Player Matchup

Cupid
Cupid
Silver IV
 
Cupid
Silver IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Batidodemamey13
Sylvanus
Silver IV
Level 156
God Stats
41W - 49L
1,480 SR
Queue Stats
365W - 407L
903 MMR
Solo
Nu Wa
Nu Wa
Silver III
DeathxLife1656
Nu Wa
Silver III
Level 160
God Stats
19W - 21L
1,493 SR
Queue Stats
103W - 143L
1,000 MMR
Solo
Lancelot
Lancelot
Silver I
Fuzzyslipper213
Lancelot
Silver I
Level 147
God Stats
0W - 1L
1,752 SR
Queue Stats
63W - 77L
1,072 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Mystyle_rosen
Erlang Shen
Silver I
Level 137
God Stats
15W - 20L
1,442 SR
Queue Stats
414W - 433L
967 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,533 SR
1,088 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 163
1,520 SR
1,043 MMR
Athena
Athena
Silver I
 
Athena
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver III
Leozilla91
Izanami
Silver III
Level 148
God Stats
14W - 15L
1,468 SR
Queue Stats
197W - 239L
796 MMR
Party 1
Bastet
Bastet
Silver II
SkiftUi
Bastet
Silver II
Level 165
God Stats
32W - 19L
1,700 SR
Queue Stats
216W - 266L
1,086 MMR
Solo
Jormungandr
Jormungandr
Silver II
Yanto187
Jormungandr
Silver II
Level 191
God Stats
25W - 17L
1,570 SR
Queue Stats
74W - 90L
1,041 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
voi1d
Zhong Kui
Silver IV
Level 155
God Stats
4W - 7L
1,363 SR
Queue Stats
78W - 102L
791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 3 / 2
5,860
419
4,663
7,565
2,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
10
0 / 5 / 1
6,308
451
5,131
13,297
10,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 5 / 1
5,244
375
5,301
4,944
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
11
2 / 6 / 1
6,502
464
4,195
11,621
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Mystyle_rosen
Erlang Shen
11
1 / 4 / 0
6,186
442
5,489
12,971
8,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bans
AwilixCu ChulainnAo KuangBellona

VS

Bans
AmaterasuAgniApolloThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 0 / 7
7,593
542
3,506
10,718
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Leozilla91
Izanami
13
1 / 2 / 4
7,797
557
3,459
7,393
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
SkiftUi
Bastet
16
8 / 0 / 6
9,174
655
7,346
11,042
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jormungandr
Yanto187
Jormungandr
15
5 / 1 / 7
9,839
703
11,383
12,818
13,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
voi1d
Zhong Kui
14
7 / 0 / 7
8,941
639
7,332
5,862
4,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
22
23
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
2
0.33
W
Athena
 
Athena
1
0
7
4.5
L
Sylvanus
0
5
1
0.1
L
0
5
1
0.1
L
Lancelot
2
6
1
0.42
W
Izanami
Leozilla91
Izanami
1
2
4
1.5
L
Erlang Shen
Mystyle_rosen
Erlang Shen
1
4
0
0.25
W
Bastet
SkiftUi
Bastet
8
0
6
11
W
Jormungandr
Yanto187
Jormungandr
5
1
7
8.5
W
Zhong Kui
voi1d
Zhong Kui
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
33,026
50,398
Taken
47,833
26,503
Mitigated
31,982
13,485
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,663
3,494
192
1,897
7,565
2,106
0
1,534
6,031
0
35,556
W
Athena
 
Athena
3,506
426
0
3,898
10,718
7,777
433
2,480
8,238
23,062
2,715
L
Sylvanus
5,131
1,750
1,150
3,555
13,297
10,764
12
5,375
7,658
27,566
2,832
L
5,301
1,174
0
576
4,944
1,346
0
2,608
2,288
22,224
508
L
Lancelot
4,195
737
0
2,487
11,621
4,155
0
4,890
6,616
0
34,835
W
Izanami
Leozilla91
Izanami
3,459
1,894
0
2,281
7,393
2,332
2,662
2,464
4,929
0
60,704
L
Erlang Shen
Mystyle_rosen
Erlang Shen
5,489
2,670
0
3,628
12,971
8,132
0
4,933
7,446
0
34,752
W
Bastet
SkiftUi
Bastet
7,346
1,975
0
8,080
11,042
4,005
0
2,773
8,269
0
67,661
W
Jormungandr
Yanto187
Jormungandr
11,383
2,208
0
1,385
12,818
13,300
401
1,667
11,151
66,175
4,345
W
Zhong Kui
voi1d
Zhong Kui
7,332
1,498
0
4,627
5,862
4,568
270
2,599
3,263
51,449
1,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,100
Gold Earned
43,344
241
Minions Killed
462
0
Camps Cleared
0
1,177,984
Distance Traveled
1,439,494
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,860
419
60
4
0
202,248
1
W
Athena
7,593
542
29
2
0
322,342
8
L
Sylvanus
6,308
451
52
4
0
238,408
3
L
Nu Wa
5,244
375
30
2
0
157,192
7
L
Lancelot
6,502
464
56
4
0
330,167
6
W
Izanami
7,797
557
114
8
0
255,613
4
L
Erlang Shen
6,186
442
43
3
0
249,969
0
W
Bastet
9,174
655
117
8
0
327,085
0
W
Jormungandr
9,839
703
123
9
0
242,986
0
W
Zhong Kui
8,941
639
79
6
0
291,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role