Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Matatias
Hercules
Level 155
God Stats
14W - 13L
1,716 SR
Queue Stats
397W - 410L
1,509 Elo+
Solo
Horus
Horus
Revi21
Horus
Level 160
God Stats
3W - 0L
1,653 SR
Queue Stats
224W - 217L
1,545 Elo+
Solo
Nu Wa
Nu Wa
candy lord9682
Nu Wa
Level 134
God Stats
59W - 40L
1,621 SR
Queue Stats
514W - 505L
1,470 Elo+
Solo
Sol
Sol
guisantos84
Sol
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
495W - 501L
1,454 Elo+
Solo
Team Averages
Level 153
1,598 SR
1,495 Elo+

VS

Team Averages
Level 98
1,527 SR
1,469 Elo+
Merlin
Merlin
 
Merlin
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ATKBLADE
Anhur
Level 145
God Stats
1W - 2L
1,274 SR
Queue Stats
298W - 369L
1,516 Elo+
Party 1
Cerberus
Cerberus
SpiderTemplar270
Cerberus
Level 88
God Stats
21W - 17L
1,564 SR
Queue Stats
76W - 105L
1,428 Elo+
Party 1
Arachne
Arachne
cloudebellic
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,273 Elo+
Party 1
Cthulhu
Cthulhu
thiagovaleBR
Cthulhu
Level 89
God Stats
7W - 3L
1,795 SR
Queue Stats
12W - 8L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 1 / 0
6,449
645
6,087
8,193
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
Matatias
Hercules
11
5 / 2 / 0
6,709
671
7,665
7,649
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Revi21
Horus
10
0 / 0 / 6
6,186
619
1,854
5,898
3,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
0 / 1 / 3
5,346
535
2,268
2,437
616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 0
7,841
784
5,742
3,597
1,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 1
5,590
559
3,807
4,158
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
ATKBLADE
Anhur
8
1 / 3 / 0
5,048
505
572
3,771
679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 4 / 1
4,999
500
4,188
11,012
6,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
cloudebellic
Arachne
10
2 / 6 / 1
5,455
546
3,742
9,805
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
thiagovaleBR
Cthulhu
8
0 / 4 / 1
4,586
459
2,114
5,514
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
18
Kills
4
4
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
0
6
L
Merlin
 
Merlin
1
1
1
1.5
L
Anhur
ATKBLADE
Anhur
1
3
0
0.33
W
Hercules
Matatias
Hercules
5
2
0
2.5
W
Horus
Revi21
Horus
0
0
6
3
L
0
4
1
0.13
W
0
1
3
1.5
L
Arachne
cloudebellic
Arachne
2
6
1
0.42
W
7
0
0
7
L
Cthulhu
thiagovaleBR
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,616
Damage
14,423
27,774
Taken
34,260
12,838
Mitigated
13,421
10,689
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,087
1,596
0
1,080
8,193
3,367
0
1,356
6,837
0
48,490
L
Merlin
 
Merlin
3,807
174
0
904
4,158
1,000
0
1,030
3,128
36,117
498
L
Anhur
ATKBLADE
Anhur
572
224
0
500
3,771
679
0
2,875
896
0
11,236
W
Hercules
Matatias
Hercules
7,665
3,527
0
4,303
7,649
3,886
0
3,396
3,577
0
37,266
W
Horus
Revi21
Horus
1,854
920
440
2,275
5,898
3,809
0
1,417
4,273
2,037
18,356
L
4,188
131
0
4,225
11,012
6,843
0
239
10,205
23,520
116
W
2,268
338
0
416
2,437
616
0
1,766
671
26,611
963
L
Arachne
cloudebellic
Arachne
3,742
2,852
0
2,170
9,805
3,089
0
441
9,328
0
32,598
W
5,742
3,148
0
2,175
3,597
1,160
747
944
2,423
57,947
5,142
L
Cthulhu
thiagovaleBR
Cthulhu
2,114
180
0
190
5,514
1,810
0
3,324
2,190
17,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
25,678
373
Minions Killed
270
0
Camps Cleared
0
1,001,849
Distance Traveled
933,814
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,449
645
82
8
0
216,965
2
L
Merlin
5,590
559
78
8
0
201,514
2
L
Anhur
5,048
505
26
3
0
158,292
0
W
Hercules
6,709
671
71
7
0
195,185
4
W
Horus
6,186
619
55
6
0
233,249
4
L
Cerberus
4,999
500
64
6
0
175,710
2
W
Nu Wa
5,346
535
39
4
0
161,374
0
L
Arachne
5,455
546
56
6
0
176,162
0
W
Sol
7,841
784
126
13
0
195,076
1
L
Cthulhu
4,586
459
46
5
0
222,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role