Player Matchup

Bastet
Bastet
BAKONaci
Bastet
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,176 Elo+
Party 2
Chang'e
Chang'e
Cthulhu4rever
Chang'e
Level 106
God Stats
1W - 2L
1,402 SR
Queue Stats
2W - 4L
1,197 Elo+
Solo
Khepri
Khepri
FührerChad
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,480 Elo+
Party 2
Guan Yu
Guan Yu
Hexline
Guan Yu
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,390 Elo+
Party 2
Da Ji
Da Ji
boufrixx
Da Ji
Level 128
God Stats
4W - 5L
1,297 SR
Queue Stats
223W - 212L
1,453 Elo+
Solo
Team Averages
Level 80
1,440 SR
1,339 Elo+

VS

Team Averages
Level 100
1,474 SR
1,491 Elo+
King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jethroootje
Zhong Kui
Level 46
God Stats
34W - 37L
1,477 SR
Queue Stats
110W - 120L
1,512 Elo+
Party 1
Terra
Terra
LungaPlays
Terra
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 151L
1,511 Elo+
Solo
Ne Zha
Ne Zha
TwitchSuad36
Ne Zha
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 167L
1,403 Elo+
Solo
Nox
Nox
localloek
Nox
Level 122
God Stats
3W - 6L
1,394 SR
Queue Stats
113W - 96L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BAKONaci
Bastet
10
1 / 1 / 3
5,124
512
3,398
6,924
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
12
3 / 0 / 0
6,003
600
2,854
3,991
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
10
1 / 0 / 3
5,517
552
4,246
9,284
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Hexline
Guan Yu
10
0 / 1 / 0
5,322
532
4,972
9,611
7,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
boufrixx
Da Ji
11
2 / 2 / 2
5,335
534
5,567
8,069
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 0
6,057
606
6,441
9,628
8,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Jethroootje
Zhong Kui
10
1 / 3 / 1
5,475
548
8,157
9,293
7,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
9
1 / 1 / 1
5,543
554
3,523
6,930
3,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
9
0 / 3 / 0
4,792
479
2,028
8,743
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
5,725
573
1,313
4,296
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
W
Bastet
BAKONaci
Bastet
1
1
3
2.5
W
Chang'e
3
0
0
3
W
Khepri
1
0
3
2.5
W
Guan Yu
Hexline
Guan Yu
0
1
0
0
L
Zhong Kui
Jethroootje
Zhong Kui
1
3
1
0.5
L
Terra
1
1
1
1.5
L
Ne Zha
0
3
0
0
W
Da Ji
boufrixx
Da Ji
2
2
2
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
21,462
37,879
Taken
38,890
17,865
Mitigated
23,784
14,191
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,441
736
0
1,159
9,628
8,398
0
0
9,628
358
42,421
W
Bastet
BAKONaci
Bastet
3,398
802
0
3,547
6,924
1,765
0
921
6,003
0
24,315
W
Chang'e
2,854
399
360
2,130
3,991
1,027
0
978
3,013
39,272
0
W
Khepri
4,246
805
0
3,602
9,284
4,946
0
5,424
3,860
20,581
1,994
W
Guan Yu
Hexline
Guan Yu
4,972
1,008
0
2,544
9,611
7,378
0
95
9,516
0
34,789
L
Zhong Kui
Jethroootje
Zhong Kui
8,157
3,212
0
2,782
9,293
7,670
541
2,662
6,631
38,940
9,186
L
Terra
3,523
836
2,557
2,155
6,930
3,577
0
1,167
5,763
13,521
1,675
L
Ne Zha
2,028
755
0
3,424
8,743
2,724
0
1,139
7,604
0
31,683
W
Da Ji
boufrixx
Da Ji
5,567
1,374
0
2,008
8,069
2,749
0
4,529
3,540
0
35,083
L
1,313
50
0
434
4,296
1,415
0
1,853
2,443
40,770
1,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,301
Gold Earned
27,592
289
Minions Killed
302
0
Camps Cleared
0
1,067,784
Distance Traveled
1,009,570
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,057
606
65
7
0
189,225
0
W
Bastet
5,124
512
44
4
0
240,156
0
W
Chang'e
6,003
600
90
9
0
228,968
2
W
Khepri
5,517
552
24
2
0
204,493
2
W
Guan Yu
5,322
532
67
7
0
179,510
0
L
Zhong Kui
5,475
548
70
7
0
169,504
0
L
Terra
5,543
554
25
3
0
200,817
2
L
Ne Zha
4,792
479
53
5
0
240,970
0
W
Da Ji
5,335
534
64
6
0
214,657
0
L
Nox
5,725
573
89
9
0
209,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role