Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Dyjok_
Ra
Level 121
God Stats
6W - 6L
1,152 SR
Queue Stats
210W - 201L
1,493 Elo+
Solo
Khepri
Khepri
Jazeppy
Khepri
Level 41
God Stats
3W - 0L
1,794 SR
Queue Stats
5W - 7L
1,338 Elo+
Solo
Anhur
Anhur
Skilbop
Anhur
Level 43
God Stats
2W - 0L
1,739 SR
Queue Stats
68W - 63L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Storrinho
Cthulhu
Level 96
God Stats
10W - 5L
1,954 SR
Queue Stats
39W - 42L
1,510 Elo+
Party 2
Team Averages
Level 91
1,628 SR
1,474 Elo+

VS

Team Averages
Level 120
1,451 SR
1,487 Elo+
Osiris
Osiris
 
Osiris
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FanisSM
Merlin
Level 208
God Stats
1W - 2L
1,447 SR
Queue Stats
87W - 74L
1,516 Elo+
Party 1
Hades
Hades
Garga5671
Hades
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,455 Elo+
Solo
King Arthur
King Arthur
aksteb
King Arthur
Level 104
God Stats
2W - 4L
1,353 SR
Queue Stats
91W - 77L
1,517 Elo+
Party 1
Medusa
Medusa
sztanganabanie
Medusa
Level 88
God Stats
2W - 5L
1,455 SR
Queue Stats
395W - 361L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
5 / 0 / 3
6,348
577
4,344
5,738
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ra
13
4 / 0 / 1
7,270
661
3,367
5,318
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Jazeppy
Khepri
9
0 / 2 / 3
5,140
467
2,311
6,130
4,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
Skilbop
Anhur
11
1 / 2 / 0
5,772
525
4,472
7,177
2,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Storrinho
Cthulhu
11
0 / 2 / 3
6,253
568
4,858
8,719
5,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 2 / 1
5,775
525
2,503
7,088
3,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Merlin
FanisSM
Merlin
11
0 / 1 / 0
5,718
520
4,591
4,512
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Garga5671
Hades
9
1 / 2 / 1
5,571
506
1,700
6,070
3,582
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
aksteb
King Arthur
10
2 / 3 / 0
6,047
550
4,257
10,562
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
3 / 2 / 1
6,472
588
7,140
7,446
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
6
6
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
3
6.5
L
Osiris
 
Osiris
0
2
1
0.25
W
Ra
4
0
1
4.5
L
Merlin
FanisSM
Merlin
0
1
0
0
L
Hades
Garga5671
Hades
1
2
1
0.75
W
Khepri
Jazeppy
Khepri
0
2
3
0.75
W
Anhur
Skilbop
Anhur
1
2
0
0.5
W
Cthulhu
Storrinho
Cthulhu
0
2
3
0.75
L
King Arthur
aksteb
King Arthur
2
3
0
0.67
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,352
Damage
20,191
33,082
Taken
35,678
16,335
Mitigated
16,733
9,932
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,344
1,141
0
700
5,738
2,340
0
538
5,200
0
34,393
L
Osiris
 
Osiris
2,503
1,040
0
2,558
7,088
3,848
0
1,266
5,700
0
49,494
W
Ra
3,367
778
337
2,783
5,318
1,545
0
3,628
1,690
59,603
988
L
Merlin
FanisSM
Merlin
4,591
134
0
1,125
4,512
1,315
0
1,142
3,266
48,998
0
L
Hades
Garga5671
Hades
1,700
478
410
2,169
6,070
3,582
0
2,677
3,252
18,605
0
W
Khepri
Jazeppy
Khepri
2,311
211
0
1,996
6,130
4,397
0
1,882
4,248
11,919
1,118
W
Anhur
Skilbop
Anhur
4,472
2,300
0
2,108
7,177
2,195
0
243
6,934
0
45,653
W
Cthulhu
Storrinho
Cthulhu
4,858
798
0
2,008
8,719
5,858
0
0
8,719
35,544
2,646
L
King Arthur
aksteb
King Arthur
4,257
681
0
1,066
10,562
6,185
0
3,493
6,450
0
37,777
L
7,140
2,336
0
1,190
7,446
1,803
0
693
6,753
0
48,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,783
Gold Earned
29,583
360
Minions Killed
367
0
Camps Cleared
0
1,158,671
Distance Traveled
1,094,442
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,348
577
56
5
0
284,778
2
L
Osiris
5,775
525
97
9
0
262,600
0
W
Ra
7,270
661
123
11
0
244,362
0
L
Merlin
5,718
520
81
7
0
216,425
0
L
Hades
5,571
506
37
3
0
201,808
5
W
Khepri
5,140
467
11
1
0
220,874
0
W
Anhur
5,772
525
89
8
0
196,461
0
W
Cthulhu
6,253
568
81
7
0
212,196
4
L
King Arthur
6,047
550
72
7
0
207,650
0
L
Medusa
6,472
588
80
7
0
205,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role