Player Matchup

Ne Zha
Ne Zha
Ace5169
Ne Zha
Level 85
God Stats
4W - 3L
1,453 SR
Queue Stats
76W - 76L
1,419 Elo+
Party 1
Medusa
Medusa
Wolfswift3030
Medusa
Level 108
God Stats
14W - 7L
1,614 SR
Queue Stats
266W - 260L
1,453 Elo+
Solo
Mulan
Mulan
oG HazrD
Mulan
Level 101
God Stats
20W - 9L
1,667 SR
Queue Stats
249W - 253L
1,470 Elo+
Solo
Surtr
Surtr
speedy-mudlark2
Surtr
Level 57
God Stats
1W - 4L
1,090 SR
Queue Stats
73W - 104L
1,340 Elo+
Solo
Zeus
Zeus
whatisoatmeal
Zeus
Level 64
God Stats
4W - 3L
1,679 SR
Queue Stats
21W - 21L
1,395 Elo+
Party 1
Team Averages
Level 83
1,500 SR
1,415 Elo+

VS

Team Averages
Level 70
1,659 SR
1,413 Elo+
Zeus
Zeus
 
Zeus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Poetro poeta
Kali
Level 43
God Stats
2W - 1L
1,901 SR
Queue Stats
83W - 108L
1,322 Elo+
Solo
Anhur
Anhur
Pyro_BRA1Niac
Anhur
Level 86
God Stats
5W - 3L
1,659 SR
Queue Stats
352W - 352L
1,461 Elo+
Solo
Achilles
Achilles
Tac0dile8453
Achilles
Level 48
God Stats
5W - 9L
1,477 SR
Queue Stats
74W - 54L
1,458 Elo+
Solo
Ymir
Ymir
lBUNCHYY-
Ymir
Level 55
God Stats
3W - 1L
1,759 SR
Queue Stats
89W - 122L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ace5169
Ne Zha
10
2 / 2 / 4
5,297
530
2,050
6,382
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
10 / 0 / 0
7,184
718
6,603
4,472
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
oG HazrD
Mulan
11
3 / 0 / 2
6,138
614
4,660
8,641
4,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 7
5,704
570
4,751
8,602
3,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 0 / 3
6,346
635
3,476
3,165
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 3 / 1
5,212
521
3,982
5,213
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
4,785
479
1,202
7,225
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 2
4,828
483
1,301
4,745
1,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Tac0dile8453
Achilles
10
1 / 4 / 0
5,579
558
5,277
8,664
5,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
8
2 / 3 / 0
5,096
510
1,584
7,892
6,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
4
5
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
1
0.5
W
Ne Zha
Ace5169
Ne Zha
2
2
4
2
L
0
4
2
0.25
L
0
4
2
0.25
L
Achilles
Tac0dile8453
Achilles
1
4
0
0.25
W
10
0
0
10
L
Ymir
2
3
0
0.67
W
Mulan
oG HazrD
Mulan
3
0
2
4
W
1
3
7
1.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
13,346
31,262
Taken
33,739
13,016
Mitigated
16,245
7,988
Healing
7,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,982
259
0
1,234
5,213
1,488
0
2,427
2,647
25,741
508
W
Ne Zha
Ace5169
Ne Zha
2,050
544
0
1,179
6,382
2,186
0
289
6,093
0
28,898
L
1,202
446
0
1,897
7,225
2,178
0
1,034
6,160
0
26,970
L
1,301
476
0
227
4,745
1,016
0
71
4,483
0
23,321
L
Achilles
Tac0dile8453
Achilles
5,277
1,194
0
2,251
8,664
5,055
0
0
8,664
0
32,981
W
6,603
2,386
0
1,086
4,472
1,412
405
257
4,215
0
48,389
L
Ymir
1,584
335
0
1,466
7,892
6,508
0
142
7,587
20,695
1,371
W
Mulan
oG HazrD
Mulan
4,660
632
0
1,895
8,641
4,869
0
0
8,641
0
33,782
W
4,751
1,515
0
2,611
8,602
3,736
143
2,691
5,911
429
18,284
W
3,476
184
0
1,217
3,165
813
0
2,318
847
33,542
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
25,500
292
Minions Killed
241
0
Camps Cleared
0
991,256
Distance Traveled
926,830
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,212
521
46
5
0
184,865
3
W
Ne Zha
5,297
530
40
4
0
210,813
0
L
Kali
4,785
479
49
5
0
186,430
0
L
Anhur
4,828
483
54
5
0
181,077
0
L
Achilles
5,579
558
51
5
0
190,267
0
W
Medusa
7,184
718
69
7
0
179,591
0
L
Ymir
5,096
510
41
4
0
184,191
0
W
Mulan
6,138
614
64
6
0
199,891
0
W
Surtr
5,704
570
36
4
0
211,459
0
W
Zeus
6,346
635
83
8
0
189,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role