Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
ShliegoViebo
Maui
Level 28
God Stats
5W - 5L
1,363 SR
Queue Stats
43W - 55L
1,368 Elo+
Party 2
Cthulhu
Cthulhu
TheJe5ter
Cthulhu
Level 83
God Stats
25W - 20L
1,485 SR
Queue Stats
152W - 150L
1,389 Elo+
Party 2
Charybdis
Charybdis
kcd64
Charybdis
Level 101
God Stats
42W - 28L
1,600 SR
Queue Stats
215W - 191L
1,506 Elo+
Solo
Poseidon
Poseidon
小嫂子别出声
Poseidon
Level 61
God Stats
50W - 40L
1,502 SR
Queue Stats
278W - 272L
1,435 Elo+
Party 1
Team Averages
Level 86
1,490 SR
1,440 Elo+

VS

Team Averages
Level 69
1,535 SR
1,448 Elo+
Ares
Ares
Gufik181
Ares
Level 104
God Stats
1W - 1L
1,549 SR
Queue Stats
209W - 192L
1,460 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kitoss_007
Cu Chulainn
Level 62
God Stats
5W - 3L
1,695 SR
Queue Stats
138W - 126L
1,488 Elo+
Solo
Tsukuyomi
Tsukuyomi
MaxoyHu-TonOne
Tsukuyomi
Level 44
God Stats
10W - 9L
1,492 SR
Queue Stats
168W - 183L
1,516 Elo+
Solo
Freya
Freya
ashleysmith01
Freya
Level 78
God Stats
1W - 4L
1,437 SR
Queue Stats
362W - 313L
1,416 Elo+
Solo
Thoth
Thoth
Алира
Thoth
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 0 / 5
6,234
623
4,276
6,285
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 8
5,895
590
2,044
6,538
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
TheJe5ter
Cthulhu
12
3 / 0 / 0
6,977
698
8,879
8,624
6,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
kcd64
Charybdis
11
7 / 1 / 0
7,305
731
7,874
5,772
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
4 / 3 / 5
6,806
681
4,969
4,554
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
3 / 2 / 1
5,928
593
3,698
7,566
5,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Kitoss_007
Cu Chulainn
10
0 / 3 / 0
5,633
563
4,526
11,602
6,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
MaxoyHu-TonOne
Tsukuyomi
10
1 / 4 / 2
5,369
537
4,045
10,053
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 4 / 1
4,839
484
3,945
6,610
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thoth
9
0 / 6 / 1
4,960
496
1,039
6,168
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
5
6
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
5
6.5
L
Ares
3
2
1
1.75
L
Cu Chulainn
Kitoss_007
Cu Chulainn
0
3
0
0
L
Tsukuyomi
MaxoyHu-TonOne
Tsukuyomi
1
4
2
0.5
W
1
2
8
2.5
W
Cthulhu
TheJe5ter
Cthulhu
3
0
0
3
L
1
4
1
0.38
W
Charybdis
kcd64
Charybdis
7
1
0
7
L
Thoth
0
6
1
0.08
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,042
Damage
17,253
31,773
Taken
41,999
15,849
Mitigated
17,835
7,999
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,276
1,213
0
423
6,285
2,370
0
1,271
4,946
0
35,721
L
Ares
3,698
199
0
902
7,566
5,340
0
1,057
6,509
24,092
0
L
Cu Chulainn
Kitoss_007
Cu Chulainn
4,526
1,174
0
2,900
11,602
6,148
0
6,887
3,775
0
39,409
L
Tsukuyomi
MaxoyHu-TonOne
Tsukuyomi
4,045
968
0
3,343
10,053
3,191
0
2,551
7,143
0
29,829
W
2,044
656
0
1,279
6,538
3,439
0
2,952
3,586
7,854
0
W
Cthulhu
TheJe5ter
Cthulhu
8,879
1,146
0
2,039
8,624
6,840
0
0
8,624
43,260
1,377
L
3,945
1,593
0
1,769
6,610
1,463
0
704
5,906
19,253
3,570
W
Charybdis
kcd64
Charybdis
7,874
4,573
0
3,718
5,772
1,885
752
3,108
2,664
0
49,674
L
Thoth
1,039
448
0
1,045
6,168
1,693
0
3,518
2,563
26,224
0
W
4,969
744
0
540
4,554
1,315
0
1,227
3,287
39,341
2,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,217
Gold Earned
26,729
315
Minions Killed
248
0
Camps Cleared
0
1,068,381
Distance Traveled
1,059,290
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,234
623
56
6
0
259,665
0
L
Ares
5,928
593
32
3
0
229,239
2
L
Cu Chulainn
5,633
563
73
7
0
203,982
2
L
Tsukuyomi
5,369
537
52
5
0
235,150
1
W
Maui
5,895
590
14
1
0
214,879
2
W
Cthulhu
6,977
698
80
8
0
205,862
1
L
Freya
4,839
484
36
4
0
209,273
0
W
Charybdis
7,305
731
84
8
0
203,252
4
L
Thoth
4,960
496
55
6
0
181,646
2
W
Poseidon
6,806
681
81
8
0
184,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role