Player Matchup

Nox
Nox
Diamond II
Crixusbane
Nox
Diamond II
Level 157
God Stats
2W - 1L
1,723 SR
Queue Stats
76W - 43L
2,415 MMR
Party 1
Hercules
Hercules
Diamond II
TheFenFear
Hercules
Diamond II
Level 164
God Stats
5W - 7L
1,496 SR
Queue Stats
77W - 44L
2,419 MMR
Party 1
Atlas
Atlas
Diamond I
aStreb
Atlas
Diamond I
Level 165
God Stats
6W - 4L
1,621 SR
Queue Stats
77W - 43L
2,456 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 162
1,614 SR
2,430 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,772 SR
1,947 MMR
Kuzenbo
Kuzenbo
Platinum III
CubanUS2Gs
Kuzenbo
Platinum III
Level 156
God Stats
10W - 6L
1,776 SR
Queue Stats
41W - 38L
1,844 MMR
Party 2
Medusa
Medusa
Diamond V
Sarigueya
Medusa
Diamond V
Level 156
God Stats
50W - 40L
1,661 SR
Queue Stats
93W - 108L
2,142 MMR
Solo
Nike
Nike
Platinum III
Stugly1337
Nike
Platinum III
Level 157
God Stats
1W - 1L
1,879 SR
Queue Stats
49W - 48L
1,854 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 6
9,884
988
8,097
4,024
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
TheFenFear
Hercules
15
6 / 3 / 8
9,219
922
9,964
13,831
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
aStreb
Atlas
15
2 / 0 / 14
8,676
868
11,795
11,210
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ne ZhaThothAchillesGebOdin

VS

Bans
BacchusCthulhuVulcanAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CubanUS2Gs
Kuzenbo
12
0 / 5 / 1
7,245
725
6,910
13,205
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Sarigueya
Medusa
14
2 / 6 / 1
8,259
826
7,971
9,980
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 5 / 1
7,312
731
8,390
12,719
10,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
3
3
Deaths
16
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
Kuzenbo
CubanUS2Gs
Kuzenbo
0
5
1
0.1
L
Medusa
Sarigueya
Medusa
2
6
1
0.42
L
1
5
1
0.3
W
Hercules
TheFenFear
Hercules
6
3
8
3.33
W
Atlas
aStreb
Atlas
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,856
Damage
23,271
29,065
Taken
35,904
20,969
Mitigated
26,606
7,261
Healing
4,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,097
705
0
460
4,024
1,664
635
1,486
2,235
38,891
463
L
Kuzenbo
CubanUS2Gs
Kuzenbo
6,910
1,978
0
1,382
13,205
12,285
45
6,868
5,783
16,088
0
L
Medusa
Sarigueya
Medusa
7,971
3,194
0
1,806
9,980
3,650
159
5,784
3,789
0
31,819
L
8,390
368
0
962
12,719
10,671
0
5,232
6,487
1,305
20,741
W
Hercules
TheFenFear
Hercules
9,964
2,017
0
5,405
13,831
8,896
354
3,464
9,679
0
23,529
W
Atlas
aStreb
Atlas
11,795
3,423
0
1,396
11,210
10,409
275
2,349
8,177
18,375
1,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,779
Gold Earned
22,816
136
Minions Killed
113
0
Camps Cleared
0
571,257
Distance Traveled
535,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,884
988
86
9
0
176,667
0
L
Kuzenbo
7,245
725
22
2
0
191,947
0
L
Medusa
8,259
826
59
6
0
161,476
0
L
Nike
7,312
731
32
3
0
181,596
0
W
Hercules
9,219
922
30
3
0
194,476
0
W
Atlas
8,676
868
20
2
0
200,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role