Player Matchup

Sylvanus
Sylvanus
IDFWUkeez
Sylvanus
Level 154
God Stats
4W - 4L
1,505 SR
Queue Stats
68W - 59L
1,512 Elo+
Solo
Nemesis
Nemesis
KiloOfCola
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 84L
1,460 Elo+
Party 2
Hera
Hera
LoneStarBeer
Hera
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,428 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OGCushion
Ah Muzen Cab
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 99L
1,422 Elo+
Party 2
Vamana
Vamana
Retribution1098
Vamana
Level 155
God Stats
1W - 1L
1,766 SR
Queue Stats
64W - 71L
1,561 Elo+
Solo
Team Averages
Level 128
1,554 SR
1,477 Elo+

VS

Team Averages
Level 103
1,447 SR
1,507 Elo+
Izanami
Izanami
Letskooden
Izanami
Level 64
God Stats
27W - 22L
1,561 SR
Queue Stats
29W - 26L
1,532 Elo+
Party 1
Ares
Ares
LittleJunkDog
Ares
Level 149
God Stats
2W - 1L
1,687 SR
Queue Stats
41W - 40L
1,533 Elo+
Party 1
King Arthur
King Arthur
Nekofidelius
King Arthur
Level 105
God Stats
7W - 8L
1,358 SR
Queue Stats
153W - 148L
1,446 Elo+
Solo
Hel
Hel
Pinkishx1003500
Hel
Level 74
God Stats
5W - 1L
1,372 SR
Queue Stats
143W - 140L
1,481 Elo+
Solo
Thanatos
Thanatos
stoodis
Thanatos
Level 121
God Stats
1W - 3L
1,256 SR
Queue Stats
42W - 40L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IDFWUkeez
Sylvanus
8
0 / 4 / 5
6,086
406
4,141
9,451
5,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
KiloOfCola
Nemesis
14
6 / 1 / 2
8,202
547
7,080
9,117
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 5 / 2
8,034
536
5,832
7,804
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
OGCushion
Ah Muzen Cab
13
1 / 2 / 2
7,499
500
3,088
6,765
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 0
7,980
532
5,101
11,177
10,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Letskooden
Izanami
15
1 / 3 / 1
8,684
579
2,540
7,418
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 7
8,750
583
4,847
13,045
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
Nekofidelius
King Arthur
15
0 / 1 / 2
9,020
601
8,238
11,861
9,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 4
8,471
565
5,062
8,759
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
stoodis
Thanatos
16
8 / 2 / 3
9,694
646
8,301
11,131
4,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
12
Kills
13
13
Deaths
12
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
IDFWUkeez
Sylvanus
0
4
5
0.63
L
Nemesis
KiloOfCola
Nemesis
6
1
2
7
W
Izanami
Letskooden
Izanami
1
3
1
0.5
W
3
1
7
6.5
L
4
5
2
1
W
King Arthur
Nekofidelius
King Arthur
0
1
2
1
L
Ah Muzen Cab
OGCushion
Ah Muzen Cab
1
2
2
1
W
1
5
4
0.6
L
1
1
0
1
W
Thanatos
stoodis
Thanatos
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,242
Damage
28,988
44,314
Taken
52,214
23,848
Mitigated
29,542
8,590
Healing
21,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
IDFWUkeez
Sylvanus
4,141
872
1,189
2,482
9,451
5,661
0
3,568
5,883
14,428
0
L
Nemesis
KiloOfCola
Nemesis
7,080
2,743
0
1,901
9,117
3,760
0
1,997
7,120
0
62,330
W
Izanami
Letskooden
Izanami
2,540
1,932
0
2,689
7,418
2,349
1,000
336
7,082
0
73,705
W
4,847
961
0
2,663
13,045
10,815
0
3,649
9,396
32,152
0
L
5,832
1,465
0
500
7,804
2,085
0
3,641
4,163
59,750
0
W
King Arthur
Nekofidelius
King Arthur
8,238
1,141
0
2,595
11,861
9,364
0
294
11,567
0
74,551
L
Ah Muzen Cab
OGCushion
Ah Muzen Cab
3,088
738
0
325
6,765
2,115
545
448
6,317
0
56,835
W
5,062
170
918
2,920
8,759
2,413
894
4,537
4,222
53,446
1,625
L
5,101
2,328
0
2,193
11,177
10,227
0
154
11,023
0
63,686
W
Thanatos
stoodis
Thanatos
8,301
1,681
0
9,403
11,131
4,601
0
1,607
9,524
0
71,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,801
Gold Earned
44,619
471
Minions Killed
542
0
Camps Cleared
0
1,427,576
Distance Traveled
1,464,223
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,086
406
13
1
0
218,076
0
L
Nemesis
8,202
547
96
6
0
354,733
0
W
Izanami
8,684
579
145
10
0
250,542
1
W
Ares
8,750
583
43
3
0
317,857
2
L
Hera
8,034
536
125
8
0
281,293
0
W
King Arthur
9,020
601
133
9
0
285,328
2
L
Ah Muzen Cab
7,499
500
110
7
0
269,826
1
W
Hel
8,471
565
116
8
0
271,242
2
L
Vamana
7,980
532
127
8
0
303,648
5
W
Thanatos
9,694
646
105
7
0
339,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role