver IV
Level 125
God Stats
8W - 10L
1,423 SR
Queue Stats
53W - 78L
908 MMR
Solo
Da Ji
Da Ji
Silver IV
RonaJutsu
Da Ji
Silver IV
Level 88
God Stats
1W - 3L
1,257 SR
Queue Stats
39W - 62L
888 MMR
Solo
Izanami
Izanami
Silver IV
VibinWit_Artio
Izanami
Silver IV
Level 152
God Stats
5W - 4L
1,647 SR
Queue Stats
39W - 68L
931 MMR
Solo
Agni
Agni
Silver III
camthetruth
Agni
Silver III
Level 68
God Stats
11W - 14L
1,495 SR
Queue Stats
155W - 165L
936 MMR
Party 2
Geb
Geb
Silver V
oneX_The_Pharoh
Geb
Silver V
Level 84
God Stats
23W - 24L
1,581 SR
Queue Stats
184W - 198L
702 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,481 SR
873 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 161
1,573 SR
1,098 MMR
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze IV
OxbowBridge260
Morgan Le Fay
Bronze IV
Level 55
God Stats
1W - 0L
1,518 SR
Queue Stats
2W - 20L
986 MMR
Solo
Chronos
Chronos
Silver IV
naughhtybear
Chronos
Silver IV
Level 147
God Stats
8W - 3L
1,861 SR
Queue Stats
165W - 200L
760 MMR
Solo
Jormungandr
Jormungandr
Silver V
zambat121
Jormungandr
Silver V
Level 79
God Stats
19W - 16L
1,486 SR
Queue Stats
174W - 210L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DanesSwan
Cliodhna
13
2 / 4 / 0
8,057
504
6,029
11,818
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
RonaJutsu
Da Ji
11
1 / 6 / 0
6,903
431
1,890
11,916
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
0 / 0 / 1
8,502
531
3,624
7,539
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 1
8,800
550
11,882
10,749
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 5 / 2
6,660
416
4,053
14,544
10,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
XbalanqueChang'eThorDanzaburou

VS

Bans
Nu WaKing ArthurBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 0 / 5
9,376
586
8,076
7,091
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
14
4 / 1 / 7
8,068
504
6,839
8,645
5,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
OxbowBridge260
Morgan Le Fay
14
1 / 4 / 5
8,360
523
3,220
9,792
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
naughhtybear
Chronos
17
10 / 0 / 1
10,170
636
9,922
12,469
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
zambat121
Jormungandr
15
2 / 2 / 6
9,356
585
10,373
14,851
11,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
19
19
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
5
4.5
W
Bacchus
 
Bacchus
4
1
7
7.5
L
Cliodhna
DanesSwan
Cliodhna
2
4
0
0.5
W
Morgan Le Fay
OxbowBridge260
Morgan Le Fay
1
4
5
0.88
L
Da Ji
RonaJutsu
Da Ji
1
6
0
0.17
L
0
0
1
0.5
L
4
4
1
1.13
W
Chronos
naughhtybear
Chronos
10
0
1
10.5
L
0
5
2
0.2
W
Jormungandr
zambat121
Jormungandr
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,478
Damage
38,430
56,566
Taken
52,848
23,299
Mitigated
25,903
13,643
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,076
2,557
0
3,228
7,091
2,442
1,138
1,011
6,080
0
77,897
W
Bacchus
 
Bacchus
6,839
607
0
1,398
8,645
5,843
0
2,662
5,983
31,430
2,878
L
Cliodhna
DanesSwan
Cliodhna
6,029
293
0
2,140
11,818
3,651
269
7,919
3,899
0
50,519
W
Morgan Le Fay
OxbowBridge260
Morgan Le Fay
3,220
151
0
712
9,792
2,459
0
6,588
3,204
46,020
0
L
Da Ji
RonaJutsu
Da Ji
1,890
409
0
4,057
11,916
3,302
0
4,131
7,739
0
42,187
L
3,624
2,255
0
2,372
7,539
2,142
755
1,684
5,725
0
74,313
L
11,882
228
0
2,532
10,749
3,216
0
7,732
2,943
63,819
1,226
W
Chronos
naughhtybear
Chronos
9,922
1,933
0
5,355
12,469
4,026
282
3,892
8,577
81,670
0
L
4,053
404
0
2,542
14,544
10,988
0
6,839
7,017
18,158
0
W
Jormungandr
zambat121
Jormungandr
10,373
2,651
0
5,610
14,851
11,133
410
1,824
13,027
61,918
5,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,922
Gold Earned
45,330
476
Minions Killed
507
0
Camps Cleared
0
1,513,949
Distance Traveled
1,619,481
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,376
586
123
8
0
319,590
3
W
Bacchus
8,068
504
59
4
0
340,452
5
L
Cliodhna
8,057
504
96
6
0
317,254
0
W
Morgan Le Fay
8,360
523
87
5
0
303,302
0
L
Da Ji
6,903
431
69
4
0
325,522
2
L
Izanami
8,502
531
166
10
0
300,831
5
L
Agni
8,800
550
123
8
0
285,518
4
W
Chronos
10,170
636
119
7
0
364,455
0
L
Geb
6,660
416
22
1
0
284,824
6
W
Jormungandr
9,356
585
119
7
0
291,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role