Player Matchup

Fenrir
Fenrir
Alex_Phantom2
Fenrir
Level 155
God Stats
6W - 2L
1,734 SR
Queue Stats
174W - 167L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
FatShackFlub
Sun Wukong
Level 162
God Stats
2W - 2L
1,489 SR
Queue Stats
272W - 266L
1,488 Elo+
Solo
Ra
Ra
GHOSTRIDER8711
Ra
Level 119
God Stats
1W - 3L
1,807 SR
Queue Stats
183W - 170L
1,557 Elo+
Party 1
Medusa
Medusa
Perry89
Medusa
Level 146
God Stats
4W - 0L
1,771 SR
Queue Stats
28W - 30L
1,483 Elo+
Solo
Merlin
Merlin
ikilllz---
Merlin
Level 63
God Stats
12W - 13L
1,604 SR
Queue Stats
211W - 194L
1,571 Elo+
Party 1
Team Averages
Level 129
1,681 SR
1,512 Elo+

VS

Team Averages
Level 117
1,540 SR
1,427 Elo+
Ullr
Ullr
Aboiiiii
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,285 Elo+
Solo
Hera
Hera
Alebulubulu7u7
Hera
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,453 Elo+
Party 2
Shiva
Shiva
LaStMOhIcaN0
Shiva
Level 204
God Stats
29W - 16L
1,663 SR
Queue Stats
389W - 367L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
Rygs2137
Gilgamesh
Level 81
God Stats
1W - 3L
1,199 SR
Queue Stats
22W - 23L
1,410 Elo+
Party 2
Thanatos
Thanatos
SargentFlippers
Thanatos
Level 118
God Stats
4W - 3L
1,840 SR
Queue Stats
41W - 24L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 1
5,546
693
2,449
4,107
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
FatShackFlub
Sun Wukong
9
1 / 2 / 0
4,921
615
1,615
4,731
2,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 2 / 3
4,835
604
1,849
3,232
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Perry89
Medusa
8
2 / 1 / 1
4,696
587
2,130
3,770
1,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
ikilllz---
Merlin
9
1 / 0 / 3
5,246
656
1,449
2,548
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
6
0 / 4 / 1
3,808
476
713
4,331
1,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 4 / 1
4,185
523
1,507
3,570
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

2
0 / 1 / 0
3,178
397
180
1,665
517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
Rygs2137
Gilgamesh
8
0 / 1 / 1
4,547
568
1,409
3,821
1,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
9
4 / 1 / 0
4,814
602
2,454
6,123
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
4
1
0.13
L
0
4
1
0.13
W
5
0
1
5.5
W
Sun Wukong
FatShackFlub
Sun Wukong
1
2
0
0.5
W
1
2
3
1.25
L
0
1
0
0
W
Medusa
Perry89
Medusa
2
1
1
2.5
L
Gilgamesh
Rygs2137
Gilgamesh
0
1
1
0.5
L
Thanatos
4
1
0
4
W
Merlin
ikilllz---
Merlin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,492
Damage
6,263
18,388
Taken
19,510
6,814
Mitigated
5,961
5,491
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
713
356
0
160
4,331
1,123
0
1,001
3,330
0
10,260
L
1,507
86
0
500
3,570
900
0
909
2,661
25,936
488
W
2,449
902
0
918
4,107
1,526
0
318
3,789
0
24,708
W
Sun Wukong
FatShackFlub
Sun Wukong
1,615
419
0
1,425
4,731
2,760
0
0
4,464
0
24,538
W
1,849
414
205
931
3,232
814
611
160
3,072
28,462
0
L
180
0
0
161
1,665
517
0
151
1,514
0
2,851
W
Medusa
Perry89
Medusa
2,130
624
0
493
3,770
1,022
510
0
3,770
0
18,999
L
Gilgamesh
Rygs2137
Gilgamesh
1,409
313
0
1,258
3,821
1,455
0
0
3,821
0
16,700
L
Thanatos
2,454
521
0
3,996
6,123
1,966
0
1,225
4,898
0
26,485
W
Merlin
ikilllz---
Merlin
1,449
182
0
1,519
2,548
692
432
966
1,582
28,310
1,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,244
Gold Earned
20,532
239
Minions Killed
150
0
Camps Cleared
0
776,975
Distance Traveled
632,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,808
476
18
2
0
129,242
0
L
Hera
4,185
523
37
5
0
152,102
0
W
Fenrir
5,546
693
44
6
0
189,880
0
W
Sun Wukong
4,921
615
41
5
0
149,787
0
W
Ra
4,835
604
55
7
0
149,903
0
L
Shiva
3,178
397
7
1
0
34,456
0
W
Medusa
4,696
587
39
5
0
130,952
0
L
Gilgamesh
4,547
568
41
5
0
134,600
0
L
Thanatos
4,814
602
47
6
0
182,100
0
W
Merlin
5,246
656
60
8
0
156,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role