Player Matchup

Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CaJIaToB
Thanatos
Level 8
God Stats
1W - 3L
1,335 SR
Queue Stats
3W - 4L
1,466 Elo+
Party 1
Hera
Hera
Cortés
Hera
Level 128
God Stats
20W - 17L
1,603 SR
Queue Stats
122W - 130L
1,485 Elo+
Party 2
Chaac
Chaac
Ogrmage
Chaac
Level 109
God Stats
1W - 1L
1,179 SR
Queue Stats
3W - 4L
1,466 Elo+
Party 1
Ares
Ares
teensix10
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,546 Elo+
Party 1
Team Averages
Level 83
1,423 SR
1,493 Elo+

VS

Team Averages
Level 47
1,457 SR
1,516 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
K4r400
Tiamat
Level 144
God Stats
18W - 26L
1,444 SR
Queue Stats
357W - 373L
1,531 Elo+
Solo
Neith
Neith
Kettlemang
Neith
Level 4
God Stats
1W - 5L
1,428 SR
Queue Stats
1W - 6L
1,437 Elo+
Party 3
Nu Wa
Nu Wa
PoupeePanty
Nu Wa
Level 5
God Stats
0W - 2L
1,244 SR
Queue Stats
1W - 3L
1,437 Elo+
Party 3
Sylvanus
Sylvanus
SGR4fr4id
Sylvanus
Level 18
God Stats
4W - 2L
1,671 SR
Queue Stats
25W - 11L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 0 / 4
9,405
941
5,091
4,798
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
CaJIaToB
Thanatos
15
3 / 2 / 4
9,159
916
2,506
5,680
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hera
Cortés
Hera
16
5 / 0 / 4
9,541
954
6,837
3,445
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Ogrmage
Chaac
15
2 / 1 / 4
9,187
919
5,151
7,353
8,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
14
0 / 3 / 7
9,133
913
4,552
10,082
8,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 0 / 0
6,981
698
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
K4r400
Tiamat
14
0 / 1 / 1
8,212
821
3,063
4,401
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
14
3 / 2 / 1
8,457
846
3,868
6,091
2,289
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 5 / 1
7,877
788
2,614
6,810
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SGR4fr4id
Sylvanus
14
2 / 4 / 3
8,573
857
7,922
10,010
7,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
12
Kills
6
6
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
4
4
L
Ao Kuang
 
Ao Kuang
0
0
0
0
W
Thanatos
CaJIaToB
Thanatos
3
2
4
2.5
W
Hera
Cortés
Hera
5
0
4
7
L
Tiamat
K4r400
Tiamat
0
1
1
0.5
L
Neith
3
2
1
1.75
W
Chaac
Ogrmage
Chaac
2
1
4
4
L
1
5
1
0.3
L
Sylvanus
SGR4fr4id
Sylvanus
2
4
3
0.88
W
Ares
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,137
Damage
17,467
31,358
Taken
27,312
21,157
Mitigated
14,185
8,822
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,091
1,570
0
670
4,798
1,324
3,336
2,838
1,868
0
34,142
L
Ao Kuang
 
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
CaJIaToB
Thanatos
2,506
237
0
2,576
5,680
1,709
975
3,216
2,186
0
16,058
W
Hera
Cortés
Hera
6,837
727
0
750
3,445
1,140
682
1,483
1,934
25,399
349
L
Tiamat
K4r400
Tiamat
3,063
46
0
837
4,401
2,117
0
1,975
2,381
23,474
665
L
Neith
3,868
1,419
0
827
6,091
2,289
487
2,199
3,625
0
16,193
W
Chaac
Ogrmage
Chaac
5,151
301
0
2,686
7,353
8,460
402
2,137
5,057
0
25,337
L
2,614
559
0
250
6,810
1,817
576
2,936
3,837
12,244
0
L
Sylvanus
SGR4fr4id
Sylvanus
7,922
944
543
2,848
10,010
7,962
0
4,265
5,555
18,499
0
W
Ares
4,552
413
0
2,140
10,082
8,524
313
2,921
6,905
10,119
1,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
40,100
220
Minions Killed
138
0
Camps Cleared
0
1,099,611
Distance Traveled
735,354
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,405
941
80
8
0
241,699
0
L
Ao Kuang
6,981
698
0
0
0
68
0
W
Thanatos
9,159
916
39
4
0
223,797
0
W
Hera
9,541
954
45
5
0
207,666
0
L
Tiamat
8,212
821
52
5
0
200,526
0
L
Neith
8,457
846
33
3
0
183,820
1
W
Chaac
9,187
919
39
4
0
219,036
0
L
Nu Wa
7,877
788
19
2
0
187,899
0
L
Sylvanus
8,573
857
34
3
0
163,041
0
W
Ares
9,133
913
17
2
0
207,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role