Player Matchup

Mulan
Mulan
EddyOBrien
Mulan
Level 91
God Stats
3W - 0L
1,871 SR
Queue Stats
24W - 19L
1,658 Elo+
Party 1
Arachne
Arachne
JKally4
Arachne
Level 69
God Stats
5W - 0L
1,644 SR
Queue Stats
34W - 29L
1,638 Elo+
Party 1
Maui
Maui
robbypreston
Maui
Level 147
God Stats
1W - 0L
1,199 SR
Queue Stats
38W - 29L
1,657 Elo+
Party 1
Team Averages
Level 102
1,571 SR
1,651 Elo+

VS

Team Averages
Level 99
1,634 SR
1,612 Elo+
Scylla
Scylla
AwoogaBoy446
Scylla
Level 94
God Stats
15W - 11L
1,743 SR
Queue Stats
347W - 295L
1,622 Elo+
Solo
Sun Wukong
Sun Wukong
Mekhi113
Sun Wukong
Level 128
God Stats
3W - 3L
1,431 SR
Queue Stats
94W - 87L
1,615 Elo+
Solo
Rama
Rama
skidmark115
Rama
Level 76
God Stats
3W - 1L
1,729 SR
Queue Stats
24W - 23L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
7 / 2 / 6
9,912
991
8,337
8,804
7,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
JKally4
Arachne
15
4 / 2 / 7
9,031
903
6,497
10,191
4,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
2 / 0 / 10
8,811
881
6,313
9,731
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 4 / 3
7,754
775
6,064
6,328
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Mekhi113
Sun Wukong
12
1 / 5 / 2
7,145
715
5,376
11,438
9,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 3
7,237
724
5,348
7,240
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
3
4
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
3
0.63
W
Mulan
7
2
6
5
W
Arachne
JKally4
Arachne
4
2
7
3.75
L
Sun Wukong
Mekhi113
Sun Wukong
1
5
2
0.4
W
2
0
10
7
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,147
Damage
16,788
28,726
Taken
25,006
18,374
Mitigated
14,081
11,805
Healing
1,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,064
596
0
250
6,328
2,116
0
2,506
3,749
24,177
0
W
Mulan
8,337
527
0
3,566
8,804
7,502
804
2,384
5,805
0
33,380
W
Arachne
JKally4
Arachne
6,497
4,729
0
4,290
10,191
4,008
1,835
1,424
8,327
0
27,871
L
Sun Wukong
Mekhi113
Sun Wukong
5,376
790
0
1,015
11,438
9,418
0
1,967
9,127
0
19,207
W
6,313
1,301
0
3,949
9,731
6,864
873
1,473
7,821
26,950
6,889
L
5,348
4,455
0
698
7,240
2,547
486
1,482
5,572
0
19,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,754
Gold Earned
22,136
146
Minions Killed
114
0
Camps Cleared
0
604,986
Distance Traveled
493,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,754
775
63
6
0
164,087
0
W
Mulan
9,912
991
45
5
0
190,146
0
W
Arachne
9,031
903
40
4
0
212,049
0
L
Sun Wukong
7,145
715
17
2
0
180,276
0
W
Maui
8,811
881
61
6
0
202,791
0
L
Rama
7,237
724
34
3
0
148,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role