Player Matchup

Merlin
Merlin
Gold V
Man9our-A
Merlin
Gold V
Level 158
God Stats
1W - 3L
1,377 SR
Queue Stats
105W - 105L
1,415 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Olvaax
Tsukuyomi
Gold I
Level 155
God Stats
0W - 1L
1,099 SR
Queue Stats
156W - 158L
1,378 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Sebtim
Zhong Kui
Silver I
Level 146
God Stats
1W - 3L
1,503 SR
Queue Stats
106W - 112L
1,414 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Walker6969
Jormungandr
Bronze III
Level 109
God Stats
0W - 1L
1,796 SR
Queue Stats
5W - 12L
1,385 MMR
Solo
Danzaburou
Danzaburou
Gold IV
chonamertr
Danzaburou
Gold IV
Level 159
God Stats
0W - 1L
1,884 SR
Queue Stats
111W - 121L
1,391 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,532 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,559 SR
1,396 MMR
Set
Set
Gold III
AroSpar
Set
Gold III
Level 155
God Stats
15W - 13L
1,612 SR
Queue Stats
281W - 288L
1,415 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Gnorts
Morgan Le Fay
Gold IV
Level 126
God Stats
3W - 2L
1,618 SR
Queue Stats
106W - 108L
1,435 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
McArska50
Kuzenbo
Gold IV
Level 123
God Stats
7W - 7L
1,513 SR
Queue Stats
165W - 164L
1,382 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Themariox
Sun Wukong
Gold IV
Level 125
God Stats
6W - 5L
1,577 SR
Queue Stats
155W - 159L
1,370 MMR
Solo
Charybdis
Charybdis
Gold III
kubik12cz
Charybdis
Gold III
Level 108
God Stats
11W - 9L
1,475 SR
Queue Stats
163W - 167L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Man9our-A
Merlin
11
0 / 2 / 1
5,376
538
2,390
3,713
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Olvaax
Tsukuyomi
10
1 / 1 / 0
5,207
521
2,667
6,252
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Sebtim
Zhong Kui
9
1 / 4 / 0
5,486
549
5,124
9,892
5,915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Jormungandr
Walker6969
Jormungandr
7
0 / 1 / 0
4,680
468
1,015
5,773
3,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
chonamertr
Danzaburou
9
0 / 1 / 0
5,076
508
2,295
4,124
1,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuAthenaNu WaFreyaBacchus

VS

Bans
ThanatosTyrAresMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
11
4 / 0 / 1
6,051
605
3,120
5,131
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Gnorts
Morgan Le Fay
10
0 / 1 / 1
5,629
563
2,868
3,765
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
McArska50
Kuzenbo
10
2 / 0 / 3
6,026
603
2,625
4,025
3,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Themariox
Sun Wukong
10
2 / 1 / 2
6,058
606
5,134
7,662
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
kubik12cz
Charybdis
12
1 / 0 / 0
5,706
571
4,291
5,107
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
9
9
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
4
0
1
4.5
W
Morgan Le Fay
Gnorts
Morgan Le Fay
0
1
1
0.5
L
Merlin
Man9our-A
Merlin
0
2
1
0.25
W
Kuzenbo
McArska50
Kuzenbo
2
0
3
3.5
L
Tsukuyomi
Olvaax
Tsukuyomi
1
1
0
1
L
Zhong Kui
Sebtim
Zhong Kui
1
4
0
0.25
W
Sun Wukong
Themariox
Sun Wukong
2
1
2
3
L
Jormungandr
Walker6969
Jormungandr
0
1
0
0
L
Danzaburou
chonamertr
Danzaburou
0
1
0
0
W
Charybdis
kubik12cz
Charybdis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,491
Damage
18,038
29,754
Taken
25,690
13,744
Mitigated
15,117
10,495
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
3,120
1,132
0
2,121
5,131
2,063
0
1,017
4,114
0
46,688
W
Morgan Le Fay
Gnorts
Morgan Le Fay
2,868
404
0
1,177
3,765
1,089
0
1,144
2,621
35,232
402
L
Merlin
Man9our-A
Merlin
2,390
128
0
617
3,713
1,017
0
2,111
1,602
36,222
0
W
Kuzenbo
McArska50
Kuzenbo
2,625
1,429
0
598
4,025
3,429
0
1,202
2,823
17,834
0
L
Tsukuyomi
Olvaax
Tsukuyomi
2,667
476
0
3,338
6,252
1,700
0
1,826
4,426
0
32,678
L
Zhong Kui
Sebtim
Zhong Kui
5,124
1,305
0
4,444
9,892
5,915
0
399
8,941
30,962
0
W
Sun Wukong
Themariox
Sun Wukong
5,134
1,273
0
2,092
7,662
6,998
0
4,352
3,310
0
35,731
L
Jormungandr
Walker6969
Jormungandr
1,015
285
0
985
5,773
3,956
0
763
5,010
18,019
49
L
Danzaburou
chonamertr
Danzaburou
2,295
920
0
1,111
4,124
1,156
0
310
3,814
0
36,589
W
Charybdis
kubik12cz
Charybdis
4,291
3,110
0
4,193
5,107
1,538
0
765
4,342
0
49,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,825
Gold Earned
29,470
306
Minions Killed
348
0
Camps Cleared
0
906,897
Distance Traveled
1,007,259
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,051
605
79
8
0
243,069
0
W
Morgan Le Fay
5,629
563
91
9
0
196,007
4
L
Merlin
5,376
538
79
8
0
190,459
0
W
Kuzenbo
6,026
603
30
3
0
211,629
2
L
Tsukuyomi
5,207
521
72
7
0
226,523
2
L
Zhong Kui
5,486
549
57
6
0
159,795
1
W
Sun Wukong
6,058
606
62
6
0
177,728
2
L
Jormungandr
4,680
468
30
3
0
154,178
0
L
Danzaburou
5,076
508
68
7
0
175,942
0
W
Charybdis
5,706
571
86
9
0
178,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role