Player Matchup

Cthulhu
Cthulhu
BIG_O_U_N_C_E
Cthulhu
Level 81
God Stats
5W - 7L
1,338 SR
Queue Stats
204W - 206L
1,521 Elo+
Solo
Pele
Pele
Kanax44
Pele
Level 65
God Stats
27W - 14L
1,649 SR
Queue Stats
111W - 105L
1,507 Elo+
Solo
Cupid
Cupid
Robitotabi
Cupid
Level 263
God Stats
204W - 223L
1,505 SR
Queue Stats
1,667W - 1,668L
1,486 Elo+
Solo
King Arthur
King Arthur
SpecialButton
King Arthur
Level 127
God Stats
13W - 14L
1,482 SR
Queue Stats
230W - 217L
1,442 Elo+
Party 2
Discordia
Discordia
richa_c10
Discordia
Level 106
God Stats
3W - 6L
1,486 SR
Queue Stats
49W - 54L
1,319 Elo+
Party 2
Team Averages
Level 128
1,492 SR
1,455 Elo+

VS

Team Averages
Level 99
1,510 SR
1,500 Elo+
Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AnEvilShrimp
Bellona
Level 127
God Stats
5W - 2L
1,615 SR
Queue Stats
346W - 318L
1,538 Elo+
Party 1
Ares
Ares
YoshinoEo
Ares
Level 127
God Stats
6W - 3L
1,684 SR
Queue Stats
214W - 217L
1,524 Elo+
Party 1
Nox
Nox
fallen01
Nox
Level 85
God Stats
1W - 0L
1,266 SR
Queue Stats
41W - 44L
1,495 Elo+
Party 1
Serqet
Serqet
splashbros305
Serqet
Level 53
God Stats
10W - 10L
1,485 SR
Queue Stats
151W - 178L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 4 / 1
5,967
497
6,545
10,886
4,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Kanax44
Pele
11
3 / 6 / 2
6,593
549
5,098
10,379
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
13
3 / 1 / 1
7,070
589
4,078
5,723
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
SpecialButton
King Arthur
11
1 / 3 / 0
6,197
516
5,977
12,412
6,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
richa_c10
Discordia
11
2 / 2 / 1
6,478
540
5,411
4,686
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 4 / 0
7,129
594
7,908
9,242
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
AnEvilShrimp
Bellona
13
4 / 1 / 0
8,418
702
9,242
11,447
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
11
0 / 1 / 7
6,780
565
4,012
10,906
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,473
539
3,849
5,892
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 3 / 3
7,430
619
5,638
9,613
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
11
Kills
16
16
Deaths
11
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
4
0
1.25
W
Bellona
AnEvilShrimp
Bellona
4
1
0
4
L
Cthulhu
2
4
1
0.63
L
Pele
Kanax44
Pele
3
6
2
0.67
L
Cupid
3
1
1
3.5
L
King Arthur
SpecialButton
King Arthur
1
3
0
0.33
W
Ares
0
1
7
3.5
W
2
2
2
1.5
L
Discordia
richa_c10
Discordia
2
2
1
1.25
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,109
Damage
30,649
44,086
Taken
47,100
17,606
Mitigated
23,325
9,287
Healing
13,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,908
4,160
0
2,094
9,242
2,990
711
3,692
5,550
0
49,356
W
Bellona
AnEvilShrimp
Bellona
9,242
4,850
0
8,091
11,447
7,350
731
0
11,447
0
65,786
L
Cthulhu
6,545
1,232
1,706
2,452
10,886
4,531
0
2,286
8,496
19,163
432
L
Pele
Kanax44
Pele
5,098
1,265
0
567
10,379
3,360
0
2,273
7,902
0
49,502
L
Cupid
4,078
2,266
256
1,158
5,723
1,791
561
337
5,130
0
46,537
L
King Arthur
SpecialButton
King Arthur
5,977
814
0
2,768
12,412
6,660
0
0
12,412
0
39,795
W
Ares
4,012
354
0
2,289
10,906
7,796
176
4,413
6,493
19,098
0
W
3,849
101
0
755
5,892
1,674
122
2,786
3,106
30,565
0
L
Discordia
richa_c10
Discordia
5,411
316
0
380
4,686
1,264
204
2,965
1,499
37,852
713
W
5,638
1,978
0
425
9,613
3,515
0
1,937
7,676
0
46,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,305
Gold Earned
36,230
330
Minions Killed
330
0
Camps Cleared
0
1,084,425
Distance Traveled
1,225,550
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,129
594
73
6
0
207,793
0
W
Bellona
8,418
702
112
9
0
229,578
0
L
Cthulhu
5,967
497
25
2
0
194,325
0
L
Pele
6,593
549
81
7
0
231,131
0
L
Cupid
7,070
589
91
8
0
216,832
0
L
King Arthur
6,197
516
78
7
0
210,794
2
W
Ares
6,780
565
22
2
0
256,475
0
W
Nox
6,473
539
53
4
0
230,349
0
L
Discordia
6,478
540
55
5
0
231,343
2
W
Serqet
7,430
619
70
6
0
301,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role