Player Matchup

Mulan
Mulan
Da_Penguin02
Mulan
Level 148
God Stats
19W - 11L
1,702 SR
Queue Stats
100W - 93L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
DenserBrazul
Heimdallr
Level 154
God Stats
6W - 3L
1,710 SR
Queue Stats
238W - 228L
1,551 Elo+
Solo
Bacchus
Bacchus
MojabiiGhost
Bacchus
Level 83
God Stats
2W - 4L
1,525 SR
Queue Stats
41W - 54L
1,410 Elo+
Party 1
Anubis
Anubis
Sshank
Anubis
Level 141
God Stats
1W - 1L
1,757 SR
Queue Stats
42W - 44L
1,479 Elo+
Solo
Nemesis
Nemesis
TeslosCM
Nemesis
Level 100
God Stats
7W - 11L
1,512 SR
Queue Stats
32W - 42L
1,453 Elo+
Party 1
Team Averages
Level 125
1,641 SR
1,479 Elo+

VS

Team Averages
Level 144
1,529 SR
1,477 Elo+
Fenrir
Fenrir
AmissFortune
Fenrir
Level 143
God Stats
2W - 1L
1,314 SR
Queue Stats
257W - 246L
1,532 Elo+
Solo
Medusa
Medusa
BLASphemy671
Medusa
Level 159
God Stats
28W - 37L
1,399 SR
Queue Stats
384W - 367L
1,524 Elo+
Solo
Da Ji
Da Ji
Unpoly
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,388 Elo+
Solo
Thoth
Thoth
Weesnaw13
Thoth
Level 144
God Stats
3W - 2L
1,745 SR
Queue Stats
220W - 202L
1,551 Elo+
Solo
Ares
Ares
robertarq
Ares
Level 149
God Stats
2W - 0L
1,689 SR
Queue Stats
295W - 306L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,478
467
9,247
16,967
9,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
DenserBrazul
Heimdallr
13
0 / 1 / 2
7,548
472
3,052
5,932
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MojabiiGhost
Bacchus
10
1 / 4 / 1
6,479
405
4,254
13,892
11,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Sshank
Anubis
13
1 / 7 / 2
7,280
455
3,895
12,295
4,915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
TeslosCM
Nemesis
14
3 / 5 / 2
7,504
469
6,574
12,111
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 1 / 5
8,611
538
10,278
16,184
13,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
14
1 / 2 / 4
8,265
517
7,905
8,313
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Unpoly
Da Ji
15
3 / 3 / 4
8,161
510
7,526
13,110
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thoth
Weesnaw13
Thoth
16
12 / 0 / 3
10,226
639
12,908
5,016
1,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
13
1 / 0 / 8
7,452
466
5,485
10,163
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
20
20
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
5
5.5
W
Medusa
1
2
4
1.5
L
1
3
2
0.67
L
Heimdallr
DenserBrazul
Heimdallr
0
1
2
1
L
Bacchus
MojabiiGhost
Bacchus
1
4
1
0.38
L
Anubis
Sshank
Anubis
1
7
2
0.29
L
Nemesis
TeslosCM
Nemesis
3
5
2
0.8
W
Da Ji
Unpoly
Da Ji
3
3
4
1.67
W
Thoth
Weesnaw13
Thoth
12
0
3
13.5
W
Ares
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,022
Damage
44,102
61,197
Taken
52,786
32,692
Mitigated
31,599
15,230
Healing
16,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,278
2,750
0
5,075
16,184
13,473
31
469
15,715
0
43,835
W
Medusa
7,905
2,445
0
2,971
8,313
2,822
0
1,699
6,614
0
62,837
L
9,247
1,776
0
5,972
16,967
9,296
0
1,324
15,606
0
44,285
L
Heimdallr
DenserBrazul
Heimdallr
3,052
954
0
2,123
5,932
2,207
0
639
5,098
0
59,584
L
Bacchus
MojabiiGhost
Bacchus
4,254
590
0
2,039
13,892
11,786
0
6,742
6,858
16,967
0
L
Anubis
Sshank
Anubis
3,895
0
0
3,413
12,295
4,915
0
4,957
7,179
55,571
0
L
Nemesis
TeslosCM
Nemesis
6,574
3,268
0
1,683
12,111
4,488
0
3,555
8,556
0
61,554
W
Da Ji
Unpoly
Da Ji
7,526
1,274
0
5,054
13,110
4,527
0
1,797
11,313
0
60,876
W
Thoth
Weesnaw13
Thoth
12,908
596
0
1,796
5,016
1,821
1,355
1,439
3,577
80,371
411
W
Ares
5,485
222
0
1,210
10,163
8,956
34
2,957
7,206
18,437
3,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,289
Gold Earned
42,715
415
Minions Killed
408
0
Camps Cleared
0
1,446,796
Distance Traveled
1,629,469
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,611
538
75
5
0
329,348
0
W
Medusa
8,265
517
92
6
0
309,402
0
L
Mulan
7,478
467
81
5
0
264,230
0
L
Heimdallr
7,548
472
106
7
0
266,718
0
L
Bacchus
6,479
405
24
2
0
311,086
4
L
Anubis
7,280
455
105
7
0
259,824
1
L
Nemesis
7,504
469
99
6
0
344,938
0
W
Da Ji
8,161
510
87
5
0
316,111
2
W
Thoth
10,226
639
123
8
0
337,355
0
W
Ares
7,452
466
31
2
0
337,253
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role