Player Matchup

Horus
Horus
Dragxne
Horus
Level 42
God Stats
6W - 7L
1,729 SR
Queue Stats
129W - 126L
1,407 Elo+
Solo
Fenrir
Fenrir
GlizzyxGobbler
Fenrir
Level 146
God Stats
3W - 5L
1,556 SR
Queue Stats
90W - 96L
1,537 Elo+
Solo
Ymir
Ymir
NoBaxkdoor
Ymir
Level 83
God Stats
67W - 58L
1,547 SR
Queue Stats
80W - 71L
1,483 Elo+
Solo
Izanami
Izanami
THELVADAAM25
Izanami
Level 79
God Stats
14W - 12L
1,620 SR
Queue Stats
627W - 636L
1,480 Elo+
Solo
Hel
Hel
Vlxus
Hel
Level 135
God Stats
1W - 0L
1,326 SR
Queue Stats
29W - 30L
1,438 Elo+
Solo
Team Averages
Level 97
1,556 SR
1,469 Elo+

VS

Team Averages
Level 80
1,603 SR
1,515 Elo+
Chernobog
Chernobog
Plague-Goat
Chernobog
Level 81
God Stats
1W - 2L
1,724 SR
Queue Stats
23W - 21L
1,507 Elo+
Party 1
Bacchus
Bacchus
SilentSerpent14
Bacchus
Level 72
God Stats
0W - 4L
1,500 SR
Queue Stats
49W - 51L
1,376 Elo+
Solo
Horus
Horus
TheEvergrimOwl
Horus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,468 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iTOXICTANK
Tsukuyomi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,514 Elo+
Solo
Raijin
Raijin
zacmanx
Raijin
Level 64
God Stats
1W - 1L
1,791 SR
Queue Stats
20W - 10L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dragxne
Horus
14
1 / 0 / 15
8,990
562
4,838
21,639
20,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
11 / 4 / 9
9,820
614
14,193
19,331
8,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
2 / 0 / 3
9,249
578
8,317
10,866
9,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
THELVADAAM25
Izanami
16
4 / 1 / 5
9,756
610
11,978
8,550
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Vlxus
Hel
15
9 / 4 / 4
9,406
588
9,584
13,152
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Plague-Goat
Chernobog
13
0 / 6 / 0
6,939
434
8,045
12,246
3,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 6 / 0
7,261
454
8,338
14,709
10,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 6 / 0
7,264
454
8,815
18,168
16,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
iTOXICTANK
Tsukuyomi
14
3 / 5 / 5
8,544
534
6,260
11,918
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
zacmanx
Raijin
15
6 / 4 / 3
9,770
611
17,346
10,033
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
27
Kills
9
9
Deaths
27
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
Dragxne
Horus
1
0
15
8.5
W
11
4
9
3.88
W
2
0
3
3.5
L
Chernobog
Plague-Goat
Chernobog
0
6
0
0
L
0
6
0
0
W
Izanami
THELVADAAM25
Izanami
4
1
5
6.5
L
0
6
0
0
W
Hel
Vlxus
Hel
9
4
4
2.75
L
Tsukuyomi
iTOXICTANK
Tsukuyomi
3
5
5
1.1
L
Raijin
zacmanx
Raijin
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,910
Damage
48,804
73,538
Taken
67,074
46,044
Mitigated
38,487
37,859
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Dragxne
Horus
4,838
2,646
4,374
11,918
21,639
20,069
0
5,324
15,907
171
20,332
W
14,193
4,592
0
5,430
19,331
8,995
0
4,497
14,327
0
69,648
W
8,317
2,642
0
2,958
10,866
9,169
81
4,690
5,421
55,439
71
L
Chernobog
Plague-Goat
Chernobog
8,045
5,051
0
4,036
12,246
3,644
62
1,297
10,949
0
65,200
L
8,338
800
0
1,573
14,709
10,729
0
8,942
5,767
36,459
2,654
W
Izanami
THELVADAAM25
Izanami
11,978
8,304
0
2,544
8,550
2,759
2,720
1,249
7,247
0
92,081
L
8,815
3,364
977
6,103
18,168
16,823
0
3,036
15,132
0
25,489
W
Hel
Vlxus
Hel
9,584
800
4,365
6,270
13,152
5,052
167
8,120
4,346
45,303
255
L
Tsukuyomi
iTOXICTANK
Tsukuyomi
6,260
596
0
3,767
11,918
4,136
0
1,310
10,608
0
46,227
L
Raijin
zacmanx
Raijin
17,346
1,645
0
510
10,033
3,155
17
3,290
6,743
62,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,221
Gold Earned
39,778
453
Minions Killed
366
0
Camps Cleared
0
1,576,675
Distance Traveled
1,547,248
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,990
562
16
1
0
342,243
5
W
Fenrir
9,820
614
99
6
0
345,930
1
W
Ymir
9,249
578
104
7
0
281,898
0
L
Chernobog
6,939
434
94
6
0
286,749
0
L
Bacchus
7,261
454
66
4
0
283,495
0
W
Izanami
9,756
610
155
10
0
289,170
0
L
Horus
7,264
454
31
2
0
315,998
0
W
Hel
9,406
588
79
5
0
317,434
7
L
Tsukuyomi
8,544
534
78
5
0
352,434
0
L
Raijin
9,770
611
97
6
0
308,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role