Player Matchup

Sobek
Sobek
ImQuiteMoist
Sobek
Level 128
God Stats
2W - 6L
1,448 SR
Queue Stats
298W - 318L
1,503 Elo+
Solo
Vulcan
Vulcan
Morning Visuals
Vulcan
Level 159
God Stats
24W - 10L
1,720 SR
Queue Stats
622W - 670L
1,492 Elo+
Solo
Erlang Shen
Erlang Shen
TheST4RCHILD
Erlang Shen
Level 164
God Stats
3W - 2L
1,627 SR
Queue Stats
137W - 145L
1,470 Elo+
Solo
Loki
Loki
WrothHorse37776
Loki
Level 139
God Stats
3W - 3L
1,564 SR
Queue Stats
290W - 299L
1,518 Elo+
Solo
Artemis
Artemis
izzylaw12
Artemis
Level 158
God Stats
2W - 2L
1,372 SR
Queue Stats
331W - 336L
1,499 Elo+
Solo
Team Averages
Level 150
1,546 SR
1,496 Elo+

VS

Team Averages
Level 128
1,501 SR
1,512 Elo+
Pele
Pele
 
Pele
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AnimeGod37
Sol
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,493 Elo+
Solo
Mercury
Mercury
GageM1220
Mercury
Level 107
God Stats
3W - 1L
1,857 SR
Queue Stats
23W - 26L
1,540 Elo+
Party 1
Ymir
Ymir
ohpnss
Ymir
Level 198
God Stats
1W - 4L
1,486 SR
Queue Stats
388W - 398L
1,498 Elo+
Solo
Cerberus
Cerberus
wcozzy
Cerberus
Level 148
God Stats
0W - 3L
1,164 SR
Queue Stats
307W - 327L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 14
8,129
1,016
4,580
9,229
9,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 1 / 10
8,166
1,021
13,382
3,711
1,350
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
TheST4RCHILD
Erlang Shen
15
1 / 0 / 14
8,103
1,013
6,153
6,876
4,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
6 / 2 / 9
8,236
1,030
6,943
4,949
2,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
izzylaw12
Artemis
14
5 / 3 / 10
8,219
1,027
8,670
5,667
2,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 6 / 2
6,569
821
5,587
10,388
2,925
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 2
6,662
833
4,412
4,807
1,325
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
GageM1220
Mercury
13
2 / 3 / 4
6,893
862
3,315
6,822
1,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ymir
ohpnss
Ymir
12
1 / 5 / 5
6,698
837
2,920
9,668
8,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cerberus
wcozzy
Cerberus
13
1 / 3 / 6
7,254
907
5,421
11,341
7,786
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
19
Kills
8
8
Deaths
19
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
2
0.5
L
2
2
2
1.5
L
Mercury
GageM1220
Mercury
2
3
4
1.33
W
2
2
14
4.5
W
5
1
10
10
W
Erlang Shen
TheST4RCHILD
Erlang Shen
1
0
14
8
W
6
2
9
5.25
W
Artemis
izzylaw12
Artemis
5
3
10
3.33
L
Ymir
ohpnss
Ymir
1
5
5
0.7
L
Cerberus
wcozzy
Cerberus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,728
Damage
21,655
30,432
Taken
43,026
19,206
Mitigated
22,352
9,728
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,587
517
589
1,945
10,388
2,925
0
3,767
6,464
0
16,939
L
4,412
534
685
1,486
4,807
1,325
0
1,826
2,819
14,336
377
L
Mercury
GageM1220
Mercury
3,315
1,242
0
1,555
6,822
1,876
0
3,334
3,488
0
6,195
W
4,580
375
552
2,817
9,229
9,322
0
2,559
6,670
8,418
0
W
13,382
362
668
488
3,711
1,350
299
1,991
1,720
25,874
455
W
Erlang Shen
TheST4RCHILD
Erlang Shen
6,153
1,479
1,688
2,424
6,876
4,470
176
3,608
3,268
0
14,654
W
6,943
536
46
171
4,949
2,004
115
1,807
3,142
0
17,412
W
Artemis
izzylaw12
Artemis
8,670
3,657
202
672
5,667
2,060
1,640
2,649
3,018
0
17,178
L
Ymir
ohpnss
Ymir
2,920
158
116
558
9,668
8,440
0
3,682
5,749
8,282
0
L
Cerberus
wcozzy
Cerberus
5,421
114
729
2,283
11,341
7,786
0
5,089
6,096
13,368
110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,853
Gold Earned
34,076
107
Minions Killed
78
0
Camps Cleared
0
837,267
Distance Traveled
694,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,569
821
18
2
0
151,605
0
L
Sol
6,662
833
20
3
0
113,663
0
L
Mercury
6,893
862
11
1
0
141,788
0
W
Sobek
8,129
1,016
4
1
0
156,515
0
W
Vulcan
8,166
1,021
26
3
0
152,791
0
W
Erlang Shen
8,103
1,013
38
5
0
191,142
0
W
Loki
8,236
1,030
17
2
0
186,656
0
W
Artemis
8,219
1,027
22
3
0
150,163
0
L
Ymir
6,698
837
12
2
0
132,205
0
L
Cerberus
7,254
907
17
2
0
154,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role