Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Redsierra
Thoth
Level 118
God Stats
0W - 3L
1,398 SR
Queue Stats
58W - 98L
1,342 Elo+
Party 2
Ymir
Ymir
SentretMovie
Ymir
Level 64
God Stats
1W - 3L
1,594 SR
Queue Stats
152W - 221L
1,415 Elo+
Party 2
Nike
Nike
pavi656
Nike
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,507 Elo+
Solo
Mercury
Mercury
skeleton_dexterd
Mercury
Level 149
God Stats
8W - 4L
1,765 SR
Queue Stats
94W - 84L
1,507 Elo+
Solo
Team Averages
Level 109
1,551 SR
1,454 Elo+

VS

Team Averages
Level 130
1,511 SR
1,466 Elo+
Osiris
Osiris
 
Osiris
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
ImNito
Zhong Kui
Level 105
God Stats
45W - 39L
1,487 SR
Queue Stats
512W - 488L
1,444 Elo+
Party 1
Cernunnos
Cernunnos
TheRealMudkip
Cernunnos
Level 116
God Stats
5W - 6L
1,438 SR
Queue Stats
39W - 49L
1,411 Elo+
Party 1
Chronos
Chronos
Yetiicoco
Chronos
Level 124
God Stats
8W - 6L
1,627 SR
Queue Stats
495W - 471L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 3 / 0
4,812
481
3,565
5,637
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thoth
Redsierra
Thoth
10
2 / 1 / 0
6,121
612
2,071
2,611
721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 4 / 1
5,197
520
2,397
7,295
4,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
pavi656
Nike
10
3 / 2 / 0
5,901
590
5,390
7,666
3,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 1
4,930
493
825
5,608
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
4 / 0 / 3
5,878
588
4,114
6,312
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
 
Lancelot
10
1 / 2 / 5
5,620
562
2,336
6,154
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
ImNito
Zhong Kui
11
5 / 2 / 0
7,008
701
6,045
7,001
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
TheRealMudkip
Cernunnos
10
1 / 2 / 4
6,075
608
3,891
5,592
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chronos
Yetiicoco
Chronos
10
0 / 1 / 3
5,524
552
2,311
4,258
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
7
Kills
11
11
Deaths
7
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
W
Osiris
 
Osiris
4
0
3
5.5
W
Lancelot
 
Lancelot
1
2
5
1.75
W
Zhong Kui
ImNito
Zhong Kui
5
2
0
2.5
L
Thoth
Redsierra
Thoth
2
1
0
2
L
1
4
1
0.38
W
Cernunnos
TheRealMudkip
Cernunnos
1
2
4
1.5
W
Chronos
Yetiicoco
Chronos
0
1
3
1.5
L
Nike
pavi656
Nike
3
2
0
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,248
Damage
18,697
28,817
Taken
29,317
12,015
Mitigated
13,478
6,101
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,565
1,788
0
1,461
5,637
1,319
0
336
5,301
22,294
0
W
Osiris
 
Osiris
4,114
1,107
0
2,268
6,312
4,251
0
2,972
3,340
1,114
17,664
W
Lancelot
 
Lancelot
2,336
187
0
3,260
6,154
2,127
0
1,003
5,079
0
29,130
W
Zhong Kui
ImNito
Zhong Kui
6,045
1,268
0
2,348
7,001
4,188
0
144
6,418
32,977
8,667
L
Thoth
Redsierra
Thoth
2,071
321
0
625
2,611
721
0
1,540
1,071
37,828
599
L
2,397
711
0
801
7,295
4,530
0
893
6,402
16,686
0
W
Cernunnos
TheRealMudkip
Cernunnos
3,891
1,921
0
1,883
5,592
1,879
916
2,930
2,662
0
37,774
W
Chronos
Yetiicoco
Chronos
2,311
753
0
1,194
4,258
1,033
0
1,624
2,634
36,005
0
L
Nike
pavi656
Nike
5,390
368
0
2,724
7,666
3,521
0
4,841
2,825
0
25,434
L
825
185
0
490
5,608
1,924
0
526
5,082
0
36,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,961
Gold Earned
30,105
251
Minions Killed
292
0
Camps Cleared
0
960,450
Distance Traveled
1,028,616
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,812
481
43
4
0
182,133
4
W
Osiris
5,878
588
46
5
0
220,158
3
W
Lancelot
5,620
562
59
6
0
234,349
5
W
Zhong Kui
7,008
701
71
7
0
190,116
0
L
Thoth
6,121
612
72
7
0
178,882
3
L
Ymir
5,197
520
20
2
0
202,482
3
W
Cernunnos
6,075
608
54
5
0
177,768
0
W
Chronos
5,524
552
62
6
0
206,225
0
L
Nike
5,901
590
49
5
0
194,024
0
L
Mercury
4,930
493
67
7
0
202,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role