Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CrashConnor1999
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Jasonforthewin3
Cthulhu
Level 66
God Stats
0W - 2L
1,612 SR
Queue Stats
11W - 17L
1,412 Elo+
Party 1
Camazotz
Camazotz
fadams61
Camazotz
Level 108
God Stats
1W - 1L
1,683 SR
Queue Stats
90W - 102L
1,424 Elo+
Solo
Nemesis
Nemesis
rdwmanman15
Nemesis
Level 104
God Stats
1W - 3L
1,422 SR
Queue Stats
186W - 221L
1,403 Elo+
Solo
Team Averages
Level 100
1,543 SR
1,435 Elo+

VS

Team Averages
Level 128
1,523 SR
1,469 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 290
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CursiveLight4
Chronos
Level 86
God Stats
5W - 3L
1,583 SR
Queue Stats
196W - 177L
1,455 Elo+
Solo
Nu Wa
Nu Wa
FreakJonn718
Nu Wa
Level 123
God Stats
6W - 7L
1,336 SR
Queue Stats
259W - 257L
1,468 Elo+
Solo
Jormungandr
Jormungandr
Matthematics
Jormungandr
Level 86
God Stats
9W - 2L
1,698 SR
Queue Stats
96W - 109L
1,429 Elo+
Solo
Yemoja
Yemoja
TheAlanJackson
Yemoja
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 231L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 4 / 4
8,577
715
4,202
19,235
13,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
CrashConnor1999
Morgan Le Fay
17
4 / 5 / 5
9,597
800
14,985
14,549
4,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 2 / 5
8,921
743
14,209
12,315
6,235
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Camazotz
fadams61
Camazotz
11
1 / 3 / 2
7,117
593
5,444
9,924
4,021
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nemesis
rdwmanman15
Nemesis
9
1 / 3 / 2
6,893
574
2,310
6,004
2,126
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
8 / 6 / 5
10,799
900
17,247
16,684
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
16
3 / 2 / 12
9,757
813
7,344
11,744
7,105
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 2 / 8
10,050
838
15,511
8,172
2,770
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
Matthematics
Jormungandr
18
2 / 1 / 14
11,175
931
16,926
19,441
16,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 13
9,606
801
2,586
8,848
6,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
10
Kills
17
17
Deaths
11
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
4
4
0.75
W
Tsukuyomi
 
Tsukuyomi
8
6
5
1.75
L
Morgan Le Fay
CrashConnor1999
Morgan Le Fay
4
5
5
1.3
W
Chronos
3
2
12
4.5
W
3
2
8
3.5
L
3
2
5
2.75
W
Jormungandr
Matthematics
Jormungandr
2
1
14
9
W
1
0
13
7.5
L
Camazotz
fadams61
Camazotz
1
3
2
0.67
L
Nemesis
rdwmanman15
Nemesis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,150
Damage
59,614
62,027
Taken
64,889
30,517
Mitigated
39,698
23,849
Healing
34,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,202
1,126
7,795
6,101
19,235
13,145
0
11,395
7,840
11,929
0
W
Tsukuyomi
 
Tsukuyomi
17,247
3,530
616
1,720
16,684
7,272
1,078
8,085
8,599
0
37,000
L
Morgan Le Fay
CrashConnor1999
Morgan Le Fay
14,985
1,647
447
2,760
14,549
4,990
0
9,624
4,925
32,514
0
W
Chronos
7,344
2,162
1,819
1,703
11,744
7,105
1,068
4,976
6,768
20,111
0
W
15,511
4,432
1,676
1,230
8,172
2,770
2,123
4,486
3,686
27,025
754
L
14,209
0
1,294
748
12,315
6,235
0
7,573
4,742
41,135
346
W
Jormungandr
Matthematics
Jormungandr
16,926
2,621
3,646
3,869
19,441
16,336
1,067
9,739
9,702
41,158
4,233
W
2,586
1,168
14,343
3,854
8,848
6,215
862
5,911
2,937
6,871
0
L
Camazotz
fadams61
Camazotz
5,444
857
2,007
1,388
9,924
4,021
0
7,369
2,555
0
8,712
L
Nemesis
rdwmanman15
Nemesis
2,310
224
666
643
6,004
2,126
0
3,689
2,315
0
3,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,105
Gold Earned
51,387
113
Minions Killed
146
0
Camps Cleared
0
930,549
Distance Traveled
1,175,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,577
715
10
1
0
193,544
0
W
Tsukuyomi
10,799
900
26
2
0
260,563
0
L
Morgan Le Fay
9,597
800
54
5
0
216,659
0
W
Chronos
9,757
813
25
2
0
242,663
0
W
Nu Wa
10,050
838
30
3
0
204,948
0
L
Cthulhu
8,921
743
39
3
0
232,810
0
W
Jormungandr
11,175
931
58
5
0
233,313
0
W
Yemoja
9,606
801
7
1
0
234,476
0
L
Camazotz
7,117
593
6
1
0
183,770
0
L
Nemesis
6,893
574
4
0
0
103,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role