Player Matchup

Poseidon
Poseidon
DrGizmo5896
Poseidon
Level 116
God Stats
12W - 15L
1,461 SR
Queue Stats
380W - 370L
1,540 Elo+
Solo
Kali
Kali
Fireheart435
Kali
Level 43
God Stats
7W - 6L
1,543 SR
Queue Stats
164W - 159L
1,467 Elo+
Solo
Ymir
Ymir
JorgeYC21
Ymir
Level 106
God Stats
8W - 4L
1,784 SR
Queue Stats
158W - 131L
1,572 Elo+
Solo
Odin
Odin
KINGKALARE52
Odin
Level 120
God Stats
36W - 36L
1,566 SR
Queue Stats
312W - 319L
1,488 Elo+
Solo
Medusa
Medusa
eagleswing6
Medusa
Level 125
God Stats
38W - 23L
1,579 SR
Queue Stats
328W - 321L
1,464 Elo+
Solo
Team Averages
Level 102
1,587 SR
1,506 Elo+

VS

Team Averages
Level 69
1,502 SR
1,511 Elo+
He Bo
He Bo
 
He Bo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Masterxylophone
Da Ji
Level 72
God Stats
16W - 18L
1,553 SR
Queue Stats
237W - 226L
1,509 Elo+
Solo
Apollo
Apollo
ReformedDunn
Apollo
Level 55
God Stats
9W - 7L
1,709 SR
Queue Stats
158W - 121L
1,587 Elo+
Solo
Mulan
Mulan
TheFateKeeper
Mulan
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 88L
1,441 Elo+
Solo
Cthulhu
Cthulhu
lolmanlolman
Cthulhu
Level 108
God Stats
9W - 12L
1,247 SR
Queue Stats
596W - 568L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DrGizmo5896
Poseidon
12
1 / 2 / 2
6,691
669
3,016
5,394
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
7 / 2 / 1
6,908
691
5,166
8,351
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ymir
9
0 / 0 / 3
5,097
510
1,747
8,340
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 2
6,377
638
5,299
6,535
5,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
10
1 / 2 / 1
5,310
531
5,452
5,211
1,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 3 / 2
5,704
570
2,789
5,784
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
5,011
501
2,510
6,632
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
10
1 / 1 / 2
5,695
570
6,075
6,263
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
1 / 3 / 0
6,093
609
4,545
9,619
5,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
lolmanlolman
Cthulhu
9
2 / 2 / 0
5,143
514
4,843
6,423
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
5
6
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
2
0.67
W
Poseidon
DrGizmo5896
Poseidon
1
2
2
1
W
7
2
1
3.75
W
Ymir
0
0
3
1.5
W
2
0
2
3
L
0
2
2
0.5
L
Apollo
1
1
2
2
L
1
3
0
0.33
W
Medusa
1
2
1
0.75
L
Cthulhu
lolmanlolman
Cthulhu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
20,762
33,831
Taken
34,721
14,724
Mitigated
14,252
10,755
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,789
227
0
819
5,784
1,279
0
1,477
4,307
33,506
0
W
Poseidon
DrGizmo5896
Poseidon
3,016
1,303
0
1,391
5,394
1,446
0
2,260
2,840
52,292
1,949
W
5,166
2,561
0
4,539
8,351
2,462
0
389
7,870
0
37,497
W
Ymir
1,747
233
0
1,826
8,340
4,693
0
2,206
5,635
14,472
0
W
5,299
1,148
0
1,739
6,535
5,008
0
0
6,535
366
41,304
L
2,510
384
0
2,918
6,632
1,961
0
857
5,775
0
26,047
L
Apollo
6,075
3,631
0
3,205
6,263
1,969
54
1,050
5,213
0
39,624
L
4,545
932
0
3,136
9,619
5,105
0
208
9,411
0
38,025
W
Medusa
5,452
1,873
0
1,260
5,211
1,115
0
1,790
3,109
0
36,002
L
Cthulhu
lolmanlolman
Cthulhu
4,843
150
0
1,180
6,423
3,938
0
1,287
5,136
27,542
245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,383
Gold Earned
27,646
295
Minions Killed
326
0
Camps Cleared
0
1,032,319
Distance Traveled
996,569
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,704
570
63
6
0
185,719
0
W
Poseidon
6,691
669
97
10
0
209,697
2
W
Kali
6,908
691
50
5
0
218,052
0
W
Ymir
5,097
510
19
2
0
185,277
4
W
Odin
6,377
638
72
7
0
200,803
2
L
Da Ji
5,011
501
54
5
0
242,788
2
L
Apollo
5,695
570
78
8
0
189,740
1
L
Mulan
6,093
609
84
8
0
169,234
0
W
Medusa
5,310
531
57
6
0
218,490
0
L
Cthulhu
5,143
514
47
5
0
209,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role