Player Matchup

Mulan
Mulan
DawnguardX86
Mulan
Level 89
God Stats
13W - 10L
1,596 SR
Queue Stats
371W - 319L
1,593 Elo+
Party 2
Terra
Terra
EldenRazor
Terra
Level 66
God Stats
18W - 18L
1,463 SR
Queue Stats
361W - 320L
1,609 Elo+
Party 2
Charybdis
Charybdis
PantherNinja76
Charybdis
Level 100
God Stats
12W - 5L
1,618 SR
Queue Stats
432W - 355L
1,608 Elo+
Party 2
Chang'e
Chang'e
Peribeas
Chang'e
Level 124
God Stats
63W - 40L
1,715 SR
Queue Stats
101W - 72L
1,707 Elo+
Solo
Baron Samedi
Baron Samedi
Septeviia
Baron Samedi
Level 132
God Stats
16W - 10L
1,754 SR
Queue Stats
257W - 220L
1,592 Elo+
Solo
Team Averages
Level 102
1,629 SR
1,622 Elo+

VS

Team Averages
Level 107
1,563 SR
1,555 Elo+
Mulan
Mulan
CPL Wolfie2534
Mulan
Level 27
God Stats
41W - 54L
1,447 SR
Queue Stats
50W - 58L
1,473 Elo+
Party 1
Chronos
Chronos
CheekyMcClappins
Chronos
Level 149
God Stats
47W - 17L
1,729 SR
Queue Stats
115W - 70L
1,652 Elo+
Solo
Anhur
Anhur
DankGankandBank
Anhur
Level 45
God Stats
21W - 24L
1,489 SR
Queue Stats
276W - 240L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
LegoshiBreedMe
Ne Zha
Level 126
God Stats
161W - 178L
1,556 SR
Queue Stats
262W - 272L
1,517 Elo+
Solo
Sylvanus
Sylvanus
lucreziaxd
Sylvanus
Level 186
God Stats
4W - 5L
1,593 SR
Queue Stats
323W - 270L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,852
632
12,562
14,815
10,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
13
4 / 0 / 5
8,093
578
5,511
10,233
8,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
PantherNinja76
Charybdis
14
2 / 4 / 4
8,300
593
10,474
12,315
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Peribeas
Chang'e
15
5 / 0 / 3
8,395
600
5,787
9,698
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
Septeviia
Baron Samedi
14
4 / 2 / 3
8,723
623
9,247
7,475
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,003
500
7,865
15,906
12,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
2 / 2 / 0
8,067
576
5,635
9,342
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
2 / 2 / 2
8,111
579
7,334
10,473
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
2 / 6 / 2
6,086
435
8,150
13,986
6,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
lucreziaxd
Sylvanus
12
0 / 4 / 3
6,777
484
7,486
13,860
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
6
6
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
2
2
0
1
L
2
2
2
1.5
W
4
0
2
5
W
Terra
4
0
5
6.5
L
2
6
2
0.5
W
Charybdis
PantherNinja76
Charybdis
2
4
4
1
W
Chang'e
Peribeas
Chang'e
5
0
3
6.5
W
Baron Samedi
Septeviia
Baron Samedi
4
2
3
2.75
L
Sylvanus
lucreziaxd
Sylvanus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,581
Damage
36,470
54,536
Taken
63,567
28,776
Mitigated
31,305
27,774
Healing
17,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,865
1,079
0
2,247
15,906
12,350
0
704
15,202
0
52,299
L
5,635
2,053
0
4,351
9,342
3,195
64
2,924
6,418
79,790
0
L
7,334
4,365
0
4,252
10,473
3,049
0
3,314
7,159
0
64,408
W
12,562
1,126
0
6,081
14,815
10,141
0
2,193
12,622
0
61,639
W
Terra
5,511
645
912
3,349
10,233
8,464
0
622
9,611
25,327
0
L
8,150
796
0
2,842
13,986
6,950
0
5,302
8,684
0
34,238
W
Charybdis
PantherNinja76
Charybdis
10,474
5,696
0
5,623
12,315
3,895
621
1,949
10,366
0
71,718
W
Chang'e
Peribeas
Chang'e
5,787
689
1,005
8,381
9,698
2,994
0
3,342
6,356
68,386
1,159
W
Baron Samedi
Septeviia
Baron Samedi
9,247
837
328
2,095
7,475
3,282
136
4,709
2,766
58,272
1,066
L
Sylvanus
lucreziaxd
Sylvanus
7,486
1,484
0
4,169
13,860
5,761
0
8,019
5,841
39,722
9,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,363
Gold Earned
36,044
495
Minions Killed
471
0
Camps Cleared
0
1,501,316
Distance Traveled
1,430,436
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,003
500
92
7
0
250,421
0
L
Chronos
8,067
576
138
10
0
361,864
0
L
Anhur
8,111
579
121
9
0
270,635
0
W
Mulan
8,852
632
111
8
0
287,593
0
W
Terra
8,093
578
46
3
0
318,065
3
L
Ne Zha
6,086
435
44
3
0
298,170
0
W
Charybdis
8,300
593
111
8
0
269,391
0
W
Chang'e
8,395
600
116
8
0
346,760
0
W
Baron Samedi
8,723
623
111
8
0
279,507
3
L
Sylvanus
6,777
484
76
5
0
249,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role