Player Matchup

Achilles
Achilles
Game_Syphon
Achilles
Level 144
God Stats
6W - 6L
1,602 SR
Queue Stats
241W - 222L
1,583 Elo+
Party 1
Eset
Eset
IHateZeus
Eset
Level 119
God Stats
4W - 7L
1,524 SR
Queue Stats
49W - 53L
1,489 Elo+
Solo
Danzaburou
Danzaburou
KrustyKrab6969
Danzaburou
Level 64
God Stats
29W - 26L
1,489 SR
Queue Stats
66W - 67L
1,302 Elo+
Solo
Artio
Artio
MidniqhtSilence
Artio
Level 129
God Stats
6W - 6L
1,694 SR
Queue Stats
88W - 80L
1,590 Elo+
Party 1
Chaac
Chaac
UniqueFreakk
Chaac
Level 28
God Stats
5W - 7L
1,621 SR
Queue Stats
71W - 66L
1,549 Elo+
Party 1
Team Averages
Level 97
1,586 SR
1,503 Elo+

VS

Team Averages
Level 117
1,519 SR
1,504 Elo+
Cernunnos
Cernunnos
AshBanem
Cernunnos
Level 149
God Stats
2W - 0L
1,408 SR
Queue Stats
36W - 27L
1,542 Elo+
Solo
King Arthur
King Arthur
Insidiouus
King Arthur
Level 83
God Stats
6W - 3L
1,562 SR
Queue Stats
116W - 101L
1,442 Elo+
Solo
Thor
Thor
Iyabu
Thor
Level 119
God Stats
6W - 4L
1,636 SR
Queue Stats
238W - 211L
1,567 Elo+
Solo
Chang'e
Chang'e
The_Reven1702
Chang'e
Level 105
God Stats
17W - 22L
1,314 SR
Queue Stats
214W - 219L
1,438 Elo+
Party 2
Maui
Maui
rickpapa4978
Maui
Level 128
God Stats
12W - 6L
1,674 SR
Queue Stats
230W - 225L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Game_Syphon
Achilles
12
3 / 2 / 3
7,391
528
13,470
16,545
17,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
4
1 / 0 / 0
4,754
340
343
772
151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
KrustyKrab6969
Danzaburou
11
0 / 2 / 1
6,031
431
3,260
8,206
2,793
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 5
6,572
469
5,322
10,807
8,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
7 / 1 / 4
7,940
567
9,949
9,574
6,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AshBanem
Cernunnos
13
0 / 1 / 1
7,315
523
5,248
6,012
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Insidiouus
King Arthur
12
0 / 3 / 2
7,390
528
10,466
17,138
13,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
Iyabu
Thor
13
3 / 1 / 1
7,005
500
4,089
9,136
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
12
1 / 5 / 0
7,104
507
4,567
8,215
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
6,872
491
3,801
11,620
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
5
5
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AshBanem
Cernunnos
0
1
1
0.5
L
Achilles
Game_Syphon
Achilles
3
2
3
2.25
L
Eset
1
0
0
1
W
King Arthur
Insidiouus
King Arthur
0
3
2
0.33
W
Thor
Iyabu
Thor
3
1
1
3.5
L
Danzaburou
KrustyKrab6969
Danzaburou
0
2
1
0.25
L
1
0
5
3.5
W
Chang'e
1
5
0
0.2
L
7
1
4
9
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
28,171
45,904
Taken
52,121
36,423
Mitigated
28,761
11,713
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AshBanem
Cernunnos
5,248
2,166
0
1,487
6,012
1,757
2,004
801
4,986
0
58,060
L
Achilles
Game_Syphon
Achilles
13,470
2,663
0
3,475
16,545
17,748
0
973
15,572
11,247
42,631
L
Eset
343
0
0
500
772
151
0
191
581
8,247
0
W
King Arthur
Insidiouus
King Arthur
10,466
1,660
0
4,924
17,138
13,045
0
3,587
13,442
1,329
53,202
W
Thor
Iyabu
Thor
4,089
315
0
460
9,136
3,265
0
413
8,681
0
52,071
L
Danzaburou
KrustyKrab6969
Danzaburou
3,260
1,117
0
2,150
8,206
2,793
0
1,299
6,907
0
39,700
L
5,322
1,149
330
3,364
10,807
8,830
0
3,136
7,671
22,765
2,715
W
Chang'e
4,567
333
535
1,562
8,215
2,114
0
542
7,595
46,755
2,033
L
9,949
3,374
0
1,894
9,574
6,901
0
3,338
6,236
0
55,940
W
3,801
1,101
0
3,176
11,620
8,580
0
2,642
8,426
22,775
1,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
35,686
290
Minions Killed
429
0
Camps Cleared
0
1,151,944
Distance Traveled
1,314,872
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,315
523
125
9
0
261,337
2
L
Achilles
7,391
528
80
6
0
266,910
2
L
Eset
4,754
340
18
1
0
49,106
0
W
King Arthur
7,390
528
92
7
0
284,794
2
W
Thor
7,005
500
83
6
0
273,012
4
L
Danzaburou
6,031
431
65
5
0
249,184
0
L
Artio
6,572
469
40
3
0
279,860
0
W
Chang'e
7,104
507
98
7
0
248,225
3
L
Chaac
7,940
567
87
6
0
306,884
0
W
Maui
6,872
491
31
2
0
247,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role