Player Matchup

Sobek
Sobek
Gold V
BigBaker13
Sobek
Gold V
Level 83
God Stats
60W - 74L
1,555 SR
Queue Stats
72W - 96L
1,311 MMR
Party 1
Merlin
Merlin
Silver I
IBerserker86I
Merlin
Silver I
Level 173
God Stats
0W - 1L
1,117 SR
Queue Stats
67W - 75L
1,238 MMR
Solo
Kali
Kali
Silver I
Ruseni
Kali
Silver I
Level 159
God Stats
6W - 10L
1,615 SR
Queue Stats
138W - 151L
1,302 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
SKsMaTrIIxX12
Sun Wukong
Silver II
Level 63
God Stats
2W - 4L
1,529 SR
Queue Stats
106W - 118L
1,124 MMR
Party 1
Jing Wei
Jing Wei
Gold V
lokueloxdndkiero
Jing Wei
Gold V
Level 166
God Stats
8W - 5L
1,568 SR
Queue Stats
179W - 213L
1,303 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,477 SR
1,255 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,594 SR
1,256 MMR
Neith
Neith
Gold IV
Critcury
Neith
Gold IV
Level 63
God Stats
33W - 32L
1,526 SR
Queue Stats
74W - 83L
1,253 MMR
Solo
Nu Wa
Nu Wa
Gold V
Dagii_bee16
Nu Wa
Gold V
Level 159
God Stats
104W - 68L
1,558 SR
Queue Stats
431W - 435L
1,237 MMR
Solo
Lancelot
Lancelot
Silver V
Dregann
Lancelot
Silver V
Level 139
God Stats
10W - 8L
1,525 SR
Queue Stats
77W - 83L
1,258 MMR
Solo
Rama
Rama
Gold V
Helmfried
Rama
Gold V
Level 157
God Stats
11W - 6L
1,825 SR
Queue Stats
144W - 152L
1,313 MMR
Solo
Geb
Geb
Silver IV
biralachana
Geb
Silver IV
Level 102
God Stats
2W - 2L
1,537 SR
Queue Stats
22W - 38L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
1 / 2 / 0
4,693
469
1,395
7,093
3,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 5 / 1
5,042
504
2,168
6,382
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Ruseni
Kali
9
0 / 2 / 0
4,566
457
1,783
9,912
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
SKsMaTrIIxX12
Sun Wukong
8
0 / 6 / 0
4,522
452
4,167
10,414
4,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 0 / 0
5,063
506
1,487
3,422
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BacchusAnubisJanusAo KuangAnhur

VS

Bans
King ArthurAwilixCthulhuAthenaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Critcury
Neith
13
7 / 0 / 0
7,905
791
7,387
6,872
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 0 / 2
6,446
645
7,219
3,585
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
Dregann
Lancelot
9
2 / 1 / 3
5,294
529
4,891
5,945
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
10
1 / 0 / 1
5,883
588
2,614
4,028
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 2
5,974
597
1,427
5,096
2,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
15
15
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
2
0
0.5
W
Neith
Critcury
Neith
7
0
0
7
W
4
0
2
5
W
Lancelot
Dregann
Lancelot
2
1
3
3.5
W
Rama
1
0
1
1.5
L
1
5
1
0.3
L
Kali
Ruseni
Kali
0
2
0
0
L
Sun Wukong
SKsMaTrIIxX12
Sun Wukong
0
6
0
0
W
1
1
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,000
Damage
23,538
37,223
Taken
25,526
13,532
Mitigated
9,950
8,034
Healing
9,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,395
205
0
2,350
7,093
3,806
0
1,665
5,428
6,436
0
W
Neith
Critcury
Neith
7,387
4,628
0
4,242
6,872
2,225
0
0
6,872
0
59,728
W
7,219
2,486
0
910
3,585
1,016
356
1,557
2,028
35,843
0
W
Lancelot
Dregann
Lancelot
4,891
1,198
0
472
5,945
2,615
0
576
5,369
0
36,957
W
Rama
2,614
2,152
0
2,679
4,028
1,099
265
447
3,581
0
41,073
L
2,168
46
0
450
6,382
1,426
0
3,866
2,516
31,631
1,434
L
Kali
Ruseni
Kali
1,783
473
0
2,834
9,912
3,228
0
2,334
7,578
0
29,861
L
Sun Wukong
SKsMaTrIIxX12
Sun Wukong
4,167
864
0
1,719
10,414
4,116
0
98
10,316
0
25,772
W
1,427
113
0
1,497
5,096
2,995
293
868
4,228
17,475
2,310
L
1,487
1,158
0
681
3,422
956
0
671
2,751
0
36,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,886
Gold Earned
31,502
247
Minions Killed
330
0
Camps Cleared
0
912,210
Distance Traveled
977,921
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,693
469
8
1
0
170,132
2
W
Neith
7,905
791
102
10
0
164,184
0
W
Nu Wa
6,446
645
56
6
0
199,084
1
W
Lancelot
5,294
529
55
6
0
251,798
0
W
Rama
5,883
588
85
9
0
175,938
0
L
Merlin
5,042
504
63
6
0
175,165
1
L
Kali
4,566
457
54
5
0
213,639
0
L
Sun Wukong
4,522
452
46
5
0
174,605
1
W
Geb
5,974
597
32
3
0
186,917
6
L
Jing Wei
5,063
506
76
8
0
178,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role