Player Matchup

Olorun
Olorun
Maccabii
Olorun
Level 137
God Stats
7W - 1L
1,500 SR
Queue Stats
53W - 54L
1,460 Elo+
Solo
Set
Set
Rotting-Hyena
Set
Level 68
God Stats
1W - 0L
1,722 SR
Queue Stats
17W - 9L
1,723 Elo+
Solo
Hou Yi
Hou Yi
chenlezhi
Hou Yi
Level 260
God Stats
210W - 260L
1,524 SR
Queue Stats
1,425W - 1,406L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
desecho_opcional
Gilgamesh
Level 149
God Stats
20W - 16L
1,535 SR
Queue Stats
466W - 434L
1,594 Elo+
Solo
Tsukuyomi
Tsukuyomi
sincereapology
Tsukuyomi
Level 193
God Stats
7W - 3L
1,734 SR
Queue Stats
307W - 314L
1,461 Elo+
Solo
Team Averages
Level 161
1,603 SR
1,556 Elo+

VS

Team Averages
Level 52
1,489 SR
1,305 Elo+
Danzaburou
Danzaburou
KormanNL
Danzaburou
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 1
Xing Tian
Xing Tian
MrhattahrM
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 1
Pele
Pele
SaysoSaverZz
Pele
Level 105
God Stats
0W - 2L
1,244 SR
Queue Stats
20W - 24L
1,480 Elo+
Solo
Anubis
Anubis
xWilhelm31
Anubis
Level 62
God Stats
13W - 13L
1,699 SR
Queue Stats
141W - 131L
1,556 Elo+
Solo
Surtr
Surtr
Картонка
Surtr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Maccabii
Olorun
11
5 / 0 / 2
6,644
664
4,453
5,145
614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 4
6,024
602
3,190
7,471
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hou Yi
chenlezhi
Hou Yi
11
5 / 0 / 3
6,708
671
4,577
3,240
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
11
3 / 0 / 0
6,907
691
3,732
6,388
2,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tsukuyomi
sincereapology
Tsukuyomi
10
1 / 0 / 5
6,122
612
4,312
7,674
3,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KormanNL
Danzaburou
7
0 / 3 / 0
4,429
443
2,159
4,799
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
MrhattahrM
Xing Tian
7
0 / 3 / 0
4,409
441
1,654
7,447
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,165
517
3,388
6,470
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
xWilhelm31
Anubis
7
0 / 7 / 1
4,520
452
5,283
7,162
2,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,745
475
2,401
6,371
2,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
17
Kills
1
1
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
KormanNL
Danzaburou
0
3
0
0
W
Olorun
Maccabii
Olorun
5
0
2
6
L
Xing Tian
MrhattahrM
Xing Tian
0
3
0
0
W
3
1
4
5
L
1
1
0
1
W
Hou Yi
chenlezhi
Hou Yi
5
0
3
6.5
W
Gilgamesh
3
0
0
3
W
Tsukuyomi
sincereapology
Tsukuyomi
1
0
5
3.5
L
Anubis
xWilhelm31
Anubis
0
7
1
0.07
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,264
Damage
14,885
29,918
Taken
32,249
10,281
Mitigated
13,883
8,658
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
KormanNL
Danzaburou
2,159
679
0
915
4,799
1,245
0
0
4,799
0
23,551
W
Olorun
Maccabii
Olorun
4,453
1,964
648
2,570
5,145
614
1,562
3,173
1,972
31,604
4,896
L
Xing Tian
MrhattahrM
Xing Tian
1,654
142
0
569
7,447
4,387
0
0
7,447
7,598
0
W
3,190
1,324
0
1,644
7,471
2,563
0
1,267
6,204
0
33,328
L
3,388
722
0
1,839
6,470
2,314
0
857
5,613
0
36,444
W
Hou Yi
chenlezhi
Hou Yi
4,577
817
0
412
3,240
701
0
1,250
1,990
0
34,097
W
Gilgamesh
3,732
1,011
0
1,388
6,388
2,821
0
52
5,935
1,198
40,206
W
Tsukuyomi
sincereapology
Tsukuyomi
4,312
905
0
1,996
7,674
3,582
0
1,247
6,427
0
28,379
L
Anubis
xWilhelm31
Anubis
5,283
128
0
1,193
7,162
2,952
0
3,468
3,694
23,060
0
L
2,401
598
0
1,217
6,371
2,985
0
262
5,629
202
22,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
23,268
320
Minions Killed
196
0
Camps Cleared
0
985,517
Distance Traveled
915,481
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,429
443
43
4
0
166,106
0
W
Olorun
6,644
664
65
7
0
174,605
0
L
Xing Tian
4,409
441
9
1
0
173,035
2
W
Set
6,024
602
65
7
0
215,421
0
L
Pele
5,165
517
66
7
0
215,014
1
W
Hou Yi
6,708
671
64
6
0
188,759
0
W
Gilgamesh
6,907
691
87
9
0
185,683
2
W
Tsukuyomi
6,122
612
39
4
0
221,049
0
L
Anubis
4,520
452
38
4
0
172,536
0
L
Surtr
4,745
475
40
4
0
188,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role