Player Matchup

Ullr
Ullr
Fahoody1992
Ullr
Level 144
God Stats
2W - 7L
1,433 SR
Queue Stats
127W - 83L
1,604 Elo+
Solo
Hun Batz
Hun Batz
SantaHaze
Hun Batz
Level 145
God Stats
3W - 2L
1,707 SR
Queue Stats
96W - 80L
1,563 Elo+
Party 2
Ra
Ra
Teot0p
Ra
Level 128
God Stats
3W - 2L
1,796 SR
Queue Stats
91W - 77L
1,562 Elo+
Party 2
Chronos
Chronos
XX_PRoGamer_Loko
Chronos
Level 148
God Stats
11W - 11L
1,231 SR
Queue Stats
808W - 803L
1,466 Elo+
Solo
Hercules
Hercules
newphonewhothis
Hercules
Level 65
God Stats
5W - 4L
1,314 SR
Queue Stats
178W - 175L
1,534 Elo+
Solo
Team Averages
Level 126
1,496 SR
1,546 Elo+

VS

Team Averages
Level 155
1,524 SR
1,544 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 303
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Jerx07
Kuzenbo
Level 117
God Stats
453W - 415L
1,545 SR
Queue Stats
479W - 439L
1,509 Elo+
Solo
Mulan
Mulan
OmegaVIPER_
Mulan
Level 159
God Stats
9W - 17L
1,357 SR
Queue Stats
579W - 536L
1,592 Elo+
Solo
Ra
Ra
SIowTortoise
Ra
Level 169
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 11L
1,430 Elo+
Party 1
Susano
Susano
Vammze
Susano
Level 27
God Stats
7W - 3L
1,721 SR
Queue Stats
79W - 40L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,865
624
5,178
7,975
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
SantaHaze
Hun Batz
10
2 / 0 / 0
5,493
499
1,717
7,049
2,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ra
11
0 / 2 / 0
6,039
549
594
6,246
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
5,258
478
3,717
7,676
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hercules
10
1 / 4 / 1
5,409
492
6,508
10,839
4,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 4 / 3
5,879
534
7,005
6,027
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Jerx07
Kuzenbo
11
4 / 0 / 2
6,707
610
4,659
6,821
6,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 4
5,742
522
6,656
9,600
4,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 2
7,083
644
3,201
3,580
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
Vammze
Susano
11
4 / 0 / 3
6,152
559
5,175
4,556
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
11
11
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
4
3
0.38
L
3
1
1
3.5
W
Kuzenbo
Jerx07
Kuzenbo
4
0
2
5
W
2
2
4
2
W
1
0
2
2
L
Hun Batz
SantaHaze
Hun Batz
2
0
0
2
L
Ra
0
2
0
0
W
Susano
Vammze
Susano
4
0
3
5.5
L
0
4
1
0.13
L
Hercules
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,714
Damage
26,696
39,785
Taken
30,584
12,346
Mitigated
16,264
8,446
Healing
8,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,005
1,050
0
1,608
6,027
1,561
0
0
6,027
37,347
748
L
5,178
2,070
0
2,007
7,975
2,075
0
4,909
3,066
0
51,913
W
Kuzenbo
Jerx07
Kuzenbo
4,659
2,000
0
1,560
6,821
6,902
12
980
5,841
27,654
248
W
6,656
1,450
0
2,925
9,600
4,803
0
2,640
6,960
0
31,494
W
3,201
97
585
1,791
3,580
1,332
0
407
3,125
71,725
0
L
Hun Batz
SantaHaze
Hun Batz
1,717
343
0
380
7,049
2,287
0
1,559
5,452
0
34,395
L
Ra
594
46
156
1,803
6,246
1,764
0
2,757
3,489
46,711
1,047
W
Susano
Vammze
Susano
5,175
992
0
469
4,556
1,666
24
124
4,432
0
35,975
L
3,717
650
0
1,625
7,676
2,149
192
1,769
5,907
32,157
1,831
L
Hercules
6,508
1,909
0
2,475
10,839
4,071
0
3,466
7,304
0
32,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
31,563
381
Minions Killed
336
0
Camps Cleared
0
1,153,335
Distance Traveled
1,180,067
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,879
534
56
5
0
200,370
0
L
Ullr
6,865
624
99
9
0
202,386
0
W
Kuzenbo
6,707
610
32
3
0
223,869
0
W
Mulan
5,742
522
52
5
0
229,260
0
W
Ra
7,083
644
133
12
0
255,246
1
L
Hun Batz
5,493
499
69
6
0
271,072
6
L
Ra
6,039
549
97
9
0
241,000
2
W
Susano
6,152
559
63
6
0
271,322
1
L
Chronos
5,258
478
61
6
0
215,159
0
L
Hercules
5,409
492
55
5
0
223,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role