Player Matchup

Charybdis
Charybdis
Ey7ad
Charybdis
Level 28
God Stats
1W - 3L
1,762 SR
Queue Stats
9W - 23L
1,490 Elo+
Party 1
Merlin
Merlin
Mugiwara-_-asce
Merlin
Level 48
God Stats
2W - 2L
1,455 SR
Queue Stats
66W - 91L
1,381 Elo+
Solo
Chaac
Chaac
SushiDX
Chaac
Level 154
God Stats
6W - 4L
1,708 SR
Queue Stats
224W - 228L
1,494 Elo+
Solo
Cthulhu
Cthulhu
VortexBK
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 139L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
tgMTS
Ne Zha
Level 38
God Stats
1W - 3L
1,198 SR
Queue Stats
185W - 176L
1,482 Elo+
Solo
Team Averages
Level 65
1,525 SR
1,461 Elo+

VS

Team Averages
Level 53
1,497 SR
1,456 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ChopChopQback
Hachiman
Level 20
God Stats
10W - 7L
1,444 SR
Queue Stats
18W - 19L
1,339 Elo+
Party 2
Raijin
Raijin
RuthlessIyy
Raijin
Level 49
God Stats
3W - 4L
1,539 SR
Queue Stats
117W - 109L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ey7ad
Charybdis
10
2 / 5 / 0
5,781
482
3,851
7,774
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 0
6,537
545
2,759
5,164
1,067
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chaac
SushiDX
Chaac
13
2 / 2 / 0
7,604
634
7,193
9,200
3,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
VortexBK
Cthulhu
10
1 / 3 / 2
6,238
520
3,625
9,693
5,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
tgMTS
Ne Zha
10
1 / 3 / 1
5,539
462
2,485
8,462
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
6 / 0 / 6
7,599
633
10,266
5,368
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
 
Ne Zha
13
3 / 1 / 3
6,935
578
2,426
8,070
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
 
Hercules
12
2 / 1 / 1
6,929
577
3,647
10,222
9,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
ChopChopQback
Hachiman
10
2 / 4 / 8
6,311
526
4,832
7,321
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
14
2 / 0 / 0
7,273
606
3,295
6,091
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
15
15
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
6
9
W
Ne Zha
 
Ne Zha
3
1
3
4.5
W
Hercules
 
Hercules
2
1
1
2.5
W
Hachiman
ChopChopQback
Hachiman
2
4
8
1.5
L
Charybdis
Ey7ad
Charybdis
2
5
0
0.4
L
0
2
0
0
W
Raijin
2
0
0
2
L
Chaac
SushiDX
Chaac
2
2
0
1
L
Cthulhu
VortexBK
Cthulhu
1
3
2
0.67
L
Ne Zha
tgMTS
Ne Zha
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,913
Damage
24,466
40,293
Taken
37,072
15,027
Mitigated
18,489
13,444
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,266
3,665
0
1,042
5,368
1,515
633
1,880
3,488
37,965
1,585
W
Ne Zha
 
Ne Zha
2,426
503
0
3,226
8,070
3,482
0
157
7,913
0
51,123
W
Hercules
 
Hercules
3,647
861
0
3,583
10,222
9,219
0
0
10,222
0
34,530
W
Hachiman
ChopChopQback
Hachiman
4,832
2,454
0
2,285
7,321
2,230
495
1,605
5,716
0
25,733
L
Charybdis
Ey7ad
Charybdis
3,851
1,775
0
2,274
7,774
1,835
0
1,995
5,465
0
33,511
L
2,759
0
0
1,996
5,164
1,067
350
3,342
1,750
48,504
0
W
Raijin
3,295
54
0
355
6,091
2,043
0
2,742
3,349
52,320
970
L
Chaac
SushiDX
Chaac
7,193
639
0
3,111
9,200
3,984
0
1,813
6,823
0
54,857
L
Cthulhu
VortexBK
Cthulhu
3,625
73
0
2,602
9,693
5,789
0
3,196
5,987
25,289
0
L
Ne Zha
tgMTS
Ne Zha
2,485
825
0
3,461
8,462
2,352
0
1,874
6,368
0
29,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
35,047
344
Minions Killed
375
0
Camps Cleared
0
1,081,720
Distance Traveled
1,177,963
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,599
633
52
4
0
222,711
0
W
Ne Zha
6,935
578
105
9
0
263,041
0
W
Hercules
6,929
577
72
6
0
229,543
1
W
Hachiman
6,311
526
44
4
0
215,655
0
L
Charybdis
5,781
482
73
6
0
203,324
0
L
Merlin
6,537
545
93
8
0
204,892
0
W
Raijin
7,273
606
102
9
0
247,013
2
L
Chaac
7,604
634
93
8
0
218,298
2
L
Cthulhu
6,238
520
34
3
0
259,780
3
L
Ne Zha
5,539
462
51
4
0
195,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role