Player Matchup

Mercury
Mercury
ADHD1215
Mercury
Level 136
God Stats
12W - 8L
1,991 SR
Queue Stats
372W - 342L
1,535 Elo+
Solo
Osiris
Osiris
Bamboo KARNIJ
Osiris
Level 161
God Stats
2W - 2L
1,680 SR
Queue Stats
256W - 230L
1,518 Elo+
Solo
Ix Chel
Ix Chel
DMan5000
Ix Chel
Level 147
God Stats
18W - 16L
1,517 SR
Queue Stats
215W - 214L
1,456 Elo+
Solo
Hou Yi
Hou Yi
Godly Finessed
Hou Yi
Level 165
God Stats
0W - 2L
1,546 SR
Queue Stats
272W - 254L
1,484 Elo+
Party 1
Ganesha
Ganesha
OleSorrel
Ganesha
Level 109
God Stats
6W - 3L
1,521 SR
Queue Stats
163W - 140L
1,494 Elo+
Party 1
Team Averages
Level 144
1,651 SR
1,497 Elo+

VS

Team Averages
Level 127
1,574 SR
1,512 Elo+
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AmissFortune
Mulan
Level 143
God Stats
8W - 4L
1,728 SR
Queue Stats
257W - 246L
1,532 Elo+
Solo
Set
Set
GankmeStepJungle
Set
Level 125
God Stats
5W - 3L
1,475 SR
Queue Stats
142W - 123L
1,528 Elo+
Party 2
Nut
Nut
MrStealYourFarm
Nut
Level 89
God Stats
7W - 7L
1,478 SR
Queue Stats
170W - 157L
1,489 Elo+
Party 2
Cthulhu
Cthulhu
STATUS_DEALER17
Cthulhu
Level 147
God Stats
16W - 7L
1,691 SR
Queue Stats
243W - 223L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ADHD1215
Mercury
6
0 / 1 / 0
3,252
650
878
3,611
1,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

3
0 / 2 / 0
2,758
552
905
2,351
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
DMan5000
Ix Chel
6
1 / 2 / 0
3,428
686
1,514
3,061
695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 2 / 0
2,857
571
1,247
3,446
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
OleSorrel
Ganesha
6
0 / 1 / 0
3,446
689
1,058
3,525
1,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
2 / 1 / 0
3,687
737
1,873
1,442
325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
2 / 0 / 1
3,402
680
3,255
4,035
1,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
1 / 0 / 2
3,826
765
1,019
3,537
1,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 2
3,888
778
1,753
1,877
439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 0 / 0
4,697
939
1,170
3,016
1,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
8
8
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
0
2
L
Mercury
ADHD1215
Mercury
0
1
0
0
W
2
0
1
2.5
L
0
2
0
0
L
Ix Chel
DMan5000
Ix Chel
1
2
0
0.5
W
1
0
2
2
L
0
2
0
0
W
1
0
2
2
L
Ganesha
OleSorrel
Ganesha
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,602
Damage
9,070
15,994
Taken
13,907
4,922
Mitigated
4,679
4,390
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,873
261
0
500
1,442
325
0
1,119
323
16,178
0
L
Mercury
ADHD1215
Mercury
878
486
0
526
3,611
1,065
0
701
2,910
0
17,894
W
3,255
620
0
1,170
4,035
1,333
0
647
3,388
0
12,617
L
905
469
0
504
2,351
1,003
0
1,170
1,181
0
6,215
L
Ix Chel
DMan5000
Ix Chel
1,514
187
150
1,218
3,061
695
0
1,172
1,889
13,032
0
W
1,019
314
0
615
3,537
1,403
0
395
3,142
0
18,602
L
1,247
509
0
1,002
3,446
732
0
0
3,446
0
13,164
W
1,753
910
0
1,293
1,877
439
0
411
1,466
0
21,996
L
Ganesha
OleSorrel
Ganesha
1,058
154
0
990
3,525
1,427
0
0
3,525
8,047
0
W
1,170
508
0
1,739
3,016
1,179
0
0
3,016
22,036
1,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,741
Gold Earned
19,500
114
Minions Killed
178
0
Camps Cleared
0
494,412
Distance Traveled
527,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,687
737
28
6
0
103,008
0
L
Mercury
3,252
650
41
8
0
135,331
0
W
Mulan
3,402
680
14
3
0
111,612
0
L
Osiris
2,758
552
11
2
0
47,779
0
L
Ix Chel
3,428
686
25
5
0
107,953
0
W
Set
3,826
765
40
8
0
116,326
0
L
Hou Yi
2,857
571
30
6
0
95,756
0
W
Nut
3,888
778
42
8
0
96,019
0
L
Ganesha
3,446
689
7
1
0
107,593
1
W
Cthulhu
4,697
939
54
11
0
100,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role