Player Matchup

Olorun
Olorun
Bronze III
 
Olorun
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Gold II
ImKrxze-
Ymir
Gold II
Level 163
God Stats
8W - 0L
1,832 SR
Queue Stats
469W - 475L
1,549 MMR
Solo
Ix Chel
Ix Chel
Gold I
NotFalchion
Ix Chel
Gold I
Level 73
God Stats
3W - 0L
1,686 SR
Queue Stats
175W - 169L
1,527 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
devil750
Cu Chulainn
Gold IV
Level 157
God Stats
16W - 11L
1,650 SR
Queue Stats
79W - 90L
1,558 MMR
Solo
Athena
Athena
Bronze III
paloalto
Athena
Bronze III
Level 171
God Stats
1W - 0L
1,687 SR
Queue Stats
9W - 1L
1,546 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,671 SR
1,536 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,613 SR
1,536 MMR
Zhong Kui
Zhong Kui
Gold II
Eef-Hoos-
Zhong Kui
Gold II
Level 149
God Stats
34W - 33L
1,550 SR
Queue Stats
358W - 354L
1,518 MMR
Solo
Bacchus
Bacchus
Bronze III
J3wC
Bacchus
Bronze III
Level 61
God Stats
0W - 1L
1,848 SR
Queue Stats
3W - 5L
1,554 MMR
Party 1
Ullr
Ullr
Gold IV
UncleRuckus1
Ullr
Gold IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 123L
1,538 MMR
Solo
Nu Wa
Nu Wa
Bronze III
gen-monster
Nu Wa
Bronze III
Level 105
God Stats
1W - 2L
1,564 SR
Queue Stats
4W - 4L
1,571 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Ôokami
Gilgamesh
Gold III
Level 168
God Stats
5W - 3L
1,601 SR
Queue Stats
459W - 461L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
6 / 2 / 3
11,466
674
10,880
8,701
4,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
16
8 / 3 / 12
10,337
608
10,671
14,712
8,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ix Chel
NotFalchion
Ix Chel
17
6 / 1 / 11
10,901
641
11,963
10,066
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
devil750
Cu Chulainn
16
2 / 2 / 6
10,577
622
8,543
16,192
14,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
paloalto
Athena
15
5 / 0 / 16
10,701
629
5,136
14,884
14,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HerculesMedusaMulanFreya

VS

Bans
SurtrSkadiLokiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Eef-Hoos-
Zhong Kui
15
2 / 6 / 1
9,343
550
5,586
14,471
8,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
J3wC
Bacchus
8
0 / 4 / 4
6,932
408
3,104
6,180
5,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 4 / 2
9,390
552
6,105
13,391
3,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 1
6,934
408
4,679
4,644
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Ôokami
Gilgamesh
15
1 / 9 / 2
9,044
532
11,653
24,679
13,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
27
Kills
7
8
Deaths
27
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
2
3
3.75
L
Zhong Kui
Eef-Hoos-
Zhong Kui
2
6
1
0.42
W
Ymir
8
3
12
4.67
L
Bacchus
J3wC
Bacchus
0
4
4
0.5
W
Ix Chel
NotFalchion
Ix Chel
6
1
11
11.5
L
3
4
2
1
W
Cu Chulainn
devil750
Cu Chulainn
2
2
6
2.5
L
1
4
1
0.38
W
Athena
paloalto
Athena
5
0
16
13
L
Gilgamesh
Ôokami
Gilgamesh
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,193
Damage
31,127
64,555
Taken
63,365
46,106
Mitigated
31,908
21,862
Healing
12,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,880
5,851
534
4,326
8,701
4,213
5,023
2,153
6,431
83,901
4,559
L
Zhong Kui
Eef-Hoos-
Zhong Kui
5,586
1,953
0
5,548
14,471
8,497
0
8,089
6,134
51,542
21,632
W
Ymir
10,671
2,133
0
2,975
14,712
8,082
768
3,535
10,996
60,941
7,180
L
Bacchus
J3wC
Bacchus
3,104
204
0
516
6,180
5,124
0
4,259
1,841
10,338
0
W
Ix Chel
NotFalchion
Ix Chel
11,963
1,238
4,869
3,603
10,066
4,163
2,193
3,880
5,922
85,810
958
L
6,105
2,064
0
1,538
13,391
3,581
0
10,075
3,232
0
62,072
W
Cu Chulainn
devil750
Cu Chulainn
8,543
1,346
0
2,585
16,192
14,992
431
301
15,814
202
78,053
L
4,679
987
0
700
4,644
1,185
0
3,489
837
19,329
0
W
Athena
paloalto
Athena
5,136
1,997
0
2,970
14,884
14,656
451
2,814
11,881
34,004
0
L
Gilgamesh
Ôokami
Gilgamesh
11,653
3,981
0
4,638
24,679
13,521
0
11,381
13,095
0
61,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,982
Gold Earned
41,643
566
Minions Killed
401
0
Camps Cleared
0
1,749,054
Distance Traveled
1,179,210
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,466
674
150
9
0
332,054
0
L
Zhong Kui
9,343
550
116
7
0
248,663
10
W
Ymir
10,337
608
94
6
0
355,958
0
L
Bacchus
6,932
408
16
1
0
183,454
4
W
Ix Chel
10,901
641
149
9
0
334,814
1
L
Ullr
9,390
552
118
7
0
310,497
2
W
Cu Chulainn
10,577
622
135
8
0
321,764
2
L
Nu Wa
6,934
408
37
2
0
143,440
1
W
Athena
10,701
629
38
2
0
404,464
2
L
Gilgamesh
9,044
532
114
7
0
293,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role