Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Elvaronplata
Ymir
Level 107
God Stats
22W - 21L
1,484 SR
Queue Stats
388W - 385L
1,499 Elo+
Solo
Janus
Janus
Striixkez
Janus
Level 88
God Stats
18W - 20L
1,541 SR
Queue Stats
323W - 309L
1,429 Elo+
Solo
Bellona
Bellona
nanmoomoitukanai
Bellona
Level 66
God Stats
12W - 21L
1,360 SR
Queue Stats
270W - 295L
1,435 Elo+
Solo
Cupid
Cupid
rShades45
Cupid
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 213L
1,473 Elo+
Solo
Team Averages
Level 99
1,477 SR
1,467 Elo+

VS

Team Averages
Level 61
1,599 SR
1,434 Elo+
Chang'e
Chang'e
AXL5757
Chang'e
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,320 Elo+
Solo
Medusa
Medusa
Grizzlybeard8562
Medusa
Level 64
God Stats
14W - 5L
1,679 SR
Queue Stats
74W - 71L
1,470 Elo+
Solo
Aphrodite
Aphrodite
Hugegentials
Aphrodite
Level 48
God Stats
1W - 2L
1,483 SR
Queue Stats
122W - 133L
1,451 Elo+
Solo
Yu Huang
Yu Huang
StonedEstuary
Yu Huang
Level 43
God Stats
6W - 6L
1,659 SR
Queue Stats
21W - 26L
1,460 Elo+
Solo
Loki
Loki
TWO60SAM
Loki
Level 108
God Stats
4W - 3L
1,676 SR
Queue Stats
110W - 109L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 1 / 1
8,561
571
6,536
12,275
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 1 / 9
8,645
576
8,511
11,781
10,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Striixkez
Janus
12
1 / 6 / 0
7,662
511
3,646
9,065
2,498
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 0 / 0
9,089
606
1,208
5,962
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
rShades45
Cupid
15
6 / 0 / 3
8,711
581
11,278
9,014
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AXL5757
Chang'e
4
0 / 2 / 0
5,060
337
1,045
2,785
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
1 / 4 / 3
7,019
468
10,141
12,729
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Hugegentials
Aphrodite
11
0 / 6 / 1
6,585
439
2,528
12,319
4,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
StonedEstuary
Yu Huang
14
2 / 1 / 4
7,937
529
6,961
8,052
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Loki
16
5 / 2 / 2
8,658
577
6,363
12,197
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
15
Kills
8
8
Deaths
15
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
1
4.5
L
Chang'e
AXL5757
Chang'e
0
2
0
0
W
2
1
9
6.5
L
1
4
3
0.63
L
Aphrodite
Hugegentials
Aphrodite
0
6
1
0.08
L
Yu Huang
StonedEstuary
Yu Huang
2
1
4
4
W
Janus
Striixkez
Janus
1
6
0
0.17
L
Loki
5
2
2
3
W
2
0
0
2
W
Cupid
rShades45
Cupid
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
27,038
48,097
Taken
48,082
23,854
Mitigated
16,270
17,402
Healing
20,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,536
1,420
0
6,438
12,275
4,382
0
1,353
10,922
0
56,868
L
Chang'e
AXL5757
Chang'e
1,045
130
0
1,190
2,785
512
0
0
2,785
8,883
440
W
8,511
1,319
199
1,252
11,781
10,430
29
3,512
8,269
24,428
854
L
10,141
4,235
0
2,730
12,729
4,165
0
2,194
10,535
0
53,388
L
Aphrodite
Hugegentials
Aphrodite
2,528
776
4,670
3,825
12,319
4,892
0
4,585
7,734
22,758
680
L
Yu Huang
StonedEstuary
Yu Huang
6,961
212
0
1,756
8,052
2,561
430
2,426
5,626
59,074
0
W
Janus
Striixkez
Janus
3,646
293
0
557
9,065
2,498
882
4,465
4,600
47,247
358
L
Loki
6,363
1,943
0
6,284
12,197
4,140
0
2,676
9,521
0
68,805
W
1,208
243
0
3,425
5,962
3,535
1,030
1,129
4,833
0
66,633
W
Cupid
rShades45
Cupid
11,278
5,492
1,455
4,076
9,014
3,009
580
230
8,784
0
75,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
35,259
454
Minions Killed
357
0
Camps Cleared
0
1,423,506
Distance Traveled
1,159,947
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,561
571
86
6
0
331,026
0
L
Chang'e
5,060
337
14
1
0
49,128
0
W
Ymir
8,645
576
26
2
0
290,636
1
L
Medusa
7,019
468
78
5
0
287,754
0
L
Aphrodite
6,585
439
44
3
0
243,549
0
L
Yu Huang
7,937
529
97
6
0
267,751
1
W
Janus
7,662
511
78
5
0
247,255
0
L
Loki
8,658
577
124
8
0
311,765
0
W
Bellona
9,089
606
126
8
0
265,389
7
W
Cupid
8,711
581
138
9
0
289,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role