Player Matchup

Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
FeetlessCow
Medusa
Platinum I
Level 148
God Stats
8W - 8L
1,588 SR
Queue Stats
295W - 295L
1,927 MMR
Solo
Fenrir
Fenrir
Silver II
Led3sma
Fenrir
Silver II
Level 126
God Stats
5W - 7L
1,500 SR
Queue Stats
30W - 37L
1,545 MMR
Solo
Danzaburou
Danzaburou
Silver II
Riveeraax
Danzaburou
Silver II
Level 136
God Stats
1W - 0L
1,590 SR
Queue Stats
22W - 22L
1,541 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,536 SR
1,603 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,623 SR
1,606 MMR
Eset
Eset
Diamond III
 
Eset
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
Bauditheu
Apollo
Gold I
Level 68
God Stats
2W - 3L
1,772 SR
Queue Stats
78W - 74L
1,765 MMR
Solo
Hercules
Hercules
Gold IV
Veeesty 91
Hercules
Gold IV
Level 203
God Stats
10W - 9L
1,652 SR
Queue Stats
240W - 248L
1,553 MMR
Solo
He Bo
He Bo
Diamond IV
opyskayaveki
He Bo
Diamond IV
Level 147
God Stats
5W - 8L
1,656 SR
Queue Stats
494W - 484L
1,800 MMR
Solo
Bacchus
Bacchus
Gold V
stalelarry
Bacchus
Gold V
Level 138
God Stats
8W - 10L
1,537 SR
Queue Stats
136W - 150L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 1 / 0
4,995
833
3,810
3,377
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
 
Janus
8
0 / 0 / 2
4,106
684
972
2,496
557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
6 / 0 / 0
5,200
867
3,901
2,853
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Led3sma
Fenrir
6
0 / 3 / 2
3,935
656
1,037
5,923
2,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Danzaburou
Riveeraax
Danzaburou
8
1 / 1 / 0
4,279
713
1,472
3,326
936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
LokiAthenaThorThanatos

VS

Bans
SusanoChang'eIzanamiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
5
0 / 2 / 0
3,395
566
1,390
2,036
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
Bauditheu
Apollo
9
2 / 0 / 1
4,684
781
3,019
2,252
564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Veeesty 91
Hercules
8
1 / 1 / 0
4,079
680
713
5,304
2,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 3 / 1
3,927
655
1,965
3,995
810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
stalelarry
Bacchus
6
1 / 2 / 2
3,937
656
1,872
4,052
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
8
Kills
5
5
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
0
1
W
Janus
 
Janus
0
0
2
1
L
Eset
 
Eset
0
2
0
0
L
Apollo
Bauditheu
Apollo
2
0
1
2.5
W
Medusa
6
0
0
6
W
Fenrir
Led3sma
Fenrir
0
3
2
0.33
W
Danzaburou
Riveeraax
Danzaburou
1
1
0
1
L
Hercules
Veeesty 91
Hercules
1
1
0
1
L
1
3
1
0.5
L
Bacchus
stalelarry
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,192
Damage
8,959
17,975
Taken
17,639
6,219
Mitigated
7,044
6,461
Healing
5,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,810
238
0
500
3,377
1,812
0
174
3,085
0
33,391
W
Janus
 
Janus
972
33
0
2,060
2,496
557
0
168
2,328
23,619
0
L
Eset
 
Eset
1,390
122
0
446
2,036
488
0
229
1,807
11,179
0
L
Apollo
Bauditheu
Apollo
3,019
2,279
0
1,116
2,252
564
0
0
2,252
0
30,225
W
Medusa
3,901
1,146
0
898
2,853
753
0
1,787
882
0
34,169
W
Fenrir
Led3sma
Fenrir
1,037
315
451
1,501
5,923
2,161
0
2,421
3,502
0
8,514
W
Danzaburou
Riveeraax
Danzaburou
1,472
898
0
1,051
3,326
936
0
335
2,991
0
26,179
L
Hercules
Veeesty 91
Hercules
713
464
0
2,110
5,304
2,552
0
0
5,304
0
22,208
L
1,965
59
0
1,158
3,995
810
0
376
3,619
20,620
0
L
Bacchus
stalelarry
Bacchus
1,872
245
0
974
4,052
2,630
0
367
3,685
7,030
1,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,515
Gold Earned
20,022
246
Minions Killed
193
0
Camps Cleared
0
654,418
Distance Traveled
591,671
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,995
833
61
10
0
127,933
0
W
Janus
4,106
684
62
10
0
145,306
0
L
Eset
3,395
566
28
5
0
79,508
0
L
Apollo
4,684
781
60
10
0
125,887
0
W
Medusa
5,200
867
52
9
0
135,113
0
W
Fenrir
3,935
656
16
3
0
125,311
1
W
Danzaburou
4,279
713
55
9
0
120,755
1
L
Hercules
4,079
680
46
8
0
129,774
1
L
He Bo
3,927
655
41
7
0
130,384
0
L
Bacchus
3,937
656
18
3
0
126,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role