Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
Aresjk
Geb
Gold II
Level 126
God Stats
28W - 27L
1,537 SR
Queue Stats
337W - 320L
1,611 MMR
Solo
He Bo
He Bo
Gold II
Bennansss
He Bo
Gold II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 238L
1,622 MMR
Solo
Agni
Agni
Gold II
Nessyy
Agni
Gold II
Level 194
God Stats
0W - 2L
1,671 SR
Queue Stats
260W - 259L
1,637 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,542 SR
1,574 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,586 SR
1,570 MMR
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
Aioria9
Zhong Kui
Gold IV
Level 126
God Stats
31W - 12L
1,536 SR
Queue Stats
139W - 133L
1,572 MMR
Party 3
Janus
Janus
Platinum V
SaltOddPenguin
Janus
Platinum V
Level 153
God Stats
4W - 4L
1,735 SR
Queue Stats
70W - 63L
1,646 MMR
Solo
Awilix
Awilix
Gold II
我没有梦想丶
Awilix
Gold II
Level 95
God Stats
50W - 34L
1,659 SR
Queue Stats
402W - 397L
1,632 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 0 / 0
3,222
644
1,691
2,950
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
 
Achilles
1
0 / 1 / 0
2,547
509
374
1,044
445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
Aresjk
Geb
5
0 / 0 / 0
3,315
663
916
2,944
1,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Bennansss
He Bo
5
0 / 3 / 0
2,984
597
1,438
3,118
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Agni
Nessyy
Agni
5
0 / 2 / 0
3,208
642
853
2,520
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
AnhurSusanoSun WukongSerqet

VS

Bans
BacchusScyllaMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 0 / 0
3,720
744
1,369
2,710
1,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,643
729
1,611
2,096
532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Aioria9
Zhong Kui
8
2 / 0 / 0
4,934
987
1,125
2,684
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 0 / 1
3,789
758
838
1,349
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 0 / 0
4,024
805
2,088
2,349
720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
6
6
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
L
Achilles
 
Achilles
0
1
0
0
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Danzaburou
 
Danzaburou
0
0
0
0
W
Zhong Kui
Aioria9
Zhong Kui
2
0
0
2
L
Geb
Aresjk
Geb
0
0
0
0
L
He Bo
Bennansss
He Bo
0
3
0
0
L
Agni
Nessyy
Agni
0
2
0
0
W
0
0
1
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,272
Damage
7,031
12,576
Taken
11,188
3,687
Mitigated
4,367
4,589
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,691
584
0
1,563
2,950
667
0
507
2,443
0
18,984
L
Achilles
 
Achilles
374
231
0
403
1,044
445
0
328
716
0
2,443
W
Cthulhu
 
Cthulhu
1,369
118
44
1,594
2,710
1,363
0
726
1,984
11,769
207
W
Danzaburou
 
Danzaburou
1,611
824
0
990
2,096
532
0
712
1,384
0
16,928
W
Zhong Kui
Aioria9
Zhong Kui
1,125
340
0
1,487
2,684
1,380
0
327
2,305
21,405
6,816
L
Geb
Aresjk
Geb
916
0
0
1,350
2,944
1,392
0
282
2,662
7,248
0
L
He Bo
Bennansss
He Bo
1,438
123
0
773
3,118
628
0
950
2,168
10,947
0
L
Agni
Nessyy
Agni
853
238
0
500
2,520
555
0
995
1,391
12,455
0
W
838
42
0
464
1,349
372
0
796
553
16,159
0
W
2,088
913
0
381
2,349
720
0
646
1,703
0
20,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,276
Gold Earned
20,110
102
Minions Killed
192
0
Camps Cleared
0
410,327
Distance Traveled
573,197
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,222
644
43
9
0
105,748
0
L
Achilles
2,547
509
5
1
0
27,409
0
W
Cthulhu
3,720
744
16
3
0
111,217
0
W
Danzaburou
3,643
729
39
8
0
113,238
0
W
Zhong Kui
4,934
987
57
11
0
97,001
0
L
Geb
3,315
663
6
1
0
82,108
2
L
He Bo
2,984
597
25
5
0
105,675
0
L
Agni
3,208
642
23
5
0
89,387
0
W
Janus
3,789
758
42
8
0
112,459
0
W
Awilix
4,024
805
38
8
0
139,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role