Player Matchup

Bacchus
Bacchus
GAMECRAZYPLAYER_
Bacchus
Level 125
God Stats
10W - 8L
1,585 SR
Queue Stats
165W - 159L
1,501 Elo+
Solo
Skadi
Skadi
Joma2080000
Skadi
Level 45
God Stats
8W - 8L
1,652 SR
Queue Stats
56W - 76L
1,426 Elo+
Party 1
Ymir
Ymir
L4SS0CREW
Ymir
Level 53
God Stats
73W - 55L
1,620 SR
Queue Stats
117W - 138L
1,494 Elo+
Party 1
Lancelot
Lancelot
edinardoigreja
Lancelot
Level 158
God Stats
11W - 4L
1,845 SR
Queue Stats
86W - 82L
1,531 Elo+
Solo
Ix Chel
Ix Chel
firestone504
Ix Chel
Level 127
God Stats
1W - 1L
1,760 SR
Queue Stats
60W - 72L
1,457 Elo+
Solo
Team Averages
Level 102
1,693 SR
1,482 Elo+

VS

Team Averages
Level 87
1,530 SR
1,467 Elo+
Fafnir
Fafnir
HeLLGeeKo
Fafnir
Level 38
God Stats
1W - 1L
1,473 SR
Queue Stats
30W - 46L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
JosAsYuLol
Sun Wukong
Level 81
God Stats
27W - 31L
1,474 SR
Queue Stats
222W - 203L
1,464 Elo+
Solo
Ah Puch
Ah Puch
Reapersoul0615
Ah Puch
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 67L
1,641 Elo+
Solo
Medusa
Medusa
Unvccinated
Medusa
Level 64
God Stats
24W - 29L
1,657 SR
Queue Stats
158W - 175L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
jyashi
Ao Kuang
Level 165
God Stats
79W - 64L
1,548 SR
Queue Stats
371W - 357L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,479
448
1,515
6,595
5,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 2 / 0
5,391
539
3,588
5,664
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
7
0 / 1 / 1
4,914
491
2,408
9,209
3,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
10
0 / 3 / 0
5,254
525
4,716
9,027
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
firestone504
Ix Chel
9
0 / 3 / 0
4,911
491
1,702
4,844
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
HeLLGeeKo
Fafnir
9
1 / 2 / 4
5,952
595
2,888
8,824
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
JosAsYuLol
Sun Wukong
11
2 / 1 / 3
6,429
643
5,641
6,695
2,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 5
7,209
721
4,431
3,720
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
11
1 / 0 / 0
5,754
575
6,818
4,649
1,508
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
jyashi
Ao Kuang
12
5 / 0 / 1
6,877
688
3,972
6,798
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
11
11
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fafnir
HeLLGeeKo
Fafnir
1
2
4
1.5
L
2
2
0
1
W
Sun Wukong
JosAsYuLol
Sun Wukong
2
1
3
3.5
L
Ymir
0
1
1
0.5
W
2
0
5
4.5
W
Medusa
1
0
0
1
L
Lancelot
0
3
0
0
L
Ix Chel
firestone504
Ix Chel
0
3
0
0
W
Ao Kuang
jyashi
Ao Kuang
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,929
Damage
23,750
35,339
Taken
30,686
14,837
Mitigated
14,592
10,220
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,515
202
0
1,809
6,595
5,418
0
2,005
4,590
20,102
589
W
Fafnir
HeLLGeeKo
Fafnir
2,888
1,061
0
1,793
8,824
6,985
0
2,101
6,723
9,862
1,527
L
3,588
1,845
0
1,534
5,664
1,539
0
721
4,943
0
30,121
W
Sun Wukong
JosAsYuLol
Sun Wukong
5,641
1,280
0
1,810
6,695
2,923
0
1,304
5,391
0
36,378
L
Ymir
2,408
345
1,389
2,747
9,209
3,024
0
3,176
6,033
13,626
0
W
4,431
54
0
858
3,720
1,067
82
619
3,101
43,193
1,460
W
Medusa
6,818
2,340
0
958
4,649
1,508
0
793
3,856
0
42,202
L
Lancelot
4,716
983
0
1,470
9,027
3,348
0
2,604
6,423
0
40,172
L
Ix Chel
firestone504
Ix Chel
1,702
171
39
1,232
4,844
1,508
0
2,574
2,270
26,187
0
W
Ao Kuang
jyashi
Ao Kuang
3,972
1,556
0
3,566
6,798
2,109
400
898
5,900
35,341
11,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,949
Gold Earned
32,221
246
Minions Killed
311
0
Camps Cleared
0
959,551
Distance Traveled
1,021,125
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,479
448
34
3
0
174,347
0
W
Fafnir
5,952
595
19
2
0
217,033
0
L
Skadi
5,391
539
49
5
0
184,379
0
W
Sun Wukong
6,429
643
64
6
0
212,198
2
L
Ymir
4,914
491
35
4
0
208,614
4
W
Ah Puch
7,209
721
90
9
0
176,690
3
W
Medusa
5,754
575
61
6
0
197,133
0
L
Lancelot
5,254
525
72
7
0
243,122
1
L
Ix Chel
4,911
491
56
6
0
149,089
0
W
Ao Kuang
6,877
688
77
8
0
218,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role