Player Matchup

Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond I
BABOOOOOoooooN
Xbalanque
Diamond I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
2,486 MMR
Solo
Da Ji
Da Ji
Diamond IV
Lordakon
Da Ji
Diamond IV
Level 241
God Stats
4W - 0L
1,581 SR
Queue Stats
138W - 112L
2,104 MMR
Party 1
Anubis
Anubis
Masters
Tepelman
Anubis
Masters
Level 183
God Stats
3W - 1L
1,837 SR
Queue Stats
196W - 156L
2,576 MMR
Solo
Fafnir
Fafnir
Diamond II
hukko
Fafnir
Diamond II
Level 110
God Stats
5W - 3L
1,597 SR
Queue Stats
84W - 71L
2,143 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,603 SR
2,162 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,556 SR
2,031 MMR
Kukulkan
Kukulkan
Masters
 
Kukulkan
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Dalouubis
Cabrakan
Diamond IV
Level 119
God Stats
11W - 9L
1,662 SR
Queue Stats
245W - 234L
2,223 MMR
Solo
Chaac
Chaac
Diamond V
Dr_Castellano
Chaac
Diamond V
Level 341
God Stats
0W - 2L
1,496 SR
Queue Stats
338W - 327L
1,948 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
MireTheMoisty
Ao Kuang
Diamond I
Level 166
God Stats
6W - 6L
1,405 SR
Queue Stats
303W - 278L
2,516 MMR
Solo
Cupid
Cupid
Platinum I
Parathurnax
Cupid
Platinum I
Level 65
God Stats
7W - 5L
1,716 SR
Queue Stats
178W - 180L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 3 / 2
8,413
601
6,721
14,499
10,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
BABOOOOOoooooN
Xbalanque
18
6 / 1 / 5
10,378
741
12,281
9,668
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Lordakon
Da Ji
15
5 / 1 / 7
8,774
627
6,421
8,880
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Tepelman
Anubis
15
8 / 1 / 6
9,793
700
11,521
8,473
4,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
hukko
Fafnir
14
3 / 0 / 8
9,565
683
2,695
7,931
6,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
AwilixKing ArthurAphroditeBacchus

VS

Bans
Morgan Le FayAresMercuryChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 4 / 0
6,736
481
4,407
6,084
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Dalouubis
Cabrakan
12
0 / 4 / 2
7,079
506
8,214
14,113
11,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 4 / 1
5,290
378
2,703
7,967
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
MireTheMoisty
Ao Kuang
13
5 / 6 / 0
7,489
535
7,575
14,258
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 5 / 1
6,889
492
4,658
10,712
3,042
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
23
Kills
6
6
Deaths
23
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
2
0.67
L
Kukulkan
 
Kukulkan
1
4
0
0.25
W
Xbalanque
BABOOOOOoooooN
Xbalanque
6
1
5
8.5
L
Cabrakan
Dalouubis
Cabrakan
0
4
2
0.25
L
0
4
1
0.13
W
Da Ji
Lordakon
Da Ji
5
1
7
8.5
L
Ao Kuang
MireTheMoisty
Ao Kuang
5
6
0
0.83
L
0
5
1
0.1
W
Anubis
Tepelman
Anubis
8
1
6
11
W
Fafnir
hukko
Fafnir
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,639
Damage
27,557
49,451
Taken
53,134
27,839
Mitigated
23,543
25,391
Healing
11,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,721
600
0
5,386
14,499
10,764
303
7,302
6,469
46,433
3,687
L
Kukulkan
 
Kukulkan
4,407
63
0
251
6,084
1,855
0
3,083
3,001
40,713
0
W
Xbalanque
BABOOOOOoooooN
Xbalanque
12,281
8,633
0
5,491
9,668
3,362
2,554
1,609
8,059
0
93,103
L
Cabrakan
Dalouubis
Cabrakan
8,214
1,075
0
2,578
14,113
11,532
0
9,730
4,383
45,356
779
L
2,703
810
0
1,694
7,967
3,035
0
2,962
5,005
0
10,713
W
Da Ji
Lordakon
Da Ji
6,421
1,644
0
5,365
8,880
2,805
297
3,967
4,882
0
68,274
L
Ao Kuang
MireTheMoisty
Ao Kuang
7,575
1,270
0
4,374
14,258
4,079
0
3,726
10,532
54,062
0
L
4,658
2,835
26
2,897
10,712
3,042
0
1,002
9,710
0
50,499
W
Anubis
Tepelman
Anubis
11,521
1,145
181
5,247
8,473
4,073
651
5,648
2,698
69,183
0
W
Fafnir
hukko
Fafnir
2,695
797
0
3,721
7,931
6,835
778
1,123
6,808
32,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,923
Gold Earned
33,483
554
Minions Killed
369
0
Camps Cleared
0
1,370,217
Distance Traveled
1,065,978
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,413
601
124
9
0
243,370
3
L
Kukulkan
6,736
481
87
6
0
215,030
1
W
Xbalanque
10,378
741
160
11
0
243,738
2
L
Cabrakan
7,079
506
79
6
0
197,837
0
L
Chaac
5,290
378
23
2
0
125,762
0
W
Da Ji
8,774
627
107
8
0
319,569
2
L
Ao Kuang
7,489
535
92
7
0
299,804
0
L
Cupid
6,889
492
88
6
0
227,545
0
W
Anubis
9,793
700
111
8
0
267,423
0
W
Fafnir
9,565
683
52
4
0
296,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role