Player Matchup

Cerberus
Cerberus
Silver II
Imnotmaxos
Cerberus
Silver II
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,546 MMR
Party 1
Hera
Hera
Gold III
SanHolo1988
Hera
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 96L
1,485 MMR
Solo
Rama
Rama
Bronze III
Tobygamez
Rama
Bronze III
Level 112
God Stats
0W - 1L
1,485 SR
Queue Stats
7W - 9L
1,569 MMR
Party 1
Lancelot
Lancelot
Gold IV
VistaSama
Lancelot
Gold IV
Level 157
God Stats
1W - 4L
1,384 SR
Queue Stats
157W - 158L
1,437 MMR
Solo
Tyr
Tyr
Bronze III
Walker6969
Tyr
Bronze III
Level 109
God Stats
0W - 2L
1,177 SR
Queue Stats
5W - 12L
1,385 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,409 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,562 SR
1,486 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Silver II
OnDexTu
Anubis
Silver II
Level 159
God Stats
2W - 0L
1,659 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Poggi_08
Cu Chulainn
Silver I
Level 137
God Stats
3W - 2L
1,437 SR
Queue Stats
14W - 14L
1,579 MMR
Party 2
Awilix
Awilix
Gold IV
Viridescence
Awilix
Gold IV
Level 126
God Stats
60W - 61L
1,472 SR
Queue Stats
277W - 298L
1,354 MMR
Solo
Athena
Athena
Gold III
kakuo27
Athena
Gold III
Level 67
God Stats
4W - 1L
1,740 SR
Queue Stats
77W - 75L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Imnotmaxos
Cerberus
12
2 / 1 / 3
7,118
593
5,842
10,866
8,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 2 / 2
6,789
566
4,036
4,834
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
12
2 / 2 / 4
6,898
575
5,404
7,763
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
VistaSama
Lancelot
13
5 / 2 / 1
7,029
586
5,853
9,118
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,865
489
2,521
11,730
7,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SusanoOlorunCupidThanatos

VS

Bans
King ArthurPoseidonFreyaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 4 / 1
6,589
549
5,502
9,149
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
OnDexTu
Anubis
12
2 / 3 / 1
6,922
577
4,010
7,362
2,938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Poggi_08
Cu Chulainn
13
2 / 0 / 2
8,070
673
8,616
7,962
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
13
3 / 1 / 1
7,111
593
3,772
6,609
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
kakuo27
Athena
10
2 / 2 / 2
6,440
537
4,162
10,080
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
10
Kills
11
11
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
4
1
0.63
L
Cerberus
Imnotmaxos
Cerberus
2
1
3
3.5
W
Anubis
OnDexTu
Anubis
2
3
1
0.83
W
Cu Chulainn
Poggi_08
Cu Chulainn
2
0
2
3
L
1
2
2
1
L
Rama
2
2
4
2
W
Awilix
3
1
1
3.5
L
Lancelot
VistaSama
Lancelot
5
2
1
2.75
L
0
4
0
0
W
Athena
kakuo27
Athena
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,656
Damage
26,062
44,311
Taken
41,162
22,273
Mitigated
21,723
12,423
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,502
2,761
0
2,361
9,149
2,312
0
2,961
6,188
0
41,616
L
Cerberus
Imnotmaxos
Cerberus
5,842
602
0
3,933
10,866
8,335
0
2,733
8,133
26,245
3,126
W
Anubis
OnDexTu
Anubis
4,010
387
0
2,724
7,362
2,938
0
2,551
4,811
47,328
1,832
W
Cu Chulainn
Poggi_08
Cu Chulainn
8,616
960
0
1,535
7,962
6,680
88
0
7,962
4,115
61,341
L
4,036
596
0
623
4,834
1,047
68
2,213
2,621
46,913
0
L
Rama
5,404
4,478
0
3,688
7,763
1,723
0
1,547
6,216
0
48,553
W
Awilix
3,772
1,783
0
638
6,609
2,248
0
1,176
5,433
0
50,557
L
Lancelot
VistaSama
Lancelot
5,853
1,249
0
1,059
9,118
3,353
0
1,659
7,459
0
56,284
L
2,521
288
0
3,120
11,730
7,815
0
802
10,928
0
35,788
W
Athena
kakuo27
Athena
4,162
1,856
0
1,192
10,080
7,545
8
2,882
7,198
21,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
35,132
412
Minions Killed
398
0
Camps Cleared
0
1,239,520
Distance Traveled
1,261,829
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,589
549
76
6
0
223,766
2
L
Cerberus
7,118
593
51
4
0
261,965
1
W
Anubis
6,922
577
79
7
0
223,981
2
W
Cu Chulainn
8,070
673
126
11
0
240,328
2
L
Hera
6,789
566
97
8
0
244,600
4
L
Rama
6,898
575
93
8
0
236,521
0
W
Awilix
7,111
593
84
7
0
304,976
3
L
Lancelot
7,029
586
94
8
0
303,154
0
L
Tyr
5,865
489
77
6
0
193,280
0
W
Athena
6,440
537
33
3
0
268,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role