Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
BlueKidPlug
Pele
Gold III
Level 179
God Stats
1W - 3L
1,499 SR
Queue Stats
24W - 22L
1,638 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Tsubasá
Erlang Shen
Gold I
Level 168
God Stats
5W - 5L
1,560 SR
Queue Stats
56W - 54L
1,635 MMR
Solo
Surtr
Surtr
Platinum IV
grayding201
Surtr
Platinum IV
Level 159
God Stats
4W - 3L
1,688 SR
Queue Stats
235W - 226L
1,622 MMR
Solo
Merlin
Merlin
Gold I
juanpa24
Merlin
Gold I
Level 158
God Stats
5W - 7L
1,667 SR
Queue Stats
218W - 208L
1,603 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 175
1,583 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,560 SR
1,596 MMR
Awilix
Awilix
Platinum V
 
Awilix
Platinum V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
IrishDisaster
Ymir
Silver I
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,592 MMR
Solo
King Arthur
King Arthur
Gold III
SUM3rr
King Arthur
Gold III
Level 126
God Stats
13W - 17L
1,518 SR
Queue Stats
227W - 219L
1,619 MMR
Solo
Vulcan
Vulcan
Gold IV
doof666
Vulcan
Gold IV
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,649 MMR
Solo
Neith
Neith
Gold I
pein8a
Neith
Gold I
Level 156
God Stats
12W - 6L
1,781 SR
Queue Stats
115W - 104L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 0
4,744
474
2,053
6,234
2,026
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
4,817
482
2,256
7,789
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
Tsubasá
Erlang Shen
7
0 / 2 / 0
4,622
462
2,988
7,320
4,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
2 / 4 / 0
5,298
530
5,459
10,056
5,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
juanpa24
Merlin
9
0 / 4 / 0
5,065
507
2,487
6,013
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eCthulhuMedusaAresAthena

VS

Bans
OsirisLokiJanusFreyaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 0 / 3
6,130
613
6,033
5,779
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 0 / 4
6,586
659
4,495
6,437
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
SUM3rr
King Arthur
11
4 / 2 / 1
6,223
622
6,830
9,248
5,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
doof666
Vulcan
11
2 / 0 / 0
6,181
618
2,807
3,032
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
pein8a
Neith
11
3 / 0 / 2
6,233
623
5,688
4,920
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
17
17
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Awilix
 
Awilix
4
0
3
5.5
L
0
4
0
0
W
4
0
4
6
W
King Arthur
SUM3rr
King Arthur
4
2
1
2.25
L
Erlang Shen
Tsubasá
Erlang Shen
0
2
0
0
W
Vulcan
doof666
Vulcan
2
0
0
2
L
2
4
0
0.5
L
Merlin
juanpa24
Merlin
0
4
0
0
W
Neith
pein8a
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,243
Damage
25,853
37,412
Taken
29,416
15,873
Mitigated
14,954
8,613
Healing
6,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,053
74
0
1,595
6,234
2,026
0
1,257
4,977
0
28,252
W
Awilix
 
Awilix
6,033
2,647
0
710
5,779
2,159
0
592
5,187
0
45,950
L
2,256
830
0
1,048
7,789
2,523
11
1,510
6,215
0
28,471
W
4,495
1,110
0
2,133
6,437
4,534
0
811
5,626
23,785
1,440
W
King Arthur
SUM3rr
King Arthur
6,830
558
0
1,272
9,248
5,845
0
286
8,431
0
38,834
L
Erlang Shen
Tsubasá
Erlang Shen
2,988
966
0
1,649
7,320
4,172
0
1,691
5,559
0
12,737
W
Vulcan
doof666
Vulcan
2,807
85
0
250
3,032
927
0
1,317
1,715
41,513
1,954
L
5,459
2,211
0
3,633
10,056
5,404
0
0
10,056
1,001
28,339
L
Merlin
juanpa24
Merlin
2,487
0
0
688
6,013
1,748
0
2,430
3,507
34,052
0
W
Neith
pein8a
Neith
5,688
2,193
0
1,635
4,920
1,489
27
0
4,920
0
39,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,546
Gold Earned
31,353
249
Minions Killed
330
0
Camps Cleared
0
897,462
Distance Traveled
1,033,048
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,744
474
45
5
0
155,772
0
W
Awilix
6,130
613
71
7
0
237,256
2
L
Pele
4,817
482
65
7
0
208,909
0
W
Ymir
6,586
659
30
3
0
200,764
4
W
King Arthur
6,223
622
68
7
0
196,641
4
L
Erlang Shen
4,622
462
20
2
0
196,441
0
W
Vulcan
6,181
618
83
8
0
202,134
0
L
Surtr
5,298
530
47
5
0
155,851
0
L
Merlin
5,065
507
72
7
0
180,489
2
W
Neith
6,233
623
78
8
0
196,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role