Player Matchup

Pele
Pele
FentyTrapper
Pele
Level 67
God Stats
7W - 7L
1,545 SR
Queue Stats
310W - 311L
1,496 Elo+
Party 2
Ra
Ra
Inhaleshadow
Ra
Level 86
God Stats
3W - 6L
1,446 SR
Queue Stats
396W - 407L
1,480 Elo+
Party 2
Cerberus
Cerberus
JoshMx
Cerberus
Level 21
God Stats
1W - 3L
1,407 SR
Queue Stats
23W - 36L
1,348 Elo+
Party 1
King Arthur
King Arthur
vHachimanv1405
King Arthur
Level 68
God Stats
31W - 16L
1,632 SR
Queue Stats
116W - 98L
1,487 Elo+
Solo
Jing Wei
Jing Wei
xDeathstrokx404
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,386 Elo+
Party 1
Team Averages
Level 62
1,506 SR
1,439 Elo+

VS

Team Averages
Level 78
1,474 SR
1,465 Elo+
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
CGamer0001
Aphrodite
Level 28
God Stats
1W - 0L
1,837 SR
Queue Stats
4W - 7L
1,245 Elo+
Party 3
Danzaburou
Danzaburou
CobraBitee
Danzaburou
Level 129
God Stats
2W - 0L
1,384 SR
Queue Stats
29W - 35L
1,449 Elo+
Party 3
Agni
Agni
MoistNakedMoose
Agni
Level 65
God Stats
2W - 2L
1,463 SR
Queue Stats
31W - 20L
1,621 Elo+
Solo
Odin
Odin
hunterb12321
Odin
Level 63
God Stats
2W - 2L
1,186 SR
Queue Stats
62W - 49L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
5,802
527
4,436
10,928
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
4 / 5 / 1
6,861
624
3,748
6,336
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
JoshMx
Cerberus
6
0 / 3 / 0
4,321
393
2,634
9,206
5,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
vHachimanv1405
King Arthur
12
4 / 2 / 0
6,999
636
6,459
9,645
7,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jing Wei
7
0 / 6 / 0
4,626
421
3,570
7,284
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 1
5,791
526
5,009
11,410
4,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Aphrodite
CGamer0001
Aphrodite
11
2 / 0 / 6
6,582
598
4,551
5,509
2,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
CobraBitee
Danzaburou
11
7 / 0 / 1
6,277
571
7,266
4,704
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
6 / 4 / 0
7,068
643
6,204
5,992
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
6,927
630
6,903
7,047
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
9
Kills
20
20
Deaths
9
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
4
1
0.38
W
Aphrodite
CGamer0001
Aphrodite
2
0
6
5
W
Danzaburou
CobraBitee
Danzaburou
7
0
1
7.5
L
1
4
0
0.25
L
4
5
1
0.9
L
Cerberus
JoshMx
Cerberus
0
3
0
0
W
6
4
0
1.5
W
4
1
5
6.5
L
King Arthur
vHachimanv1405
King Arthur
4
2
0
2
L
Jing Wei
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,847
Damage
29,933
43,399
Taken
34,662
19,088
Mitigated
11,488
9,230
Healing
13,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,009
788
0
3,297
11,410
4,764
0
136
11,274
0
31,889
W
Aphrodite
CGamer0001
Aphrodite
4,551
1,362
1,986
3,399
5,509
2,122
967
1,013
4,496
17,107
0
W
Danzaburou
CobraBitee
Danzaburou
7,266
3,789
0
1,232
4,704
1,443
1,924
1,215
3,489
0
40,506
L
4,436
1,648
0
4,638
10,928
3,155
0
2,001
8,731
0
51,485
L
3,748
211
204
696
6,336
1,937
0
3,049
2,857
40,294
1,593
L
Cerberus
JoshMx
Cerberus
2,634
439
0
1,867
9,206
5,275
0
2,473
6,733
9,064
1,244
W
6,204
505
0
1,118
5,992
1,277
624
2,778
3,214
40,656
0
W
6,903
3,268
0
2,372
7,047
1,882
0
1,066
5,981
0
35,487
L
King Arthur
vHachimanv1405
King Arthur
6,459
1,170
0
1,087
9,645
7,019
0
0
9,645
476
49,263
L
Jing Wei
3,570
3,196
0
738
7,284
1,702
22
2,528
4,678
0
17,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,609
Gold Earned
32,645
319
Minions Killed
259
0
Camps Cleared
0
1,025,058
Distance Traveled
1,093,663
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,791
526
43
4
0
202,366
0
W
Aphrodite
6,582
598
9
1
0
215,167
0
W
Danzaburou
6,277
571
76
7
0
223,127
7
L
Pele
5,802
527
78
7
0
233,700
0
L
Ra
6,861
624
94
9
0
199,083
0
L
Cerberus
4,321
393
26
2
0
195,967
0
W
Agni
7,068
643
56
5
0
197,937
7
W
Odin
6,927
630
75
7
0
255,066
0
L
King Arthur
6,999
636
83
8
0
191,896
0
L
Jing Wei
4,626
421
38
3
0
204,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role