Player Matchup

Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Jockin0nYa
Bellona
Level 108
God Stats
10W - 14L
1,374 SR
Queue Stats
147W - 147L
1,481 Elo+
Party 2
Ymir
Ymir
donkeykick420
Ymir
Level 87
God Stats
2W - 0L
1,680 SR
Queue Stats
37W - 34L
1,512 Elo+
Party 2
Hades
Hades
heeeeezy
Hades
Level 149
God Stats
20W - 27L
1,446 SR
Queue Stats
264W - 311L
1,490 Elo+
Party 1
Team Averages
Level 128
1,500 SR
1,496 Elo+

VS

Team Averages
Level 110
1,566 SR
1,528 Elo+
Ganesha
Ganesha
 
Ganesha
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LUrielP
Baron Samedi
Level 143
God Stats
14W - 11L
1,572 SR
Queue Stats
480W - 454L
1,574 Elo+
Solo
Odin
Odin
Razzord972
Odin
Level 64
God Stats
28W - 21L
1,622 SR
Queue Stats
192W - 186L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Yasul
Cthulhu
Level 168
God Stats
13W - 18L
1,635 SR
Queue Stats
158W - 169L
1,499 Elo+
Solo
Jing Wei
Jing Wei
ligendes
Jing Wei
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 1 / 5
6,505
1,301
5,063
2,191
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
 
Arachne
11
2 / 0 / 6
6,427
1,285
5,443
3,778
1,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
Jockin0nYa
Bellona
11
2 / 1 / 6
6,450
1,290
4,044
5,661
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 2 / 4
6,511
1,302
1,850
5,907
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
heeeeezy
Hades
11
0 / 1 / 8
6,018
1,204
4,686
3,413
1,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

378

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 5
6,000
1,200
3,975
4,814
3,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
LUrielP
Baron Samedi
8
0 / 0 / 0
3,520
704
0
0
0
10
0 / 1 / 3
5,711
1,142
1,839
4,466
2,861
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Yasul
Cthulhu
11
4 / 3 / 1
6,914
1,383
9,899
8,959
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
ligendes
Jing Wei
10
1 / 3 / 1
5,821
1,164
3,152
5,130
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
8
Kills
5
5
Deaths
8
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
5
5.5
W
Arachne
 
Arachne
2
0
6
5
L
Ganesha
 
Ganesha
0
1
5
2.5
W
Bellona
Jockin0nYa
Bellona
2
1
6
5
L
Baron Samedi
LUrielP
Baron Samedi
0
0
0
0
L
0
1
3
1.5
L
Cthulhu
Yasul
Cthulhu
4
3
1
1.5
W
1
2
4
1.5
W
Hades
heeeeezy
Hades
0
1
8
4
L
Jing Wei
ligendes
Jing Wei
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,086
Damage
18,865
20,950
Taken
23,369
12,341
Mitigated
14,551
5,667
Healing
2,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,063
572
0
111
2,191
537
0
1,808
236
15,468
0
W
Arachne
 
Arachne
5,443
3,883
0
1,792
3,778
1,687
0
2,006
1,668
0
12,275
L
Ganesha
 
Ganesha
3,975
277
0
280
4,814
3,424
0
2,597
2,068
11,605
0
W
Bellona
Jockin0nYa
Bellona
4,044
913
0
492
5,661
4,451
0
3,790
1,601
0
8,301
L
Baron Samedi
LUrielP
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
1,839
195
0
0
4,466
2,861
0
2,177
2,253
0
9,141
L
Cthulhu
Yasul
Cthulhu
9,899
356
63
1,511
8,959
7,032
0
4,031
4,750
22,405
0
W
1,850
253
0
626
5,907
4,416
0
3,705
1,915
5,860
0
W
Hades
heeeeezy
Hades
4,686
441
879
1,767
3,413
1,250
0
1,582
1,656
17,668
581
L
Jing Wei
ligendes
Jing Wei
3,152
2,683
0
344
5,130
1,234
0
2,509
2,584
0
10,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,911
Gold Earned
27,966
79
Minions Killed
98
7
Camps Cleared
2
539,571
Distance Traveled
352,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,505
1,301
27
5
1
107,635
0
W
Arachne
6,427
1,285
6
1
5
120,973
0
L
Ganesha
6,000
1,200
2
0
0
83,217
0
W
Bellona
6,450
1,290
12
2
0
107,571
0
L
Baron Samedi
3,520
704
0
0
0
0
0
L
Odin
5,711
1,142
34
7
0
63,401
0
L
Cthulhu
6,914
1,383
36
7
0
101,359
0
W
Ymir
6,511
1,302
3
1
0
95,524
0
W
Hades
6,018
1,204
31
6
1
107,868
0
L
Jing Wei
5,821
1,164
26
5
2
104,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role