Player Matchup

Loki
Loki
Platinum II
GalaxyNina
Loki
Platinum II
Level 141
God Stats
15W - 15L
1,582 SR
Queue Stats
1,022W - 1,037L
2,000 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
KPopLoverBP
Morgan Le Fay
Platinum IV
Level 80
God Stats
3W - 6L
1,589 SR
Queue Stats
123W - 112L
1,792 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Pjuske05
Guan Yu
Platinum I
Level 136
God Stats
27W - 22L
1,628 SR
Queue Stats
142W - 148L
2,059 MMR
Solo
Apollo
Apollo
Diamond V
killLogic
Apollo
Diamond V
Level 155
God Stats
63W - 50L
1,612 SR
Queue Stats
502W - 493L
1,943 MMR
Solo
Geb
Geb
Platinum IV
ne_zils
Geb
Platinum IV
Level 129
God Stats
2W - 6L
1,362 SR
Queue Stats
327W - 313L
1,761 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,555 SR
1,911 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,501 SR
1,708 MMR
Chang'e
Chang'e
Diamond V
 
Chang'e
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
Jarnzu
Charybdis
Gold II
Level 82
God Stats
2W - 1L
1,267 SR
Queue Stats
34W - 29L
1,732 MMR
Solo
Chronos
Chronos
Platinum II
Kozmax
Chronos
Platinum II
Level 151
God Stats
6W - 3L
1,691 SR
Queue Stats
178W - 172L
1,838 MMR
Solo
Cthulhu
Cthulhu
Platinum II
TT_Joker4
Cthulhu
Platinum II
Level 190
God Stats
3W - 2L
1,550 SR
Queue Stats
191W - 177L
1,971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
4,861
486
2,032
6,932
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
KPopLoverBP
Morgan Le Fay
11
1 / 1 / 1
5,547
555
4,525
5,477
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Pjuske05
Guan Yu
10
0 / 1 / 0
5,216
522
3,689
10,056
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Apollo
killLogic
Apollo
9
0 / 0 / 2
4,961
496
2,734
5,441
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Geb
8
1 / 2 / 1
5,049
505
2,422
8,017
3,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PoseidonBellonaThorAthenaBacchus

VS

Bans
KuzenboMedusaSerqetErlang ShenThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 1 / 1
6,358
636
5,290
5,989
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
 
Cerberus
11
2 / 0 / 3
6,351
635
4,000
7,138
4,583
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Jarnzu
Charybdis
11
1 / 0 / 1
6,141
614
4,297
3,218
822
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chronos
Kozmax
Chronos
11
1 / 1 / 4
5,552
555
3,944
6,344
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TT_Joker4
Cthulhu
11
1 / 0 / 0
6,606
661
6,560
5,758
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
8
8
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
1
3.5
W
Cerberus
 
Cerberus
2
0
3
3.5
L
0
4
0
0
W
Charybdis
Jarnzu
Charybdis
1
0
1
1.5
L
Morgan Le Fay
KPopLoverBP
Morgan Le Fay
1
1
1
1.5
W
Chronos
Kozmax
Chronos
1
1
4
3
L
Guan Yu
Pjuske05
Guan Yu
0
1
0
0
W
Cthulhu
TT_Joker4
Cthulhu
1
0
0
1
L
Apollo
killLogic
Apollo
0
0
2
1
L
Geb
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,402
Damage
24,091
35,923
Taken
28,447
15,428
Mitigated
13,100
11,304
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,290
407
600
2,784
5,989
1,807
0
3,198
2,407
41,460
1,777
W
Cerberus
 
Cerberus
4,000
350
0
3,396
7,138
4,583
0
1,128
6,010
25,428
2,891
L
2,032
449
0
2,480
6,932
1,784
0
3,510
3,392
0
32,917
W
Charybdis
Jarnzu
Charybdis
4,297
2,413
0
2,428
3,218
822
0
281
2,937
0
50,266
L
Morgan Le Fay
KPopLoverBP
Morgan Le Fay
4,525
461
0
1,108
5,477
1,422
0
3,659
1,818
35,569
0
W
Chronos
Kozmax
Chronos
3,944
1,618
0
3,488
6,344
1,840
0
1,796
4,388
38,584
964
L
Guan Yu
Pjuske05
Guan Yu
3,689
373
0
4,363
10,056
7,484
0
5,175
3,945
0
31,519
W
Cthulhu
TT_Joker4
Cthulhu
6,560
736
0
1,210
5,758
4,048
0
0
5,298
39,031
2,512
L
Apollo
killLogic
Apollo
2,734
1,607
0
1,862
5,441
1,170
0
1,207
4,234
0
29,994
L
Geb
2,422
313
0
1,491
8,017
3,568
0
3,847
4,170
11,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,634
Gold Earned
31,008
297
Minions Killed
387
0
Camps Cleared
0
1,020,279
Distance Traveled
1,062,350
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,358
636
87
9
0
219,852
2
W
Cerberus
6,351
635
48
5
0
220,706
1
L
Loki
4,861
486
67
7
0
236,056
1
W
Charybdis
6,141
614
98
10
0
192,184
0
L
Morgan Le Fay
5,547
555
92
9
0
205,777
4
W
Chronos
5,552
555
68
7
0
226,521
0
L
Guan Yu
5,216
522
67
7
0
215,720
0
W
Cthulhu
6,606
661
86
9
0
203,087
2
L
Apollo
4,961
496
61
6
0
191,706
6
L
Geb
5,049
505
10
1
0
171,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role