Player Matchup

Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
BallsDeepInGpa
Erlang Shen
Masters
Level 78
God Stats
3W - 0L
1,762 SR
Queue Stats
270W - 215L
2,567 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
CoolPunkTex
Zhong Kui
Gold I
Level 155
God Stats
22W - 21L
1,651 SR
Queue Stats
90W - 89L
1,651 MMR
Party 2
Rama
Rama
Platinum V
EnZoReach
Rama
Platinum V
Level 156
God Stats
5W - 1L
1,882 SR
Queue Stats
21W - 5L
1,968 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
JukeNova
Kuzenbo
Platinum IV
Level 128
God Stats
2W - 2L
1,861 SR
Queue Stats
182W - 192L
1,759 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,731 SR
1,889 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,533 SR
1,799 MMR
Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Diamond V
RelentlessBlue_
Artio
Diamond V
Level 163
God Stats
7W - 5L
1,640 SR
Queue Stats
68W - 52L
2,045 MMR
Party 3
Nox
Nox
Diamond IV
THEPSYCHOASTRO
Nox
Diamond IV
Level 107
God Stats
1W - 1L
1,533 SR
Queue Stats
359W - 350L
2,068 MMR
Solo
Nemesis
Nemesis
Gold III
Zz IMarley
Nemesis
Gold III
Level 198
God Stats
16W - 16L
1,462 SR
Queue Stats
416W - 411L
1,566 MMR
Party 1
Jormungandr
Jormungandr
Platinum IV
lFrenzy
Jormungandr
Platinum IV
Level 172
God Stats
5W - 10L
1,528 SR
Queue Stats
107W - 104L
1,818 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
0 / 1 / 6
8,360
557
8,978
6,199
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
BallsDeepInGpa
Erlang Shen
17
5 / 2 / 2
10,909
727
10,765
14,548
10,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
CoolPunkTex
Zhong Kui
16
4 / 1 / 2
9,043
603
6,828
10,471
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
17
5 / 0 / 1
10,271
685
11,417
12,603
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
JukeNova
Kuzenbo
13
1 / 1 / 6
8,327
555
5,617
13,890
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaSolFreyaKing Arthur

VS

Bans
MerlinChang'eCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 4 / 0
7,418
495
10,490
11,445
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 2
6,870
458
3,781
16,269
8,773
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 1 / 0
8,748
583
5,669
6,572
2,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Zz IMarley
Nemesis
12
0 / 2 / 3
6,953
464
7,547
12,515
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
lFrenzy
Jormungandr
14
1 / 4 / 2
8,097
540
5,017
12,400
7,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
5
5
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
6
3
L
Medusa
 
Medusa
1
4
0
0.25
W
Erlang Shen
BallsDeepInGpa
Erlang Shen
5
2
2
3
W
Zhong Kui
CoolPunkTex
Zhong Kui
4
1
2
5
W
Rama
5
0
1
5.5
W
Kuzenbo
JukeNova
Kuzenbo
1
1
6
4
L
0
4
2
0.25
L
3
1
0
3
L
Nemesis
Zz IMarley
Nemesis
0
2
3
0.75
L
Jormungandr
lFrenzy
Jormungandr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,605
Damage
32,504
57,711
Taken
59,201
36,929
Mitigated
26,714
27,658
Healing
17,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,978
1,090
0
820
6,199
1,612
1,417
2,515
3,684
63,977
0
L
Medusa
 
Medusa
10,490
3,426
0
2,713
11,445
3,206
0
1,344
10,101
0
62,548
W
Erlang Shen
BallsDeepInGpa
Erlang Shen
10,765
5,887
0
6,904
14,548
10,321
28
5,204
9,344
1,265
76,800
W
Zhong Kui
CoolPunkTex
Zhong Kui
6,828
484
0
8,024
10,471
7,133
40
2,297
8,174
75,773
16,661
W
Rama
11,417
9,198
0
8,169
12,603
4,170
366
196
12,407
0
88,501
W
Kuzenbo
JukeNova
Kuzenbo
5,617
2,910
0
3,741
13,890
13,693
399
4,849
9,041
23,803
1,270
L
3,781
181
2,331
5,281
16,269
8,773
0
9,572
6,301
17,806
840
L
5,669
457
0
1,515
6,572
2,408
0
3,825
2,621
72,791
808
L
Nemesis
Zz IMarley
Nemesis
7,547
2,550
0
2,375
12,515
4,590
0
3,889
8,532
0
52,710
L
Jormungandr
lFrenzy
Jormungandr
5,017
1,521
0
3,381
12,400
7,737
0
2,135
10,265
49,755
716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,910
Gold Earned
38,086
567
Minions Killed
482
0
Camps Cleared
0
1,585,263
Distance Traveled
1,562,498
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,360
557
121
8
0
297,324
4
L
Medusa
7,418
495
116
8
0
296,746
0
W
Erlang Shen
10,909
727
129
9
0
345,055
3
W
Zhong Kui
9,043
603
129
9
0
323,280
2
W
Rama
10,271
685
164
11
0
289,893
4
W
Kuzenbo
8,327
555
24
2
0
329,711
6
L
Artio
6,870
458
21
1
0
274,035
0
L
Nox
8,748
583
158
11
0
329,749
0
L
Nemesis
6,953
464
93
6
0
356,493
0
L
Jormungandr
8,097
540
94
6
0
305,475
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role