Player Matchup

Bacchus
Bacchus
Acareless
Bacchus
Level 156
God Stats
71W - 5L
2,023 SR
Queue Stats
2,962W - 182L
2,175 Elo+
Party 1
Achilles
Achilles
人影烛火跃婆娑
Achilles
Level 157
God Stats
215W - 28L
1,836 SR
Queue Stats
1,489W - 133L
1,969 Elo+
Party 1
Shiva
Shiva
听风执酒
Shiva
Level 140
God Stats
66W - 12L
1,849 SR
Queue Stats
1,255W - 179L
1,828 Elo+
Party 1
Athena
Athena
罩子越大嘟嘟大魔王越坏
Athena
Level 162
God Stats
21W - 2L
1,782 SR
Queue Stats
538W - 56L
2,079 Elo+
Party 1
Ymir
Ymir
鲍鱼和吐鲁番
Ymir
Level 107
God Stats
10W - 2L
1,947 SR
Queue Stats
921W - 240L
1,891 Elo+
Party 1
Team Averages
Level 144
1,887 SR
1,988 Elo+

VS

Team Averages
Level 96
1,535 SR
1,474 Elo+
Neith
Neith
Amazangie
Neith
Level 120
God Stats
9W - 10L
1,264 SR
Queue Stats
60W - 60L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
Avtrn_
Baron Samedi
Level 124
God Stats
1W - 9L
1,474 SR
Queue Stats
185W - 183L
1,509 Elo+
Solo
Ganesha
Ganesha
IceTypeZero
Ganesha
Level 80
God Stats
2W - 3L
1,601 SR
Queue Stats
247W - 243L
1,490 Elo+
Solo
Merlin
Merlin
Zladedragon
Merlin
Level 97
God Stats
1W - 1L
1,750 SR
Queue Stats
16W - 18L
1,486 Elo+
Party 2
Mulan
Mulan
brazelle
Mulan
Level 61
God Stats
8W - 5L
1,588 SR
Queue Stats
16W - 22L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acareless
Bacchus
11
0 / 1 / 14
6,349
1,270
4,853
4,398
4,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
6 / 0 / 8
7,120
1,424
5,210
5,836
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 0 / 9
6,515
1,303
4,468
3,993
3,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 12
5,796
1,159
5,067
3,573
2,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 2 / 6
7,094
1,419
4,178
4,475
2,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

412

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Amazangie
Neith
10
1 / 2 / 2
5,527
1,105
2,919
3,309
1,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Avtrn_
Baron Samedi
10
3 / 1 / 1
6,349
1,270
5,596
3,828
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
IceTypeZero
Ganesha
11
0 / 4 / 3
6,081
1,216
3,321
9,850
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
10
0 / 4 / 1
5,472
1,094
3,315
6,550
2,163
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
brazelle
Mulan
9
0 / 3 / 0
5,083
1,017
694
2,712
1,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
14
Kills
4
4
Deaths
14
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Acareless
Bacchus
0
1
14
7
L
Neith
Amazangie
Neith
1
2
2
1
L
Baron Samedi
Avtrn_
Baron Samedi
3
1
1
3.5
L
Ganesha
IceTypeZero
Ganesha
0
4
3
0.38
L
Merlin
0
4
1
0.13
L
Mulan
brazelle
Mulan
0
3
0
0
W
6
0
8
10
W
2
0
9
6.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,776
Damage
15,845
22,275
Taken
26,249
16,965
Mitigated
14,051
4,704
Healing
2,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Acareless
Bacchus
4,853
650
0
1,323
4,398
4,319
0
2,103
2,295
8,648
266
L
Neith
Amazangie
Neith
2,919
1,003
0
380
3,309
1,059
0
1,590
1,606
0
6,966
L
Baron Samedi
Avtrn_
Baron Samedi
5,596
292
381
554
3,828
1,794
0
2,195
1,558
11,194
249
L
Ganesha
IceTypeZero
Ganesha
3,321
240
0
896
9,850
7,792
0
4,703
4,668
5,633
0
L
Merlin
3,315
352
0
0
6,550
2,163
0
3,228
3,105
15,194
281
L
Mulan
brazelle
Mulan
694
238
0
48
2,712
1,243
0
1,594
964
0
1,648
W
5,210
1,341
0
667
5,836
4,463
0
3,297
2,483
0
12,555
W
4,468
309
140
850
3,993
3,491
0
1,789
2,204
43
17,295
W
5,067
1,272
0
531
3,573
2,282
0
2,632
941
7,029
0
W
4,178
1,169
0
1,193
4,475
2,410
0
2,108
2,367
11,921
299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,874
Gold Earned
28,512
83
Minions Killed
57
5
Camps Cleared
1
499,892
Distance Traveled
334,512
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,349
1,270
7
1
1
94,671
0
L
Neith
5,527
1,105
9
2
0
66,709
0
L
Baron Samedi
6,349
1,270
10
2
0
71,537
0
L
Ganesha
6,081
1,216
1
0
0
89,608
0
L
Merlin
5,472
1,094
34
7
0
80,068
1
L
Mulan
5,083
1,017
3
1
1
26,590
0
W
Achilles
7,120
1,424
15
3
0
112,175
0
W
Shiva
6,515
1,303
26
5
0
114,723
0
W
Athena
5,796
1,159
9
2
3
93,393
0
W
Ymir
7,094
1,419
26
5
1
84,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role