Player Matchup

Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
CremeDeLaFem
Nut
Level 43
God Stats
12W - 24L
1,251 SR
Queue Stats
79W - 106L
1,458 Elo+
Solo
Tiamat
Tiamat
Neko Mun
Tiamat
Level 149
God Stats
6W - 7L
1,443 SR
Queue Stats
110W - 117L
1,490 Elo+
Solo
Bacchus
Bacchus
ReiEnthusiast
Bacchus
Level 142
God Stats
10W - 11L
1,560 SR
Queue Stats
404W - 385L
1,502 Elo+
Solo
Hachiman
Hachiman
kainaluboy808
Hachiman
Level 150
God Stats
5W - 7L
1,058 SR
Queue Stats
1,469W - 1,407L
1,476 Elo+
Party 1
Team Averages
Level 123
1,362 SR
1,485 Elo+

VS

Team Averages
Level 119
1,574 SR
1,489 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ElTurcoEnMerco
Hun Batz
Level 117
God Stats
5W - 5L
1,669 SR
Queue Stats
54W - 60L
1,480 Elo+
Party 2
Horus
Horus
Kaori001
Horus
Level 154
God Stats
2W - 1L
1,358 SR
Queue Stats
57W - 59L
1,496 Elo+
Solo
Nu Wa
Nu Wa
OVERDOSEDeOvER
Nu Wa
Level 129
God Stats
5W - 1L
1,707 SR
Queue Stats
177W - 177L
1,469 Elo+
Party 2
Chernobog
Chernobog
jjwentsworth
Chernobog
Level 68
God Stats
3W - 1L
1,635 SR
Queue Stats
180W - 172L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 0 / 0
4,350
621
4,057
7,410
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

1
0 / 0 / 0
1,436
205
0
316
66
Tiamat
Neko Mun
Tiamat
10
1 / 1 / 2
5,241
749
4,775
4,914
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
8
2 / 0 / 0
4,543
649
3,306
4,291
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
kainaluboy808
Hachiman
9
1 / 0 / 0
4,468
638
2,165
4,173
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 0
4,534
648
3,824
6,261
4,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hun Batz
8
0 / 2 / 1
4,121
589
1,612
5,787
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Kaori001
Horus
7
1 / 0 / 0
4,790
684
2,304
4,568
2,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 1
4,496
642
2,841
3,132
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chernobog
jjwentsworth
Chernobog
8
0 / 1 / 1
4,600
657
2,801
3,981
1,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
1
1
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
Jormungandr
 
Jormungandr
0
0
0
0
L
0
0
0
0
W
Hun Batz
0
2
1
0.25
W
Horus
Kaori001
Horus
1
0
0
1
L
Tiamat
Neko Mun
Tiamat
1
1
2
2
W
0
1
1
0.5
L
Bacchus
2
0
0
2
W
Chernobog
jjwentsworth
Chernobog
0
1
1
0.5
L
Hachiman
kainaluboy808
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,303
Damage
13,382
21,104
Taken
23,729
9,553
Mitigated
10,574
10,142
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,057
1,797
0
3,222
7,410
4,024
0
4,093
3,317
0
23,361
W
Jormungandr
 
Jormungandr
3,824
1,356
0
2,241
6,261
4,487
0
0
6,261
24,942
0
L
0
0
0
0
316
66
0
316
0
0
0
W
Hun Batz
1,612
266
0
2,716
5,787
1,522
0
2,604
3,051
0
23,008
W
Horus
Kaori001
Horus
2,304
1,364
328
2,447
4,568
2,691
0
1,834
2,588
0
11,171
L
Tiamat
Neko Mun
Tiamat
4,775
88
0
2,423
4,914
2,316
0
1,528
3,386
29,509
2,472
W
2,841
734
0
596
3,132
738
0
2,249
577
24,306
0
L
Bacchus
3,306
1,064
0
2,971
4,291
2,236
0
433
3,858
23,352
603
W
Chernobog
jjwentsworth
Chernobog
2,801
1,695
0
1,368
3,981
1,136
789
776
3,205
0
33,829
L
Hachiman
kainaluboy808
Hachiman
2,165
1,053
0
1,526
4,173
911
0
295
3,878
0
25,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,038
Gold Earned
22,541
202
Minions Killed
219
0
Camps Cleared
0
641,291
Distance Traveled
794,945
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,350
621
36
5
0
168,996
0
W
Jormungandr
4,534
648
45
6
0
139,513
0
L
Nut
1,436
205
0
0
0
0
0
W
Hun Batz
4,121
589
50
7
0
180,459
0
W
Horus
4,790
684
12
2
0
188,375
0
L
Tiamat
5,241
749
67
10
0
147,286
3
W
Nu Wa
4,496
642
54
8
0
136,465
0
L
Bacchus
4,543
649
62
9
0
174,869
0
W
Chernobog
4,600
657
58
8
0
150,133
2
L
Hachiman
4,468
638
37
5
0
150,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role