Player Matchup

Baba Yaga
Baba Yaga
Diamond III
 
Baba Yaga
Diamond III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
 
Ah Muzen Cab
Platinum II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
CHiCKeN_MaN_46
Gilgamesh
Platinum IV
Level 157
God Stats
2W - 7L
1,575 SR
Queue Stats
138W - 123L
1,802 MMR
Solo
Ne Zha
Ne Zha
Platinum V
ProfessorJanus
Ne Zha
Platinum V
Level 105
God Stats
2W - 3L
1,693 SR
Queue Stats
218W - 217L
1,865 MMR
Solo
Ganesha
Ganesha
Platinum II
Saint-Gigadron
Ganesha
Platinum II
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
719W - 734L
1,812 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,554 SR
1,696 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,641 SR
2,029 MMR
Odin
Odin
Diamond II
FriedDirty
Odin
Diamond II
Level 159
God Stats
13W - 12L
1,744 SR
Queue Stats
239W - 203L
2,330 MMR
Party 2
Bacchus
Bacchus
Platinum II
lmPathos
Bacchus
Platinum II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 32L
2,007 MMR
Party 1
Da Ji
Da Ji
Gold II
nBoZone
Da Ji
Gold II
Level 118
God Stats
3W - 1L
1,681 SR
Queue Stats
96W - 85L
1,593 MMR
Party 1
Charybdis
Charybdis
Masters
sunofaboom
Charybdis
Masters
Level 161
God Stats
36W - 40L
1,606 SR
Queue Stats
238W - 216L
2,443 MMR
Party 2
Ix Chel
Ix Chel
Platinum II
thesweatysacks
Ix Chel
Platinum II
Level 161
God Stats
10W - 4L
1,673 SR
Queue Stats
678W - 682L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
3 / 2 / 0
6,754
520
8,145
7,474
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 3 / 0
6,598
508
6,018
10,354
3,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
CHiCKeN_MaN_46
Gilgamesh
13
1 / 1 / 0
7,937
611
7,218
11,637
6,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
1 / 2 / 3
6,683
514
3,428
8,880
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 2
6,286
484
1,297
9,613
6,470
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Maman BrigitteCthulhuAthena

VS

Bans
Chang'eFreyaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,872
606
5,722
12,356
7,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
lmPathos
Bacchus
11
4 / 1 / 2
7,526
579
5,405
9,173
8,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Da Ji
nBoZone
Da Ji
12
1 / 1 / 4
6,636
510
5,378
8,777
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
sunofaboom
Charybdis
15
2 / 0 / 1
8,192
630
8,742
7,192
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 3
7,796
600
5,329
7,191
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
10
10
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
3
2
0
1.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
L
Gilgamesh
CHiCKeN_MaN_46
Gilgamesh
1
1
0
1
W
1
2
0
0.5
L
1
2
3
1.25
L
0
2
2
0.5
W
Bacchus
lmPathos
Bacchus
4
1
2
5
W
Da Ji
nBoZone
Da Ji
1
1
4
3
W
Charybdis
sunofaboom
Charybdis
2
0
1
2.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,106
Damage
30,576
47,958
Taken
44,689
22,729
Mitigated
24,154
10,976
Healing
18,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
8,145
78
0
2,387
7,474
2,807
0
2,763
4,526
51,764
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,018
2,116
0
2,242
10,354
3,292
0
1,588
8,766
0
63,031
L
Gilgamesh
CHiCKeN_MaN_46
Gilgamesh
7,218
2,724
0
2,393
11,637
6,838
703
1,362
10,229
0
59,119
W
5,722
1,087
0
3,362
12,356
7,792
0
485
11,186
0
59,472
L
3,428
1,308
0
1,840
8,880
3,322
0
1,075
7,791
0
51,680
L
1,297
145
0
2,114
9,613
6,470
0
3,293
6,134
9,193
0
W
Bacchus
lmPathos
Bacchus
5,405
483
0
2,537
9,173
8,781
0
3,175
5,958
24,033
1,665
W
Da Ji
nBoZone
Da Ji
5,378
1,562
0
4,220
8,777
2,882
0
1,464
7,268
0
47,164
W
Charybdis
sunofaboom
Charybdis
8,742
4,856
0
4,696
7,192
2,446
623
226
6,966
0
79,658
W
5,329
872
899
2,312
7,191
2,253
54
4,382
2,809
51,746
1,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,258
Gold Earned
38,022
403
Minions Killed
492
0
Camps Cleared
0
1,351,331
Distance Traveled
1,401,459
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,754
520
99
8
0
273,093
1
L
Ah Muzen Cab
6,598
508
109
8
0
244,107
0
L
Gilgamesh
7,937
611
119
9
0
268,605
1
W
Odin
7,872
606
109
8
0
265,626
1
L
Ne Zha
6,683
514
75
6
0
312,261
0
L
Ganesha
6,286
484
1
0
0
253,265
2
W
Bacchus
7,526
579
36
3
0
293,310
3
W
Da Ji
6,636
510
77
6
0
295,417
3
W
Charybdis
8,192
630
166
13
0
259,882
0
W
Ix Chel
7,796
600
104
8
0
287,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role