Player Matchup

Baron Samedi
Baron Samedi
GoldGarmore
Baron Samedi
Level 152
God Stats
1W - 1L
1,359 SR
Queue Stats
55W - 42L
1,502 Elo+
Solo
Rama
Rama
Ikkaoficial
Rama
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,419 Elo+
Party 2
Vulcan
Vulcan
Made_in_Brasil99
Vulcan
Level 125
God Stats
4W - 7L
1,155 SR
Queue Stats
326W - 311L
1,476 Elo+
Solo
Pele
Pele
NxtGenShtShow
Pele
Level 62
God Stats
72W - 61L
1,341 SR
Queue Stats
376W - 389L
1,419 Elo+
Solo
Loki
Loki
nr20022007
Loki
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 26L
1,419 Elo+
Party 2
Team Averages
Level 98
1,371 SR
1,447 Elo+

VS

Team Averages
Level 67
1,446 SR
1,353 Elo+
Chang'e
Chang'e
Norsehorse69
Chang'e
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 222L
1,345 Elo+
Party 1
Hercules
Hercules
Rpup
Hercules
Level 54
God Stats
1W - 2L
1,729 SR
Queue Stats
119W - 175L
1,317 Elo+
Party 1
Ravana
Ravana
SlapnutMagoo58
Ravana
Level 54
God Stats
16W - 29L
1,365 SR
Queue Stats
119W - 172L
1,387 Elo+
Party 1
Skadi
Skadi
Smack2000
Skadi
Level 29
God Stats
36W - 40L
1,139 SR
Queue Stats
130W - 191L
1,292 Elo+
Party 1
Khepri
Khepri
crisrtian96
Khepri
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GoldGarmore
Baron Samedi
10
1 / 1 / 2
5,329
533
4,387
6,364
3,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 1 / 2
5,882
588
4,129
8,750
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 5
7,491
749
8,796
4,060
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 6
6,315
632
5,189
9,723
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
7 / 1 / 3
7,709
771
4,091
6,210
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Norsehorse69
Chang'e
10
2 / 5 / 1
5,583
558
3,663
8,280
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Rpup
Hercules
9
2 / 5 / 0
5,496
550
2,304
7,373
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 4
5,386
539
3,965
7,871
2,402
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Smack2000
Skadi
9
0 / 2 / 2
4,959
496
6,269
6,618
1,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
8
1 / 2 / 1
5,375
538
3,643
7,703
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
6
6
Deaths
18
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GoldGarmore
Baron Samedi
1
1
2
2
W
1
1
2
2
W
6
1
5
8.5
L
Chang'e
Norsehorse69
Chang'e
2
5
1
0.5
W
3
2
6
3
L
Hercules
Rpup
Hercules
2
5
0
0.4
L
1
4
4
0.75
L
Skadi
Smack2000
Skadi
0
2
2
0.5
L
Khepri
1
2
1
0.75
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,592
Damage
19,844
35,107
Taken
37,845
11,119
Mitigated
15,473
12,496
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GoldGarmore
Baron Samedi
4,387
682
1,173
2,522
6,364
3,235
28
1,296
5,068
23,278
0
W
4,129
3,200
0
3,671
8,750
2,265
537
2,216
6,534
0
34,704
W
8,796
13
0
750
4,060
1,083
1,169
1,977
2,083
35,202
1,550
L
Chang'e
Norsehorse69
Chang'e
3,663
163
208
2,023
8,280
1,545
0
4,651
3,240
29,863
0
W
5,189
1,253
0
3,804
9,723
2,711
0
1,262
8,399
0
37,488
L
Hercules
Rpup
Hercules
2,304
1,390
0
1,749
7,373
4,773
0
168
7,193
0
16,342
L
3,965
1,267
0
1,012
7,871
2,402
0
2,264
5,482
0
28,485
L
Skadi
Smack2000
Skadi
6,269
1,635
0
1,216
6,618
1,918
0
2,642
3,952
0
35,948
L
Khepri
3,643
444
190
1,660
7,703
4,835
0
2,811
4,815
19,115
1,551
W
4,091
1,323
0
576
6,210
1,825
0
426
5,676
0
39,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
26,799
301
Minions Killed
209
0
Camps Cleared
0
1,045,637
Distance Traveled
1,002,039
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,329
533
31
3
0
202,228
0
W
Rama
5,882
588
79
8
0
193,747
2
W
Vulcan
7,491
749
53
5
0
202,123
0
L
Chang'e
5,583
558
53
5
0
191,223
1
W
Pele
6,315
632
63
6
0
239,302
1
L
Hercules
5,496
550
24
2
0
169,610
0
L
Ravana
5,386
539
45
5
0
232,636
0
L
Skadi
4,959
496
61
6
0
206,894
0
L
Khepri
5,375
538
26
3
0
201,676
0
W
Loki
7,709
771
75
8
0
208,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role