Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
Njisir
Ao Kuang
Gold IV
Level 64
God Stats
3W - 1L
1,752 SR
Queue Stats
57W - 35L
1,622 MMR
Party 1
Hercules
Hercules
Gold III
Power_Maschine08
Hercules
Gold III
Level 155
God Stats
6W - 8L
1,398 SR
Queue Stats
470W - 480L
1,447 MMR
Solo
Artemis
Artemis
Bronze III
TigreAsesino123
Artemis
Bronze III
Level 102
God Stats
2W - 0L
1,242 SR
Queue Stats
2W - 1L
1,454 MMR
Party 2
Cerberus
Cerberus
Gold V
Whiskyto_Gamer
Cerberus
Gold V
Level 79
God Stats
4W - 3L
1,733 SR
Queue Stats
275W - 271L
1,298 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,525 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,613 SR
1,428 MMR
Terra
Terra
Gold III
 
Terra
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Medusa
Medusa
Gold V
Reany
Medusa
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,417 MMR
Solo
Vulcan
Vulcan
Gold V
TheTJKid2006
Vulcan
Gold V
Level 68
God Stats
7W - 5L
1,696 SR
Queue Stats
17W - 19L
1,479 MMR
Party 3
Serqet
Serqet
Gold V
Yoshihiko04
Serqet
Gold V
Level 222
God Stats
10W - 11L
1,494 SR
Queue Stats
76W - 70L
1,411 MMR
Solo
Horus
Horus
Silver V
Zhòu
Horus
Silver V
Level 153
God Stats
1W - 1L
1,876 SR
Queue Stats
8W - 14L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
3 / 0 / 4
9,089
649
5,240
5,046
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Njisir
Ao Kuang
16
8 / 2 / 2
8,913
637
10,057
9,874
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 1 / 1
9,279
663
8,650
11,914
7,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
5 / 3 / 4
8,958
640
8,876
8,036
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
14
3 / 0 / 9
8,646
618
4,775
9,489
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
JanusAwilixBellonaAnhurSobek

VS

Bans
AthenaAnubisFreyaHe BoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 3 / 1
7,338
524
6,346
13,027
9,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Reany
Medusa
13
1 / 7 / 2
6,878
491
5,072
13,733
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
12
0 / 5 / 1
6,514
465
4,218
7,139
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
13
4 / 1 / 1
7,418
530
4,813
11,352
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Zhòu
Horus
11
1 / 4 / 3
6,585
470
3,730
11,974
6,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
20
Kills
6
6
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
4
5
L
Terra
 
Terra
0
3
1
0.17
W
Ao Kuang
Njisir
Ao Kuang
8
2
2
4.5
W
1
1
1
1.5
L
Medusa
Reany
Medusa
1
7
2
0.29
L
Vulcan
0
5
1
0.1
W
5
3
4
2.33
W
Cerberus
3
0
9
7.5
L
Serqet
4
1
1
4.5
L
Horus
Zhòu
Horus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,598
Damage
24,179
44,359
Taken
57,225
23,476
Mitigated
26,361
13,163
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,240
178
0
954
5,046
1,784
0
1,919
3,086
71,762
1,625
L
Terra
 
Terra
6,346
1,182
8
3,014
13,027
9,635
0
1,999
10,463
43,778
0
W
Ao Kuang
Njisir
Ao Kuang
10,057
1,497
0
1,306
9,874
3,902
0
1,676
7,734
79,660
0
W
8,650
3,015
0
4,618
11,914
7,812
302
4,901
6,132
0
67,904
L
Medusa
Reany
Medusa
5,072
1,635
0
2,039
13,733
4,171
0
1,953
11,780
0
52,654
L
Vulcan
4,218
0
0
375
7,139
1,836
0
5,790
1,349
43,503
0
W
8,876
4,328
0
2,223
8,036
2,978
350
0
7,876
0
57,782
W
Cerberus
4,775
450
0
4,062
9,489
7,000
0
1,276
8,153
29,620
0
L
Serqet
4,813
399
0
6,106
11,352
4,288
0
3,632
7,681
0
48,348
L
Horus
Zhòu
Horus
3,730
1,512
2,145
2,692
11,974
6,431
0
6,568
5,406
0
23,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,885
Gold Earned
34,733
562
Minions Killed
377
0
Camps Cleared
0
1,483,165
Distance Traveled
1,462,022
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,089
649
128
9
0
315,145
3
L
Terra
7,338
524
90
6
0
280,318
0
W
Ao Kuang
8,913
637
113
8
0
345,085
0
W
Hercules
9,279
663
144
10
0
264,865
2
L
Medusa
6,878
491
79
6
0
237,700
2
L
Vulcan
6,514
465
92
7
0
273,486
0
W
Artemis
8,958
640
107
8
0
252,721
0
W
Cerberus
8,646
618
70
5
0
305,349
0
L
Serqet
7,418
530
91
7
0
353,467
0
L
Horus
6,585
470
25
2
0
317,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role