Player Matchup

Fenrir
Fenrir
BigRhys1507
Fenrir
Level 124
God Stats
12W - 14L
1,430 SR
Queue Stats
767W - 750L
1,478 Elo+
Party 2
Hachiman
Hachiman
Clo0t
Hachiman
Level 158
God Stats
57W - 40L
1,638 SR
Queue Stats
513W - 437L
1,587 Elo+
Party 1
Geb
Geb
DenLesogor
Geb
Level 149
God Stats
5W - 2L
1,684 SR
Queue Stats
226W - 216L
1,471 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rapiidsx
Cu Chulainn
Level 114
God Stats
10W - 4L
1,816 SR
Queue Stats
546W - 534L
1,447 Elo+
Party 2
Raijin
Raijin
Мeаt
Raijin
Level 161
God Stats
40W - 21L
1,618 SR
Queue Stats
202W - 193L
1,616 Elo+
Party 1
Team Averages
Level 141
1,637 SR
1,520 Elo+

VS

Team Averages
Level 128
1,580 SR
1,506 Elo+
Skadi
Skadi
 
Skadi
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BySamuel333
Bacchus
Level 105
God Stats
11W - 6L
1,772 SR
Queue Stats
167W - 139L
1,504 Elo+
Solo
Freya
Freya
CheeseyDave
Freya
Level 126
God Stats
17W - 12L
1,559 SR
Queue Stats
116W - 95L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
HakkyBG
Zhong Kui
Level 88
God Stats
49W - 39L
1,568 SR
Queue Stats
317W - 293L
1,532 Elo+
Solo
Awilix
Awilix
wholebean
Awilix
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 4 / 1
7,515
501
6,149
12,771
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Clo0t
Hachiman
15
3 / 0 / 0
8,585
572
6,170
6,893
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 4
6,425
428
2,388
13,743
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
Rapiidsx
Cu Chulainn
15
4 / 4 / 1
8,484
566
8,973
18,491
13,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Мeаt
Raijin
15
1 / 4 / 2
8,020
535
3,750
7,843
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 5 / 4
8,862
591
13,112
12,013
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
BySamuel333
Bacchus
13
2 / 1 / 5
8,379
559
6,308
9,336
9,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 2 / 0
8,277
552
5,524
6,863
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Zhong Kui
HakkyBG
Zhong Kui
16
7 / 2 / 3
9,978
665
11,814
9,360
7,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
wholebean
Awilix
15
5 / 2 / 4
8,654
577
8,498
8,911
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
12
Kills
17
17
Deaths
12
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
5
4
0.8
L
Fenrir
4
4
1
1.13
W
Bacchus
BySamuel333
Bacchus
2
1
5
4.5
W
1
2
0
0.5
L
Hachiman
Clo0t
Hachiman
3
0
0
3
L
0
5
4
0.4
W
Zhong Kui
HakkyBG
Zhong Kui
7
2
3
4.25
L
Cu Chulainn
Rapiidsx
Cu Chulainn
4
4
1
1.13
W
Awilix
wholebean
Awilix
5
2
4
3.5
L
Raijin
Мeаt
Raijin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,430
Damage
45,256
59,741
Taken
46,483
29,712
Mitigated
27,341
10,567
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,112
4,432
0
2,174
12,013
4,508
6
615
11,398
0
74,174
L
Fenrir
6,149
939
0
934
12,771
4,495
0
5,808
6,923
0
40,962
W
Bacchus
BySamuel333
Bacchus
6,308
1,171
0
2,374
9,336
9,425
0
1,333
8,003
26,078
0
W
5,524
1,634
0
2,127
6,863
2,564
0
536
6,327
55,377
4,024
L
Hachiman
Clo0t
Hachiman
6,170
3,080
0
3,304
6,893
1,710
0
4,046
2,635
0
74,091
L
2,388
324
0
2,262
13,743
8,382
0
5,741
7,742
10,536
17
W
Zhong Kui
HakkyBG
Zhong Kui
11,814
509
0
4,447
9,360
7,456
657
2,235
7,125
83,621
1,919
L
Cu Chulainn
Rapiidsx
Cu Chulainn
8,973
735
0
2,656
18,491
13,345
0
2,742
15,749
0
53,941
W
Awilix
wholebean
Awilix
8,498
3,759
0
4,404
8,911
3,388
0
1,476
7,435
0
61,020
L
Raijin
Мeаt
Raijin
3,750
571
0
1,411
7,843
1,780
0
4,462
3,381
63,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,029
Gold Earned
44,150
445
Minions Killed
513
0
Camps Cleared
0
1,495,465
Distance Traveled
1,611,610
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,862
591
117
8
0
268,223
0
L
Fenrir
7,515
501
55
4
0
318,736
0
W
Bacchus
8,379
559
27
2
0
325,156
6
W
Freya
8,277
552
112
7
0
322,727
5
L
Hachiman
8,585
572
133
9
0
300,649
3
L
Geb
6,425
428
19
1
0
306,588
1
W
Zhong Kui
9,978
665
152
10
0
316,235
2
L
Cu Chulainn
8,484
566
94
6
0
277,620
2
W
Awilix
8,654
577
105
7
0
379,269
1
L
Raijin
8,020
535
144
10
0
291,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role