Player Matchup

Thanatos
Thanatos
Chipsnack
Thanatos
Level 84
God Stats
2W - 1L
1,340 SR
Queue Stats
95W - 107L
1,469 Elo+
Party 1
Rama
Rama
Gruppr
Rama
Level 147
God Stats
12W - 11L
1,552 SR
Queue Stats
135W - 168L
1,498 Elo+
Party 1
Neith
Neith
Hlel
Neith
Level 86
God Stats
9W - 16L
1,443 SR
Queue Stats
181W - 174L
1,539 Elo+
Solo
Scylla
Scylla
KanyeBreast
Scylla
Level 69
God Stats
3W - 6L
1,497 SR
Queue Stats
103W - 117L
1,506 Elo+
Party 1
Charon
Charon
ッValkyrieッ
Charon
Level 107
God Stats
2W - 2L
1,781 SR
Queue Stats
173W - 149L
1,601 Elo+
Solo
Team Averages
Level 99
1,523 SR
1,523 Elo+

VS

Team Averages
Level 126
1,584 SR
1,535 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
XJmBontX
Osiris
Level 144
God Stats
5W - 2L
1,865 SR
Queue Stats
446W - 431L
1,602 Elo+
Solo
Horus
Horus
killer75648
Horus
Level 158
God Stats
30W - 24L
1,555 SR
Queue Stats
245W - 226L
1,575 Elo+
Solo
Izanami
Izanami
raffi86
Izanami
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 165L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chipsnack
Thanatos
8
0 / 3 / 1
4,648
465
1,983
6,684
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Gruppr
Rama
10
2 / 4 / 0
5,949
595
4,143
7,668
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Neith
Hlel
Neith
9
0 / 2 / 1
4,999
500
3,294
5,231
1,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
9
0 / 3 / 0
4,747
475
1,191
4,425
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
4,922
492
3,792
7,622
4,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 0 / 2
6,710
671
6,285
2,276
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
 
Bacchus
10
1 / 0 / 5
6,047
605
2,944
5,788
3,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
XJmBontX
Osiris
11
3 / 1 / 4
5,954
595
4,097
8,927
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
3 / 1 / 0
6,187
619
5,043
8,648
5,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
raffi86
Izanami
13
3 / 0 / 3
7,089
709
4,104
5,503
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
14
14
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
2
5
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Thanatos
Chipsnack
Thanatos
0
3
1
0.17
L
Rama
Gruppr
Rama
2
4
0
0.5
L
Neith
Hlel
Neith
0
2
1
0.25
L
Scylla
0
3
0
0
W
Osiris
XJmBontX
Osiris
3
1
4
5
W
3
1
0
3
W
Izanami
raffi86
Izanami
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
22,473
31,630
Taken
31,142
10,592
Mitigated
15,039
9,406
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,285
938
0
1,064
2,276
545
18
1,049
1,183
45,388
0
W
Bacchus
 
Bacchus
2,944
362
1,463
2,269
5,788
3,605
0
1,406
4,377
16,100
3,773
L
Thanatos
Chipsnack
Thanatos
1,983
718
0
4,176
6,684
1,718
0
1,464
5,094
0
26,988
L
Rama
Gruppr
Rama
4,143
3,275
0
1,828
7,668
1,673
0
661
6,966
0
34,735
L
Neith
Hlel
Neith
3,294
831
0
1,088
5,231
1,202
0
1,092
4,036
0
36,188
L
Scylla
1,191
140
0
260
4,425
1,192
0
2,333
1,838
32,640
0
W
Osiris
XJmBontX
Osiris
4,097
1,706
0
2,483
8,927
4,105
0
1,753
7,129
0
37,024
W
5,043
1,508
0
2,491
8,648
5,073
18
120
8,528
0
32,136
W
Izanami
raffi86
Izanami
4,104
2,321
0
3,072
5,503
1,711
498
509
4,994
0
54,349
L
3,792
1,040
0
2,054
7,622
4,807
0
2,682
4,706
14,729
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
31,987
269
Minions Killed
349
0
Camps Cleared
0
975,730
Distance Traveled
1,027,527
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,710
671
89
9
0
200,713
2
W
Bacchus
6,047
605
45
5
0
215,552
4
L
Thanatos
4,648
465
48
5
0
212,542
2
L
Rama
5,949
595
62
6
0
188,272
0
L
Neith
4,999
500
58
6
0
194,839
2
L
Scylla
4,747
475
79
8
0
180,112
1
W
Osiris
5,954
595
60
6
0
229,827
0
W
Horus
6,187
619
51
5
0
195,990
0
W
Izanami
7,089
709
104
10
0
185,445
3
L
Charon
4,922
492
22
2
0
199,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role