Player Matchup

Bastet
Bastet
 
Bastet
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
TikTokPlaya
Geb
Level 128
God Stats
0W - 2L
1,284 SR
Queue Stats
30W - 44L
1,452 Elo+
Party 1
Mulan
Mulan
TytheLion
Mulan
Level 89
God Stats
0W - 3L
1,185 SR
Queue Stats
0W - 7L
1,139 Elo+
Party 1
Baron Samedi
Baron Samedi
ZimonDeath
Baron Samedi
Level 84
God Stats
2W - 1L
1,070 SR
Queue Stats
230W - 222L
1,505 Elo+
Solo
Apollo
Apollo
lTwntyl
Apollo
Level 67
God Stats
3W - 3L
1,598 SR
Queue Stats
126W - 109L
1,548 Elo+
Solo
Team Averages
Level 89
1,327 SR
1,429 Elo+

VS

Team Averages
Level 109
1,506 SR
1,482 Elo+
Surtr
Surtr
Benjazamur
Surtr
Level 77
God Stats
27W - 30L
1,505 SR
Queue Stats
380W - 344L
1,461 Elo+
Solo
Set
Set
FamousDuce
Set
Level 149
God Stats
2W - 4L
1,276 SR
Queue Stats
38W - 29L
1,544 Elo+
Solo
Janus
Janus
Spiderverse7
Janus
Level 89
God Stats
17W - 13L
1,515 SR
Queue Stats
380W - 344L
1,435 Elo+
Solo
Sylvanus
Sylvanus
chinorawrr
Sylvanus
Level 79
God Stats
7W - 2L
1,594 SR
Queue Stats
242W - 254L
1,449 Elo+
Solo
Neith
Neith
s4f1r3
Neith
Level 153
God Stats
17W - 19L
1,640 SR
Queue Stats
465W - 454L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 5 / 0
5,044
459
3,186
9,205
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 1
5,404
491
2,301
8,334
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
TytheLion
Mulan
9
0 / 5 / 0
5,356
487
3,398
8,768
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
ZimonDeath
Baron Samedi
9
0 / 4 / 0
5,082
462
2,411
6,403
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
lTwntyl
Apollo
12
1 / 0 / 1
6,642
604
3,547
6,435
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
4 / 0 / 2
6,890
626
5,577
7,602
4,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 1 / 2
6,508
592
5,022
7,615
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 2
7,203
655
6,154
4,795
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
chinorawrr
Sylvanus
11
3 / 0 / 1
5,906
537
2,849
5,376
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
s4f1r3
Neith
11
0 / 1 / 5
6,002
546
4,947
3,537
1,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
17
17
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
5
0
0
W
Surtr
4
0
2
5
W
6
1
2
7
W
4
0
2
5
L
1
3
1
0.5
L
Mulan
TytheLion
Mulan
0
5
0
0
L
Baron Samedi
ZimonDeath
Baron Samedi
0
4
0
0
W
Sylvanus
chinorawrr
Sylvanus
3
0
1
3.5
L
Apollo
lTwntyl
Apollo
1
0
1
1.5
W
Neith
s4f1r3
Neith
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,843
Damage
24,549
39,145
Taken
28,925
16,033
Mitigated
13,225
10,938
Healing
8,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,186
861
0
3,378
9,205
2,465
0
482
8,647
0
37,798
W
Surtr
5,577
1,947
0
2,709
7,602
4,508
0
102
7,500
968
36,637
W
5,022
2,104
0
1,379
7,615
3,405
0
452
7,163
0
42,730
W
6,154
351
0
1,230
4,795
1,538
176
2,271
2,524
52,395
2,161
L
2,301
176
0
2,282
8,334
4,725
0
2,798
5,536
14,227
0
L
Mulan
TytheLion
Mulan
3,398
427
0
589
8,768
5,434
0
334
7,980
0
30,545
L
Baron Samedi
ZimonDeath
Baron Samedi
2,411
302
37
837
6,403
1,892
0
4,105
2,298
27,758
0
W
Sylvanus
chinorawrr
Sylvanus
2,849
928
85
2,032
5,376
2,546
0
1,093
4,283
19,568
6,669
L
Apollo
lTwntyl
Apollo
3,547
2,766
0
3,815
6,435
1,517
0
1,156
5,279
0
56,019
W
Neith
s4f1r3
Neith
4,947
2,155
0
693
3,537
1,228
152
896
2,641
0
45,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,528
Gold Earned
32,509
299
Minions Killed
382
0
Camps Cleared
0
977,310
Distance Traveled
1,038,519
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,044
459
62
6
0
206,939
0
W
Surtr
6,890
626
65
6
0
198,364
0
W
Set
6,508
592
75
7
0
226,643
0
W
Janus
7,203
655
107
10
0
218,937
2
L
Geb
5,404
491
12
1
0
196,542
0
L
Mulan
5,356
487
54
5
0
173,919
0
L
Baron Samedi
5,082
462
53
5
0
194,965
0
W
Sylvanus
5,906
537
52
5
0
186,082
3
L
Apollo
6,642
604
118
11
0
204,945
0
W
Neith
6,002
546
83
8
0
208,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role