Player Matchup

King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
EntropyBoy
Thor
Platinum V
Level 78
God Stats
3W - 2L
1,946 SR
Queue Stats
256W - 271L
1,790 MMR
Solo
Sylvanus
Sylvanus
Platinum III
MrKappanda
Sylvanus
Platinum III
Level 124
God Stats
4W - 2L
1,782 SR
Queue Stats
266W - 258L
1,755 MMR
Solo
Skadi
Skadi
Gold I
TwistedKombat_
Skadi
Gold I
Level 142
God Stats
19W - 15L
1,586 SR
Queue Stats
138W - 128L
1,773 MMR
Solo
Loki
Loki
Platinum II
Uberec
Loki
Platinum II
Level 159
God Stats
0W - 7L
1,191 SR
Queue Stats
174W - 188L
1,720 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,601 SR
1,708 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,548 SR
1,663 MMR
Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
Alepeno
Horus
Platinum V
Level 158
God Stats
17W - 13L
1,589 SR
Queue Stats
333W - 323L
1,759 MMR
Solo
Agni
Agni
Platinum II
Iron4lloy
Agni
Platinum II
Level 147
God Stats
30W - 21L
1,680 SR
Queue Stats
171W - 151L
1,840 MMR
Party 1
Fenrir
Fenrir
Platinum IV
ŔomanxEmpir3
Fenrir
Platinum IV
Level 87
God Stats
4W - 5L
1,471 SR
Queue Stats
250W - 238L
1,714 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 1 / 0
3,311
662
1,663
3,982
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 2 / 1
3,117
623
1,574
3,865
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MrKappanda
Sylvanus
5
0 / 2 / 0
2,962
592
1,951
3,691
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
3,343
669
1,104
2,662
563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Uberec
Loki
6
1 / 1 / 0
3,582
716
1,069
2,625
500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bans
ThothMedusaChang'eThanatos

VS

Bans
SusanoKaliArtioFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
2 / 0 / 1
3,776
755
2,733
2,679
704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,702
740
1,624
2,992
1,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
Alepeno
Horus
6
1 / 0 / 2
3,893
779
2,128
3,831
1,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
8
2 / 0 / 0
4,146
829
506
1,412
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 1
3,975
795
2,355
3,282
1,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Danzaburou
 
Danzaburou
2
0
1
2.5
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Horus
Alepeno
Horus
1
0
2
2
L
0
2
1
0.25
W
Agni
2
0
0
2
L
Sylvanus
MrKappanda
Sylvanus
0
2
0
0
L
0
1
0
0
L
Loki
Uberec
Loki
1
1
0
1
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,361
Damage
9,346
16,825
Taken
14,196
4,955
Mitigated
4,997
4,051
Healing
6,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,663
41
0
813
3,982
1,820
0
321
3,661
0
14,389
W
Danzaburou
 
Danzaburou
2,733
1,453
0
1,632
2,679
704
0
968
1,711
0
19,145
W
Sun Wukong
 
Sun Wukong
1,624
361
0
921
2,992
1,084
0
0
2,992
0
18,264
W
Horus
Alepeno
Horus
2,128
1,045
240
2,257
3,831
1,727
0
670
3,161
0
10,462
L
1,574
629
0
882
3,865
817
0
0
3,865
0
9,461
W
Agni
506
228
0
415
1,412
350
0
0
1,412
19,990
0
L
Sylvanus
MrKappanda
Sylvanus
1,951
1,079
192
1,240
3,691
1,255
0
0
3,691
8,144
3,373
L
1,104
633
0
466
2,662
563
0
0
2,662
0
16,790
L
Loki
Uberec
Loki
1,069
294
0
458
2,625
500
0
185
2,440
0
17,195
W
2,355
847
0
883
3,282
1,132
0
0
3,282
0
19,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,315
Gold Earned
19,492
134
Minions Killed
184
0
Camps Cleared
0
506,981
Distance Traveled
571,842
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,311
662
22
4
0
101,271
0
W
Danzaburou
3,776
755
42
8
0
96,706
0
W
Sun Wukong
3,702
740
38
8
0
108,006
0
W
Horus
3,893
779
13
3
0
121,595
3
L
Thor
3,117
623
20
4
0
112,765
0
W
Agni
4,146
829
49
10
0
119,263
0
L
Sylvanus
2,962
592
25
5
0
78,639
0
L
Skadi
3,343
669
32
6
0
94,298
0
L
Loki
3,582
716
35
7
0
120,008
0
W
Fenrir
3,975
795
42
8
0
126,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role